Day 2 vibes

This commit is contained in:
2026-06-11 09:04:54 -04:00
parent adeb4ae7cb
commit 404ad03d0d
105 changed files with 55677 additions and 46068 deletions
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@@ -1,5 +1,17 @@
{
"notes": [
{
"slug": "activate-flora-ecology",
"title": "Activate Flora Ecology"
},
{
"slug": "activate-predator-ecology",
"title": "Activate Predator Ecology"
},
{
"slug": "activate-prey-ecology",
"title": "Activate Prey Ecology"
},
{
"slug": "artificer",
"title": "Artificer",
@@ -12,12 +24,20 @@
{
"slug": "cache-map",
"title": "Cache Map",
"category": "Gear"
"category": "Gear",
"cost": "1",
"gearCategory": "Tool",
"effect": "Travel: Discard this gear and spend 2 [[Progress]] while in this region to gain 1 [[Tool]].",
"location": "Anywhere"
},
{
"slug": "card-library",
"title": "Card Library"
},
{
"slug": "companion-cards",
"title": "Companion Cards"
},
{
"slug": "concoliator",
"title": "Concoliator",
@@ -27,6 +47,11 @@
"slug": "contents",
"title": "Contents"
},
{
"slug": "crest",
"title": "Crest",
"category": "EventType"
},
{
"slug": "crisis-markers",
"title": "Crisis Markers"
@@ -46,7 +71,11 @@
{
"slug": "dolewood-canoe",
"title": "Dolewood Canoe",
"category": "Gear"
"category": "Gear",
"cost": "4",
"gearCategory": "Tool",
"effect": "Boat. Travel: You need 1 less Progress to place trail markers in water regions.",
"location": "[[White Sky]]"
},
{
"slug": "e03",
@@ -57,6 +86,10 @@
"slug": "ecology",
"title": "Ecology"
},
{
"slug": "end-turn",
"title": "End Turn"
},
{
"slug": "endeavor-tokens",
"title": "Endeavor Tokens"
@@ -69,6 +102,10 @@
"slug": "event-cards",
"title": "Event Cards"
},
{
"slug": "event-type",
"title": "Event Type"
},
{
"slug": "events",
"title": "Events"
@@ -85,7 +122,11 @@
{
"slug": "ferinodex",
"title": "Ferinodex",
"category": "Gear"
"category": "Gear",
"cost": "2",
"gearCategory": "Tool",
"effect": "Explore: Once per day, use in the place of 1[[Focus]].",
"location": "Anywhere"
},
{
"slug": "flora-meeples",
@@ -117,13 +158,18 @@
"category": "Region"
},
{
"slug": "forest",
"title": "Forest"
"slug": "forest-regions",
"title": "Forest Regions",
"category": "Region Type"
},
{
"slug": "gauzeblade",
"title": "Gauzeblade",
"category": "Gear"
"category": "Gear",
"cost": "5",
"gearCategory": "Weapon",
"effect": "Explore: Spend 2 [[Fitness]] before encountering a predator or prey to store it. The stored being can be traded as a gear of value 2.",
"location": "[[Lone Tree Station]]"
},
{
"slug": "gear-cards",
@@ -155,8 +201,8 @@
"category": "Region"
},
{
"slug": "grasslands",
"title": "Grasslands"
"slug": "grass-regions",
"title": "Grass Regions"
},
{
"slug": "guide",
@@ -166,16 +212,16 @@
{
"slug": "hidden-trail-map",
"title": "Hidden Trail Map",
"category": "Gear"
"category": "Gear",
"cost": "3",
"gearCategory": "Tool",
"effect": "Prepare: Discard to travel to a nearby region.",
"location": "Anywhere"
},
{
"slug": "injury-cards",
"title": "Injury Cards"
},
{
"slug": "lake",
"title": "Lake"
},
{
"slug": "losing-the-game",
"title": "Losing the Game"
@@ -211,12 +257,17 @@
},
{
"slug": "mountain",
"title": "Mountain"
"title": "Mountain",
"category": "EventType"
},
{
"slug": "paratrepsis-whistle",
"title": "Paratrepsis Whistle",
"category": "Gear"
"category": "Gear",
"cost": "6",
"gearCategory": "Tool",
"effect": "Explore: You can spend 1 [[Focus]] to prevent suffering 1 injury.",
"location": "[[Lone Tree Station]]"
},
{
"slug": "paved-roads",
@@ -225,12 +276,17 @@
{
"slug": "perfect-day-1",
"title": "Perfect Day 1",
"category": "Event"
"category": "Event",
"effect": "In each region with 3 or more prey, they stampede! Each Ranger in that region suffers 1 injury, then distribute the prey nearby. Shuffle and add 5 random cards from E to the top of the event deck."
},
{
"slug": "phonoscopic-headset",
"title": "Phonoscopic Headset",
"category": "Gear"
"category": "Gear",
"cost": "2",
"gearCategory": "Garment",
"effect": "Explore: Once per day, use in the place of 1 [[Awareness]]",
"location": ""
},
{
"slug": "player-boards",
@@ -268,6 +324,10 @@
"slug": "ranger-meeples",
"title": "Ranger Meeples"
},
{
"slug": "region-types",
"title": "Region Types"
},
{
"slug": "research-station",
"title": "Research Station"
@@ -287,7 +347,11 @@
{
"slug": "ruins-map",
"title": "Ruins Map",
"category": "Gear"
"category": "Gear",
"cost": "2",
"gearCategory": "Tool",
"effect": "Travel: Retire this gear an spend 2[[Progress]] while in this region to gain 1 [[Artifact]].",
"location": "Anywhere"
},
{
"slug": "scout",
@@ -307,6 +371,11 @@
"slug": "story",
"title": "Story"
},
{
"slug": "sun",
"title": "Sun",
"category": "EventType"
},
{
"slug": "supply",
"title": "Supply"
@@ -325,6 +394,10 @@
"slug": "terrain-cards",
"title": "Terrain Cards"
},
{
"slug": "terrain-deck",
"title": "Terrain Deck"
},
{
"slug": "terrain",
"title": "Terrain",
@@ -333,7 +406,11 @@
{
"slug": "totem-of-the-irix",
"title": "Totem of the Irix",
"category": "Gear"
"category": "Gear",
"cost": "2",
"gearCategory": "Consumable",
"effect": "Explore: Discard to help a Ranger anywhere.",
"location": "Anywhere"
},
{
"slug": "trade",
@@ -356,6 +433,10 @@
"slug": "traverse",
"title": "Traverse"
},
{
"slug": "turn-start",
"title": "Turn Start"
},
{
"slug": "unmaintained-roads",
"title": "Unmaintained Roads"
@@ -402,6 +483,11 @@
"title": "Water 5",
"category": "Region"
},
{
"slug": "water-regions",
"title": "Water Regions",
"category": "Region Type"
},
{
"slug": "weather",
"title": "Weather"
@@ -417,6 +503,11 @@
{
"slug": "xp",
"title": "XP"
},
{
"slug": "overview",
"title": "Overview",
"category": "Overview"
}
]
}
@@ -0,0 +1 @@
Add 1 flora to the activated region.
@@ -0,0 +1,4 @@
Remove 1 prey for each 1 predator on the region. For each 1 prey removed, add one predator to replace it.
If there are no prey in the region, the predator will instead travel to a nearby region in search for prey. They will favour regions that contain the most prey. If no region contains prey they will move to a region that would be closet to getting them to prey.
@@ -0,0 +1,4 @@
Remove 1 flora for each 1 prey on the region. For each 1 flora removed, add one prey to replace it.
If there are no flora in the region, the prey will instead travel to a nearby region in search for flora. They will favour regions that contain the most flora. If no region contains flora they will move to a region that would be closet to getting them to flora.
@@ -0,0 +1,3 @@
Companion cards that can be pulled from the [[Card Library]]. They can be recruitable for [[Spirit]] or other means, and will follow you.
Up to two companions can follow a Ranger, unless stated otherwise, such as by the [[Concoliator]] role.
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@@ -0,0 +1,6 @@
---
category: EventType
---
An event that symbolizes something dangerous.
+1 -1
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@@ -3,5 +3,5 @@ category: Gear
Cost: 4
Gear Category: Tool
Effect: "Boat. Travel: You need 1 less Progress to place trail markers in water regions."
Location: White Sky
Location: "[[White Sky]]"
---
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@@ -0,0 +1,3 @@
At the end of the turn, we move some of the gear out of the [[Market]] and move some gear from the [[Supply]] back in.
After move to the next [[Turn Start]].
+1
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@@ -5,3 +5,4 @@ Draw and resolve on event card at the start of each [[Round]].
Event cards spawn [[Crisis]], activate the [[Ecology]], and represent the [[Story]] and [[Weather]] affecting the [[Valley]].
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@@ -0,0 +1,3 @@
![[Sun]]
![[Mountain]]
![[Crest]]
+1 -1
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@@ -1,3 +1,3 @@
[[Sun]]
[[Mountain]]
[[Seal]]
[[Crest]]
@@ -0,0 +1,3 @@
---
category: Region Type
---
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@@ -0,0 +1,2 @@
Default region that has [[Lone Tree Station]] and [[Spire]].
-2
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@@ -1,2 +0,0 @@
Default region that has [[Lone Tree Station]].
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@@ -0,0 +1,4 @@
---
category: EventType
---
An event that represents something to do with mountains.
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@@ -0,0 +1,26 @@
![[Contents]]
![[Map.png]]
![[Terrain Cards]]
![[Victory Condition]]
![[Event Cards]]
![[Market]]
![[Prepare Phase]]
![[Explore Phase]]
![[Travel Phase]]
![[Role Cards]]
@@ -0,0 +1,4 @@
[[Forest Regions]]
[[Water Regions]]
[[Grass Regions]]
[[Mountain Regions]]
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@@ -0,0 +1,4 @@
---
category: EventType
---
An event that was something to do with it being sunny.
+3 -1
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@@ -1 +1,3 @@
The deck of gear. Things that can get something, like a tool, and get the top most tool from the supply.
The deck of gear. Things that can get something, like a tool, and get the top most tool from the supply.
This might not be what this deck is called. The supply could refer to items leaving the [[Market]].
+4 -4
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@@ -3,12 +3,12 @@ count: "198"
---
Cards you draw when exploring the matching region.
Each Terrain type appears to be spread out across 5 regions in the map, the exception being [[Wasteland]] which is just one location to the west.
Each Terrain type appears to be spread out across 5 regions in the map, the exception being [[Wasteland]] which is just 1 location to the west.
# Categories
![[Lake]]
![[Grasslands]]
![[Forest]]
![[Water Regions]]
![[Grass Regions]]
![[Forest Regions]]
![[Mountain]]
![[Wasteland]]
@@ -0,0 +1,8 @@
A collection of [[Terrain Cards]] that belong to a certain [[Region Types]].
The default Terrain Deck is comprised of a default deck of [[Terrain Cards]].
Additional cards can be added to each Terrain Deck via [[Event Cards]] or other happenstances.
As such, a Terrain Deck will never start with a [[Crisis]], but it will eventually get one.
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@@ -0,0 +1,33 @@
Activate an [[Event Cards]].
You can read the flavor text of the card to the group if your into that kind of roleplay.
If the event card has the [[Crisis]] symbol. Activate a random [[Crisis]] from the [[Card Library]] by shuffling it into the appropriate [[Terrain Deck]]
If it has an [[Event Type]] activate existing event markers. They could be on already made [[Crisis]], equipped [[Gear Cards]], [[Injury Cards]] or [[Companion Cards]].
Once all [[Event Type]] triggers are resolved, activate any ecology visible for it's given terrain type.
- [[Activate Predator Ecology]]
- [[Activate Prey Ecology]]
- [[Activate Flora Ecology]]
> You might be concerned about the idea of the world getting swarmed by Predators as the game goes on. This concern seems resolved by being able to remove [[Predator Meeples]] with Gear or random events. [[Predator Meeples]], [[Prey Meeples]], and [[Flora Meeples]] are also used to activate events on [[Terrain Cards]] so they are not purely a negative. They are also the spice of life.
Then read the main contents of the card.
It may contain a description like: Add 3 predators to the area with the most prey. Shuffle and add 5 random cards from [[Card Library]] D to the top of the event deck.
If so, do what it says, add the 3 [[Predator Meeples]] and take 5 random cards from the [[Card Library]] with that D marking.
---
At this point, the Rangers take their turns in any order in the:
- [[Prepare Phase]]
- [[Explore Phase]]
- [[Travel Phase]]
[[End Turn]]
@@ -0,0 +1,3 @@
---
category: Region Type
---