Day 2 vibes
This commit is contained in:
@@ -1,4 +1,7 @@
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using System.Net;
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using System.Net.Http.Json;
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using System.Text;
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using System.Text.RegularExpressions;
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using Markdig;
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using Web.Models;
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@@ -6,12 +9,20 @@ namespace Web.Services;
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public class DocsService
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{
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private readonly HttpClient _http;
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private NotesIndex? _index;
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private static readonly MarkdownPipeline Pipeline = new MarkdownPipelineBuilder()
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.UseYamlFrontMatter()
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.UsePipeTables()
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.Build();
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private static readonly HashSet<string> ImageExtensions = new(StringComparer.OrdinalIgnoreCase)
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{
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".png", ".jpg", ".jpeg", ".gif", ".svg", ".webp", ".bmp"
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};
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private readonly HttpClient _http;
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private NotesIndex? _index;
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private readonly Dictionary<string, string> _markdownCache = new();
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public DocsService(HttpClient http)
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{
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_http = http;
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@@ -38,7 +49,7 @@ public class DocsService
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try
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{
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var markdown = await _http.GetStringAsync($"docs/notes/{slug}.md");
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return ParseDocument(slug, noteInfo.Title, markdown);
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return await ParseDocument(slug, noteInfo.Title, markdown);
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}
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catch
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{
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@@ -46,7 +57,7 @@ public class DocsService
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}
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}
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private static NoteDocument ParseDocument(string slug, string title, string markdown)
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private async Task<NoteDocument> ParseDocument(string slug, string title, string markdown, int depth = 0)
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{
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var doc = new NoteDocument
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{
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@@ -69,6 +80,7 @@ public class DocsService
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inFrontmatter = true;
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continue;
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}
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inFrontmatter = false;
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frontmatterDone = true;
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continue;
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@@ -89,13 +101,11 @@ public class DocsService
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{
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var key = line[..colonIdx].Trim();
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if (string.Equals(key, "category", StringComparison.OrdinalIgnoreCase))
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{
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doc.Category = line[(colonIdx + 1)..].Trim().Trim('"');
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}
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}
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}
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var fmHtml = new System.Text.StringBuilder();
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var fmHtml = new StringBuilder();
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fmHtml.Append("<table class=\"frontmatter\">");
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foreach (var line in frontmatterLines)
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{
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@@ -105,35 +115,93 @@ public class DocsService
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var key = line[..colonIdx].Trim();
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var value = line[(colonIdx + 1)..].Trim().Trim('"');
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fmHtml.Append("<tr><td class=\"fm-key\">");
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fmHtml.Append(System.Net.WebUtility.HtmlEncode(key));
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fmHtml.Append(WebUtility.HtmlEncode(key));
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fmHtml.Append("</td><td class=\"fm-value\">");
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var encoded = System.Net.WebUtility.HtmlEncode(value);
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var encoded = WebUtility.HtmlEncode(value);
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fmHtml.Append(ConvertWikiLinks(encoded));
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fmHtml.Append("</td></tr>");
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}
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else
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{
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fmHtml.Append("<tr><td colspan=\"2\">");
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fmHtml.Append(ConvertWikiLinks(System.Net.WebUtility.HtmlEncode(line.Trim())));
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fmHtml.Append(ConvertWikiLinks(WebUtility.HtmlEncode(line.Trim())));
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fmHtml.Append("</td></tr>");
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}
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}
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fmHtml.Append("</table>");
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doc.FrontmatterHtml = fmHtml.ToString();
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}
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var body = string.Join("\n", bodyLines);
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body = ConvertWikiLinks(body);
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doc.HtmlContent = Markdown.ToHtml(body, Pipeline);
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var html = Markdown.ToHtml(body, Pipeline);
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html = await ResolveEmbedsInHtml(html, depth);
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doc.HtmlContent = html;
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return doc;
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}
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private async Task<string> ResolveEmbedsInHtml(string html, int depth)
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{
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if (depth > 10) return html;
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var regex = new Regex(@"(?:<p>)?!\[\[([^\]]+)\]\](?:</p>)?");
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var sb = new StringBuilder();
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var lastIndex = 0;
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foreach (Match match in regex.Matches(html))
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{
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sb.Append(html, lastIndex, match.Index - lastIndex);
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var filename = match.Groups[1].Value.Trim();
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var replacement = await ResolveEmbed(filename, depth);
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sb.Append(replacement);
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lastIndex = match.Index + match.Length;
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}
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sb.Append(html, lastIndex, html.Length - lastIndex);
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return sb.ToString();
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}
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private async Task<string> ResolveEmbed(string filename, int depth)
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{
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var ext = Path.GetExtension(filename);
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if (ImageExtensions.Contains(ext))
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{
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return $"<img src=\"/docs/images/{filename}\" alt=\"{WebUtility.HtmlEncode(filename)}\" />";
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}
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var slug = Slugify(filename);
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try
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{
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var markdown = await GetMarkdownAsync(slug);
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var embedded = await ParseDocument(slug, filename, markdown, depth + 1);
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return $"<div class=\"embed\">{embedded.HtmlContent}</div>";
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}
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catch
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{
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return $"<div class=\"embed-error\">[Embed not found: {WebUtility.HtmlEncode(filename)}]</div>";
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}
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}
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private async Task<string> GetMarkdownAsync(string slug)
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{
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if (_markdownCache.TryGetValue(slug, out var cached))
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return cached;
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var markdown = await _http.GetStringAsync($"docs/notes/{slug}.md");
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_markdownCache[slug] = markdown;
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return markdown;
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}
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private static string ConvertWikiLinks(string text)
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{
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return System.Text.RegularExpressions.Regex.Replace(
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return Regex.Replace(
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text,
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@"\[\[([^\]]+)\]\]",
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@"(?<!!)\[\[([^\]]+)\]\]",
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match =>
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{
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var content = match.Groups[1].Value;
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@@ -141,7 +209,7 @@ public class DocsService
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var linkText = parts.Length > 1 ? parts[1].Trim() : parts[0].Trim();
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var target = parts[0].Trim();
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var slug = Slugify(target);
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return $"<a href=\"/docs/{slug}\">{System.Net.WebUtility.HtmlEncode(linkText)}</a>";
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return $"<a href=\"/docs/{slug}\">{WebUtility.HtmlEncode(linkText)}</a>";
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});
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}
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@@ -153,8 +221,8 @@ public class DocsService
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.Replace(".", "")
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.Replace("(", "")
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.Replace(")", "");
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slug = System.Text.RegularExpressions.Regex.Replace(slug, @"[^a-z0-9\-]", "");
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slug = System.Text.RegularExpressions.Regex.Replace(slug, @"-+", "-");
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slug = Regex.Replace(slug, @"[^a-z0-9\-]", "");
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slug = Regex.Replace(slug, @"-+", "-");
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return slug.Trim('-');
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}
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}
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@@ -0,0 +1,355 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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namespace Web.Services;
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public class RegionState
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{
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public string Name { get; set; } = "";
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public string Slug { get; set; } = "";
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public string Terrain { get; set; } = "";
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public int X { get; set; }
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public int Y { get; set; }
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public List<string> Connections { get; set; } = new();
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public int PredatorMeeples { get; set; }
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public int PreyMeeples { get; set; }
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public int FloraMeeples { get; set; }
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public RegionState Clone()
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{
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return new RegionState
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{
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Name = Name,
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Slug = Slug,
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Terrain = Terrain,
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X = X,
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Y = Y,
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Connections = new List<string>(Connections),
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PredatorMeeples = PredatorMeeples,
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PreyMeeples = PreyMeeples,
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FloraMeeples = FloraMeeples
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};
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}
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}
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public class TerrainActivation
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{
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public string MeepleType { get; set; } = "";
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public string RegionType { get; set; } = "";
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}
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public class TurnEvent
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{
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public int TurnNumber { get; set; }
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public List<TerrainActivation> Activations { get; set; } = new();
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public List<string> Details { get; set; } = new();
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}
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public class SimulationData
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{
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public List<RegionState> Regions { get; set; } = new();
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public List<RegionState> InitialRegions { get; set; } = new();
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public List<TurnEvent> Events { get; set; } = new();
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public List<List<RegionState>> Timeline { get; set; } = new();
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public int CurrentTurn { get; set; }
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public bool IsInitialized { get; set; }
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}
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public class GameSimulationService
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{
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private readonly Random _rng = new();
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public SimulationData Data { get; private set; } = new();
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public void RunSimulation()
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{
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Data = new SimulationData();
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var regions = CreateRegions();
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Data.Regions = regions;
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AddInitialFlora();
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AddRandomMeepleCombos();
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Data.InitialRegions = Data.Regions.Select(r => r.Clone()).ToList();
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GenerateAndApplyEvents();
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Data.IsInitialized = true;
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}
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public void RandomizeEvents()
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{
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var initialRegions = Data.InitialRegions;
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Data = new SimulationData();
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Data.Regions = initialRegions.Select(r => r.Clone()).ToList();
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Data.InitialRegions = initialRegions;
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GenerateAndApplyEvents();
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Data.IsInitialized = true;
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}
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public List<RegionState> GetCurrentState()
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{
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return Data.Timeline[Data.CurrentTurn].Select(r => r.Clone()).ToList();
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}
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public TurnEvent? GetCurrentEvent()
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{
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return Data.CurrentTurn > 0
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? Data.Events.ElementAtOrDefault(Data.CurrentTurn - 1)
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: null;
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}
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public List<RegionState> GetPreviousState()
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{
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var prev = Data.CurrentTurn > 0 ? Data.CurrentTurn - 1 : 0;
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return Data.Timeline[prev].Select(r => r.Clone()).ToList();
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}
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public (int predators, int prey, int flora)[] GetPopulationHistory()
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{
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return Data.Timeline.Select(t => (
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t.Sum(r => r.PredatorMeeples),
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t.Sum(r => r.PreyMeeples),
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t.Sum(r => r.FloraMeeples)
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)).ToArray();
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}
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private void GenerateAndApplyEvents()
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{
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Data.Timeline.Add(Data.Regions.Select(r => r.Clone()).ToList());
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for (int turn = 1; turn <= 20; turn++)
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{
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var turnEvent = GenerateTurnEvent(turn);
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ApplyTurnEvent(turnEvent);
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Data.Events.Add(turnEvent);
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Data.Timeline.Add(Data.Regions.Select(r => r.Clone()).ToList());
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}
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Data.CurrentTurn = 0;
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}
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private TurnEvent GenerateTurnEvent(int turnNumber)
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{
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string[] meepleTypes = { "Predator", "Prey", "Flora" };
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string[] regionTypes = { "Grass", "Forest", "Mountain", "Water", "Wasteland" };
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var numTypes = _rng.Next(1, 4);
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var selectedTypes = regionTypes.OrderBy(_ => _rng.Next()).Take(numTypes).ToList();
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var activations = selectedTypes.Select(rt => new TerrainActivation
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{
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RegionType = rt,
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MeepleType = meepleTypes[_rng.Next(3)]
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}).ToList();
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return new TurnEvent
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{
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TurnNumber = turnNumber,
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Activations = activations,
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Details = new List<string>()
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};
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}
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private void ApplyTurnEvent(TurnEvent turnEvent)
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{
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var details = new List<string>();
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foreach (var activation in turnEvent.Activations)
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{
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foreach (var region in Data.Regions.Where(r => r.Terrain == activation.RegionType))
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{
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switch (activation.MeepleType)
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{
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case "Flora":
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region.FloraMeeples++;
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details.Add($"{region.Name}: +1 Flora");
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break;
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case "Predator":
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ApplyPredatorActivation(region, details);
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break;
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case "Prey":
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ApplyPreyActivation(region, details);
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break;
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}
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}
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}
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turnEvent.Details = details;
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}
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private void ApplyPredatorActivation(RegionState region, List<string> details)
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{
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if (region.PredatorMeeples <= 0)
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return;
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if (region.PreyMeeples > 0)
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{
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int eaten = Math.Min(region.PredatorMeeples, region.PreyMeeples);
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region.PreyMeeples -= eaten;
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region.PredatorMeeples += eaten;
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details.Add($"{region.Name}: Predators ate {eaten} prey, now {region.PredatorMeeples}P / {region.PreyMeeples}R");
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}
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else
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{
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var target = FindBestTravelTarget(region, r => r.PreyMeeples);
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if (target != null)
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{
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int traveling = region.PredatorMeeples;
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target.PredatorMeeples += traveling;
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region.PredatorMeeples = 0;
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details.Add($"{region.Name}: {traveling} predators traveled to {target.Name}");
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}
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}
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}
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private void ApplyPreyActivation(RegionState region, List<string> details)
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{
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if (region.PreyMeeples <= 0)
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return;
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if (region.FloraMeeples > 0)
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{
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int consumed = Math.Min(region.PreyMeeples, region.FloraMeeples);
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region.FloraMeeples -= consumed;
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region.PreyMeeples += consumed;
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details.Add($"{region.Name}: Prey consumed {consumed} flora, now {region.PreyMeeples}R / {region.FloraMeeples}F");
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}
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else
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{
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var target = FindBestTravelTarget(region, r => r.FloraMeeples);
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if (target != null)
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{
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int traveling = region.PreyMeeples;
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target.PreyMeeples += traveling;
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region.PreyMeeples = 0;
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details.Add($"{region.Name}: {traveling} prey traveled to {target.Name}");
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}
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}
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}
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private RegionState? FindBestTravelTarget(RegionState region, Func<RegionState, int> resourceCount)
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{
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var direct = region.Connections
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.Select(name => Data.Regions.FirstOrDefault(r => r.Name == name))
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.OfType<RegionState>()
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.Where(r => resourceCount(r) > 0)
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.ToList();
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if (direct.Count > 0)
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{
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return direct.OrderByDescending(r => resourceCount(r)).First();
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}
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// BFS to find nearest region with resource, return first step along path
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var visited = new HashSet<string> { region.Name };
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var prev = new Dictionary<string, string>();
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var queue = new Queue<string>();
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foreach (var conn in region.Connections)
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{
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if (!visited.Contains(conn))
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{
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visited.Add(conn);
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prev[conn] = region.Name;
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queue.Enqueue(conn);
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}
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}
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while (queue.Count > 0)
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{
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var currentName = queue.Dequeue();
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var current = Data.Regions.FirstOrDefault(r => r.Name == currentName);
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if (current == null) continue;
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if (resourceCount(current) > 0)
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{
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// Walk back to find the first step from the origin region
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var step = currentName;
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while (prev[step] != region.Name)
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step = prev[step];
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return Data.Regions.FirstOrDefault(r => r.Name == step);
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}
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foreach (var conn in current.Connections)
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{
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if (!visited.Contains(conn))
|
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{
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visited.Add(conn);
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prev[conn] = currentName;
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queue.Enqueue(conn);
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}
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}
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}
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return null;
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}
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private void AddInitialFlora()
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{
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var excluded = new HashSet<string>
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||||
{
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"Grass 1", "Grass 2", "Wasteland 1",
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"Mountain 1", "Mountain 2", "Mountain 3", "Mountain 4", "Mountain 5"
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||||
};
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|
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foreach (var region in Data.Regions)
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{
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if (!excluded.Contains(region.Name))
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{
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region.FloraMeeples = 1;
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}
|
||||
}
|
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}
|
||||
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private void AddRandomMeepleCombos()
|
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{
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||||
var combos = new List<(int pred, int prey, int flora)>();
|
||||
for (int total = 1; total <= 3; total++)
|
||||
{
|
||||
for (int p = 0; p <= total; p++)
|
||||
{
|
||||
for (int r = 0; r <= total - p; r++)
|
||||
{
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||||
int f = total - p - r;
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combos.Add((p, r, f));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
var shuffled = combos.OrderBy(_ => _rng.Next()).ToList();
|
||||
for (int i = 0; i < Data.Regions.Count; i++)
|
||||
{
|
||||
var (p, r, f) = shuffled[i % shuffled.Count];
|
||||
Data.Regions[i].PredatorMeeples = p;
|
||||
Data.Regions[i].PreyMeeples = r;
|
||||
Data.Regions[i].FloraMeeples = f;
|
||||
}
|
||||
}
|
||||
|
||||
private static List<RegionState> CreateRegions()
|
||||
{
|
||||
return new List<RegionState>
|
||||
{
|
||||
new() { Name = "Grass 1", Slug = "grass-1", Terrain = "Grass", X = 15, Y = 260, Connections = new() { "Mountain 1", "Water 2", "Forest 1" } },
|
||||
new() { Name = "Grass 2", Slug = "grass-2", Terrain = "Grass", X = 150, Y = 400, Connections = new() { "Forest 1", "Forest 2" } },
|
||||
new() { Name = "Grass 3", Slug = "grass-3", Terrain = "Grass", X = 300, Y = 230, Connections = new() { "Water 2", "Mountain 2", "Mountain 3" } },
|
||||
new() { Name = "Grass 4", Slug = "grass-4", Terrain = "Grass", X = 510, Y = 30, Connections = new() { "Mountain 4", "Wasteland 1" } },
|
||||
new() { Name = "Grass 5", Slug = "grass-5", Terrain = "Grass", X = 550, Y = 290, Connections = new() { "Mountain 5", "Water 5", "Wasteland 1", "Forest 4" } },
|
||||
new() { Name = "Forest 1", Slug = "forest-1", Terrain = "Forest", X = 60, Y = 330, Connections = new() { "Grass 1", "Grass 2", "Water 1", "Forest 2" } },
|
||||
new() { Name = "Forest 2", Slug = "forest-2", Terrain = "Forest", X = 250, Y = 370, Connections = new() { "Grass 2", "Water 2", "Forest 1" } },
|
||||
new() { Name = "Forest 3", Slug = "forest-3", Terrain = "Forest", X = 150, Y = 125, Connections = new() { "Water 2", "Water 3" } },
|
||||
new() { Name = "Forest 4", Slug = "forest-4", Terrain = "Forest", X = 420, Y = 100, Connections = new() { "Grass 4", "Wasteland 1", "Grass 5" } },
|
||||
new() { Name = "Forest 5", Slug = "forest-5", Terrain = "Forest", X = 470, Y = 410, Connections = new() { "Water 5" } },
|
||||
new() { Name = "Mountain 1", Slug = "mountain-1", Terrain = "Mountain", X = 20, Y = 120, Connections = new() { "Grass 1", "Water 3", "Forest 3" } },
|
||||
new() { Name = "Mountain 2", Slug = "mountain-2", Terrain = "Mountain", X = 260, Y = 110, Connections = new() { "Water 3", "Forest 3" } },
|
||||
new() { Name = "Mountain 3", Slug = "mountain-3", Terrain = "Mountain", X = 380, Y = 180, Connections = new() { "Mountain 5", "Forest 4", "Grass 3" } },
|
||||
new() { Name = "Mountain 4", Slug = "mountain-4", Terrain = "Mountain", X = 370, Y = 30, Connections = new() { "Forest 4", "Grass 4" } },
|
||||
new() { Name = "Mountain 5", Slug = "mountain-5", Terrain = "Mountain", X = 430, Y = 330, Connections = new() { "Grass 5", "Mountain 3" } },
|
||||
new() { Name = "Water 1", Slug = "water-1", Terrain = "Water", X = 30, Y = 410, Connections = new() { "Forest 1" } },
|
||||
new() { Name = "Water 2", Slug = "water-2", Terrain = "Water", X = 140, Y = 260, Connections = new() { "Forest 1", "Forest 2", "Grass 1", "Forest 3", "Grass 3" } },
|
||||
new() { Name = "Water 3", Slug = "water-3", Terrain = "Water", X = 50, Y = 50, Connections = new() { "Mountain 1", "Mountain 2", "Forest 3" } },
|
||||
new() { Name = "Water 4", Slug = "water-4", Terrain = "Water", X = 640, Y = 110, Connections = new() { "Grass 4", "Wasteland 1" } },
|
||||
new() { Name = "Water 5", Slug = "water-5", Terrain = "Water", X = 600, Y = 400, Connections = new() { "Grass 5", "Forest 5" } },
|
||||
new() { Name = "Wasteland 1", Slug = "wasteland-1", Terrain = "Wasteland", X = 560, Y = 120, Connections = new() { "Forest 4", "Grass 4", "Grass 5", "Water 4" } }
|
||||
};
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user