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This commit is contained in:
@@ -0,0 +1,6 @@
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---
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category: Role
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Role Effect: Can have an additional gear and can spend focus to ready that gear or add a stored item from the supply.
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Role Veteran Effect: Can have two additional gear and can spend focus to ready that gear or add a stored item from the supply
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Unknown: "4"
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---
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@@ -0,0 +1 @@
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Green energy.
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@@ -0,0 +1,7 @@
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---
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category: Gear
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Cost: 1
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Effect: "Travel: Discard this gear and spend 2 [[Progress]] while in this region to gain 1 [[Tool]]."
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Location: Anywhere
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Gear Category: Tool
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---
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@@ -0,0 +1,3 @@
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---
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count: 380
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---
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@@ -0,0 +1,6 @@
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---
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category: Role
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Role Effect: Can have any number of companions with you. Can exchange companions with any Ranger nearby during the prepare phase.
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Role Veteran Effect: Ignore the effects of collateral damage. Can exchange companions with any Ranger anywhere during the prepare phase.
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Unknown: "4"
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---
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@@ -0,0 +1,20 @@
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| Item | Count |
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| -------------------- | ----- |
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| [[Terrain Cards]] | 198 |
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| [[Card Library]] | 380 |
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| [[Event Cards]] | 40 |
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| [[Gear Cards]] | 50 |
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| [[Injury Cards]] | 20 |
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| [[Endeavor Tokens]] | 48 |
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| [[Energy Tokens]] | 80 |
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| [[Crisis Markers]] | 7 |
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| [[Flora Meeples]] | 40 |
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| [[Prey Meeples]] | 40 |
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| [[Predator Meeples]] | 40 |
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| [[XP Cubes]] | 5 |
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| [[Ranger Meeples]] | 20 |
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| [[Player Boards]] | 5 |
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| [[Player Meeples]] | 5 |
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| [[Role Cards]] | 10 |
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| [[Trail Markers]] | 10 |
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@@ -0,0 +1 @@
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When the third Ranger is placed on a crisis. Resolve it, retire 1 of the Rangers, and roll the risk die to determine which of the others retire as well.
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@@ -0,0 +1,2 @@
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Find and encounter a crisis card to attempt to solve the crisis yourself.
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@@ -0,0 +1 @@
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2 Progress + Ecology Meeples increases travel cost.
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@@ -0,0 +1,7 @@
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---
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category: Gear
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Cost: 4
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Gear Category: Tool
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Effect: "Boat. Travel: You need 1 less Progress to place trail markers in water regions."
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Location: White Sky
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---
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@@ -0,0 +1,10 @@
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---
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category: Event
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isCrisis: true
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Event Type: Mountain
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Activates Ecology:
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Lake Ecology:
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- "[[Prey Meeples]]"
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Description: Some of the best experience in life is hard-earned by taking foolish risks, and a few things are riskier than going into the mountains during a thunder-storm.
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---
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Each Ranger can choose to suffer 2 fatigue to gain 2 XP.
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@@ -0,0 +1,7 @@
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---
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count: 40
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---
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Draw and resolve on event card at the start of each [[Round]].
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Event cards spawn [[Crisis]], activate the [[Ecology]], and represent the [[Story]] and [[Weather]] affecting the [[Valley]].
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@@ -0,0 +1,3 @@
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[[Sun]]
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[[Mountain]]
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[[Seal]]
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@@ -0,0 +1,3 @@
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Draw terrain cards as [[Progress]] until you encounter one.
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![[Press On]]
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@@ -0,0 +1,10 @@
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---
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category: Role
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Awareness: 2
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Fitnesses: 2
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Knowledge: 1
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Spirit: 1
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Unknown: "4"
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Role Effect: Ignores predators when suffering fatigue to continue exploring.
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Role Veteran Effect: All nearby Rangers ignore predators when suffering fatigue to continue exploring.
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---
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@@ -0,0 +1,7 @@
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---
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category: Gear
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Cost: 2
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Gear Category: Tool
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Effect: "Explore: Once per day, use in the place of 1[[Focus]]."
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Location: Anywhere
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---
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@@ -0,0 +1,10 @@
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---
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category: Region
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Connections:
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- "[[Grass 1]]"
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- "[[Grass 2]]"
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- "[[Water 1]]"
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- "[[Forest 2]]"
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X: 60
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Y: 330
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---
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@@ -0,0 +1,9 @@
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---
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category: Region
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Connections:
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- "[[Grass 2]]"
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- "[[Water 2]]"
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- "[[Forest 1]]"
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X: 250
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Y: 370
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---
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@@ -0,0 +1,7 @@
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---
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category: Region
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Connections:
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- "[[Water 2]]"
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X: 150
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Y: 140
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---
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@@ -0,0 +1,9 @@
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---
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category: Region
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Connections:
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- "[[Grass 4]]"
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- "[[Wasteland 1]]"
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- "[[Grass 5]]"
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Y: 100
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X: 420
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---
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@@ -0,0 +1,7 @@
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---
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category: Region
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Connections:
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- "[[Water 5]]"
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Y: 410
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X: 470
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---
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@@ -0,0 +1,7 @@
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---
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category: Gear
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Cost: 5
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Gear Category: Weapon
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Effect: "Explore: Spend 2 [[Fitness]] before encountering a predator or prey to store it. The stored being can be traded as a gear of value 2."
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Location: "[[Lone Tree Station]]"
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---
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@@ -0,0 +1,11 @@
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---
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category: Region
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Connections:
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- "[[Mountain 1]]"
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- "[[Water 2]]"
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- "[[Forest 1]]"
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X: 30
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Y: 250
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Landmarks:
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- "[[Lone Tree Station]]"
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---
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---
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category: Region
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Connections:
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- "[[Forest 1]]"
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- "[[Forest 2]]"
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X: 150
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Y: 400
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Landmarks:
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- "[[Spire]]"
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---
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@@ -0,0 +1,9 @@
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---
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category: Region
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Connections:
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- "[[Water 2]]"
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- "[[Mountain 2]]"
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- "[[Mountain 3]]"
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X: 300
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Y: 230
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---
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---
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category: Region
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Connections:
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- "[[Mountain 4]]"
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- "[[Wasteland 1]]"
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- "[[Grass 4]]"
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Y: 80
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X: 630
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---
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@@ -0,0 +1,10 @@
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---
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category: Region
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Connections:
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- "[[Mountain 5]]"
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- "[[Water 5]]"
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- "[[Wasteland 1]]"
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- "[[Forest 4]]"
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Y: 290
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X: 550
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---
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@@ -0,0 +1,2 @@
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Default region that has [[Lone Tree Station]].
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@@ -0,0 +1,10 @@
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---
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category: Role
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Role Effect: Can help nearby Rangers.
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Role Veteran Effect: Can help any Ranger anywhere.
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Awareness: 2
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Fitnesses: 2
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Knowledge: 2
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Spirit: 2
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Unknown: "5"
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---
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@@ -0,0 +1,7 @@
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---
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category: Gear
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Cost: 3
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Gear Category: Tool
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Effect: "Prepare: Discard to travel to a nearby region."
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Location: Anywhere
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---
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@@ -0,0 +1 @@
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If you ever need to deploy a [[Ranger Meeples]] from [[Lone Tree Station]] but can't you lose the game.
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@@ -0,0 +1,2 @@
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Cards you can buy. Some cards need you to be at a specific location to buy them.
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---
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category: Region
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Connections:
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- "[[Grass 1]]"
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- "[[Water 3]]"
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- "[[Forest 3]]"
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X: 20
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Y: 120
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---
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@@ -0,0 +1,8 @@
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---
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category: Region
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Connections:
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- "[[Water 3]]"
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- "[[Forest 3]]"
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X: 260
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Y: 110
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---
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@@ -0,0 +1,9 @@
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---
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category: Region
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Connections:
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- "[[Mountain 5]]"
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- "[[Forest 4]]"
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- "[[Grass 3]]"
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Y: 180
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X: 380
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---
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@@ -0,0 +1,8 @@
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---
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category: Region
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Connections:
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- "[[Forest 4]]"
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- "[[Grass 4]]"
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Y: 30
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X: 370
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---
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@@ -0,0 +1,8 @@
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---
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category: Region
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Connections:
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- "[[Grass 5]]"
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- "[[Mountain 3]]"
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Y: 330
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X: 430
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---
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@@ -0,0 +1,7 @@
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---
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category: Gear
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Cost: 6
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Gear Category: Tool
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Effect: "Explore: You can spend 1 [[Focus]] to prevent suffering 1 injury."
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Location: "[[Lone Tree Station]]"
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---
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@@ -0,0 +1 @@
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1 Progress + Ecology Meeples increases travel cost.
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@@ -0,0 +1,14 @@
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---
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category: Event
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isCrisis: true
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Event Type: Mountain
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Forest Ecology:
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- "[[Prey Meeples]]"
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Lake Ecology:
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- "[[Prey Meeples]]"
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Grass Ecology:
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Mountain Ecology:
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Wasteland Ecology:
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Effect: In each region with 3 or more prey, they stampede! Each Ranger in that region suffers 1 injury, then distribute the prey nearby. Shuffle and add 5 random cards from E to the top of the event deck.
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Description: A massive crack of thunder heralds the approach of a storm rolling into the Valley. At the sound of the deafening boom, herbs of startled animals scatter and run for cover.
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---
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@@ -0,0 +1,7 @@
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---
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category: Gear
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Cost: 2
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Gear Category: Garment
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Effect: "Explore: Once per day, use in the place of 1 [[Awareness]]"
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Location:
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---
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@@ -0,0 +1 @@
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Containers helper notes around player reminder rules for a player.
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@@ -0,0 +1,9 @@
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Spend energy to prepare for your day, or save it to explore.
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![[Scout]]
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![[Traverse]]
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![[Rest]]
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![[Trade]]
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When your explore step would end, you may suffer 1 fatigue (plus 1 for each predator) to continue exploring.
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@@ -0,0 +1 @@
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Progress represents how far you come in order to travel on.
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When you run out of Ranger Meeples you lose the game.
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When three Ranger Meeples are on a crisis, they complete it.
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@@ -0,0 +1,7 @@
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---
|
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actionType: Prepare
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energyType: Focus
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---
|
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|
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|
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Rest to recover fatigue or injuries.
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@@ -0,0 +1,15 @@
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| ![[Role Example.png]] | ![[Role Example 2.png]]<br> |
|
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| --------------------- | ---------------------------------------- |
|
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|
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![[Explorer]]
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|
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![[Shepard]]
|
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|
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![[Artificer]]
|
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![[Concoliator]]
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||||
|
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![[Trader]]
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|
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![[Guide]]
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@@ -0,0 +1,7 @@
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---
|
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category: Gear
|
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Cost: 2
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Gear Category: Tool
|
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Effect: "Travel: Retire this gear an spend 2[[Progress]] while in this region to gain 1 [[Artifact]]."
|
||||
Location: Anywhere
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---
|
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@@ -0,0 +1,8 @@
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---
|
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actionType:
|
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- "[[Prepare Phase]]"
|
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energyType:
|
||||
- "[[Awareness]]"
|
||||
---
|
||||
Scout terrain cards, putting them on top or bottom.
|
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|
||||
@@ -0,0 +1,4 @@
|
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---
|
||||
category: Role
|
||||
Unknown: "4"
|
||||
---
|
||||
@@ -0,0 +1,10 @@
|
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---
|
||||
category: Role
|
||||
Awareness: 2
|
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Fitnesses: 1
|
||||
Knowledge: 1
|
||||
Spirit: 2
|
||||
Unknown: "4"
|
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Role Effect: You can spend spirit to move an equal number of prey and predator from a nearby region to your region.
|
||||
Role Veteran Effect: You can also move them out of your region to a nearby one.
|
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---
|
||||
@@ -0,0 +1 @@
|
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The deck of gear. Things that can get something, like a tool, and get the top most tool from the supply.
|
||||
@@ -0,0 +1,9 @@
|
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---
|
||||
category: Terrain
|
||||
Description: You come across a squat building sitting in the shadow of [[Lone Tree Station]]. Other Rangers are coming and going, checking in with an older man who hunches over a map of the Valley, his impressively-wide hatbrim shading almost the entire table as he draws lines on the map, sending out Rangers to blaze new trails after a season of growth.
|
||||
---
|
||||
1 [[Spirit]] Ask him to show you marked trails. Place one of your [[Trail Markers]] on any region.
|
||||
|
||||
2 [[Awareness]] Offer to take over mapping.
|
||||
|
||||
Walk by the outpost.
|
||||
@@ -0,0 +1,11 @@
|
||||
---
|
||||
category: Terrain
|
||||
Description: The shadow of the giga-redwood is a flurry of activity as Rangers go about their assigned duties and exchange stories with the people of the Valley.
|
||||
---
|
||||
1 [[Spirit]] Listen to stories about goings-on throughout the Valley.
|
||||
|
||||
1 [[Focus]] Recommend new duties to a Range out on the field.
|
||||
|
||||
1 [[Awareness]] Request help with a crisis.
|
||||
|
||||
X Leave everyone to their jobs.
|
||||
@@ -0,0 +1,14 @@
|
||||
---
|
||||
count: "198"
|
||||
---
|
||||
Cards you draw when exploring the matching region.
|
||||
|
||||
Each Terrain type appears to be spread out across 5 regions in the map, the exception being [[Wasteland]] which is just one location to the west.
|
||||
|
||||
# Categories
|
||||
![[Lake]]
|
||||
![[Grasslands]]
|
||||
![[Forest]]
|
||||
![[Mountain]]
|
||||
![[Wasteland]]
|
||||
|
||||
@@ -0,0 +1,12 @@
|
||||
---
|
||||
category: Terrain
|
||||
Description: You climb to the top of Lone Tree Station to get the vantage from the circular platforms of Topside Mast. There, you see Ben Amon working on the Swift. It hasn't been functioning perfectly lately, but the artificer keeps it working enough to send Rangers out to deal with crises that arise.
|
||||
---
|
||||
1 [[Spirit]] Send a Ranger on the Swift to a crisis.
|
||||
|
||||
2 [[Focus]] Board the Swift yourself. Travel to any region.
|
||||
|
||||
|
||||
X Climb down out of [[Lone Tree Station]].
|
||||
|
||||
If Mora Orlin is with you, offer her help repairing the Swift.
|
||||
@@ -0,0 +1,7 @@
|
||||
---
|
||||
category: Gear
|
||||
Cost: 2
|
||||
Gear Category: Consumable
|
||||
Effect: "Explore: Discard to help a Ranger anywhere."
|
||||
Location: Anywhere
|
||||
---
|
||||
@@ -0,0 +1,7 @@
|
||||
---
|
||||
actionType: Prepare
|
||||
energyType: Spirit
|
||||
---
|
||||
|
||||
|
||||
Trade to acquire gear from the market (or exchange).
|
||||
@@ -0,0 +1,10 @@
|
||||
---
|
||||
category: Role
|
||||
Awareness: 1
|
||||
Fitnesses: 1
|
||||
Knowledge: 2
|
||||
Spirit: 2
|
||||
Unknown: "4"
|
||||
Role Effect: All gear counts as one higher when trading. And can exchange gear with any nearby Ranger.
|
||||
Role Veteran Effect: All of your gear counts as two higher when trading. And can exchange gear with any Ranger anywhere.
|
||||
---
|
||||
@@ -0,0 +1,3 @@
|
||||
Spend a trailer marker from your region to search for any card from its terrain deck and put it on top. If it's another Ranger's marker, they get an [[XP]]!
|
||||
|
||||
Spend 4 progress to place a Trail Marker as your location.
|
||||
@@ -0,0 +1,9 @@
|
||||
Spend progress to move along paths, place trail markers in your region, or complete other objectives.
|
||||
|
||||
Keep in mind that when you leave a region, you discard all your remaining progress.
|
||||
|
||||
![[Paved Roads]]
|
||||
|
||||
![[Dirt Roads]]
|
||||
|
||||
![[Unmaintained Roads]]
|
||||
@@ -0,0 +1,5 @@
|
||||
---
|
||||
actionType: Prepare
|
||||
energyType: Fitness
|
||||
---
|
||||
Traverse your region, adding [[Movement]] for this turn only.
|
||||
@@ -0,0 +1 @@
|
||||
3 Progress + Ecology Meeples increases travel cost.
|
||||
@@ -0,0 +1,3 @@
|
||||
You win the game by earing [[Ranger Badges]].
|
||||
|
||||
The exact number needed is determined by your game mode.
|
||||
@@ -0,0 +1,10 @@
|
||||
---
|
||||
category: Region
|
||||
Connections:
|
||||
- "[[Forest 4]]"
|
||||
- "[[Grass 4]]"
|
||||
- "[[Grass 5]]"
|
||||
- "[[Water 4]]"
|
||||
Y: 120
|
||||
X: 560
|
||||
---
|
||||
@@ -0,0 +1,9 @@
|
||||
---
|
||||
category: Region
|
||||
Connections:
|
||||
- "[[Forest 1]]"
|
||||
X: 30
|
||||
Y: 410
|
||||
Landmarks:
|
||||
- "[[Research Station]]"
|
||||
---
|
||||
@@ -0,0 +1,13 @@
|
||||
---
|
||||
category: Region
|
||||
Connections:
|
||||
- "[[Forest 1]]"
|
||||
- "[[Forest 2]]"
|
||||
- "[[Grass 1]]"
|
||||
- "[[Forest 3]]"
|
||||
- "[[Grass 3]]"
|
||||
X: 150
|
||||
Y: 160
|
||||
Landmarks:
|
||||
- "[[White Sky]]"
|
||||
---
|
||||
@@ -0,0 +1,9 @@
|
||||
---
|
||||
category: Region
|
||||
Connections:
|
||||
- "[[Mountain 1]]"
|
||||
- "[[Mountain 2]]"
|
||||
- "[[Forest 3]]"
|
||||
X: 50
|
||||
Y: 50
|
||||
---
|
||||
@@ -0,0 +1,8 @@
|
||||
---
|
||||
category: Region
|
||||
Connections:
|
||||
- "[[Grass 4]]"
|
||||
- "[[Wasteland 1]]"
|
||||
Y: 110
|
||||
X: 640
|
||||
---
|
||||
@@ -0,0 +1,8 @@
|
||||
---
|
||||
category: Region
|
||||
Connections:
|
||||
- "[[Grass 5]]"
|
||||
- "[[Forest 5]]"
|
||||
Y: 400
|
||||
X: 600
|
||||
---
|
||||
@@ -0,0 +1,3 @@
|
||||
Getting an XP moved the [[XP Cubes]] one space to the right.
|
||||
|
||||
You can spend XP during the prepare step to permanently increase the amount of energy in one of your aspects or to upgrade your role card.
|
||||
Reference in New Issue
Block a user