Day 2 vibes
This commit is contained in:
Vendored
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@@ -1,3 +1,3 @@
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Vendored
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@@ -143,7 +53,7 @@
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"query": "Region Types",
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@@ -275,50 +185,51 @@
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"Tasks/Simulate the game state.md",
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"Notes/Region Types.md",
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"Mountain Regions.md",
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"Notes/Activate Prey Ecology.md",
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"Notes/Activate Flora Ecology.md",
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"Notes/End Turn.md",
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"Images/Map 1.png",
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"Images/Role Example.png",
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"Images/Role Example 2.png",
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"Notes/Event Cards.md",
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"Notes/Activate Predator Ecology.md",
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"Notes/Concoliator.md",
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"Notes/Companion Cards.md",
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"Notes/Sun.md",
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"Notes/Crest.md",
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}
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@@ -0,0 +1,3 @@
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---
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category: Region Type
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---
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@@ -0,0 +1 @@
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Add 1 flora to the activated region.
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@@ -0,0 +1,4 @@
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Remove 1 prey for each 1 predator on the region. For each 1 prey removed, add one predator to replace it.
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If there are no prey in the region, the predator will instead travel to a nearby region in search for prey. They will favour regions that contain the most prey. If no region contains prey they will move to a region that would be closet to getting them to prey.
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@@ -0,0 +1,4 @@
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Remove 1 flora for each 1 prey on the region. For each 1 flora removed, add one prey to replace it.
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If there are no flora in the region, the prey will instead travel to a nearby region in search for flora. They will favour regions that contain the most flora. If no region contains flora they will move to a region that would be closet to getting them to flora.
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@@ -0,0 +1,3 @@
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Companion cards that can be pulled from the [[Card Library]]. They can be recruitable for [[Spirit]] or other means, and will follow you.
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Up to two companions can follow a Ranger, unless stated otherwise, such as by the [[Concoliator]] role.
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@@ -0,0 +1,6 @@
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---
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category: EventType
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---
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An event that symbolizes something dangerous.
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@@ -3,5 +3,5 @@ category: Gear
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Cost: 4
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Gear Category: Tool
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Effect: "Boat. Travel: You need 1 less Progress to place trail markers in water regions."
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Location: White Sky
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Location: "[[White Sky]]"
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---
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@@ -0,0 +1,3 @@
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At the end of the turn, we move some of the gear out of the [[Market]] and move some gear from the [[Supply]] back in.
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After move to the next [[Turn Start]].
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@@ -5,3 +5,4 @@ Draw and resolve on event card at the start of each [[Round]].
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Event cards spawn [[Crisis]], activate the [[Ecology]], and represent the [[Story]] and [[Weather]] affecting the [[Valley]].
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@@ -0,0 +1,3 @@
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![[Sun]]
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![[Mountain]]
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![[Crest]]
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@@ -1,3 +1,3 @@
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[[Sun]]
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[[Mountain]]
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[[Seal]]
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[[Crest]]
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@@ -0,0 +1,3 @@
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---
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category: Region Type
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---
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@@ -0,0 +1,2 @@
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Default region that has [[Lone Tree Station]] and [[Spire]].
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@@ -1,2 +0,0 @@
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Default region that has [[Lone Tree Station]].
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@@ -0,0 +1,4 @@
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---
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category: EventType
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---
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An event that represents something to do with mountains.
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@@ -0,0 +1,4 @@
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[[Forest Regions]]
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[[Water Regions]]
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[[Grass Regions]]
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[[Mountain Regions]]
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@@ -0,0 +1,4 @@
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---
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category: EventType
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---
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An event that was something to do with it being sunny.
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@@ -1 +1,3 @@
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The deck of gear. Things that can get something, like a tool, and get the top most tool from the supply.
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The deck of gear. Things that can get something, like a tool, and get the top most tool from the supply.
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This might not be what this deck is called. The supply could refer to items leaving the [[Market]].
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@@ -3,12 +3,12 @@ count: "198"
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---
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Cards you draw when exploring the matching region.
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Each Terrain type appears to be spread out across 5 regions in the map, the exception being [[Wasteland]] which is just one location to the west.
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Each Terrain type appears to be spread out across 5 regions in the map, the exception being [[Wasteland]] which is just 1 location to the west.
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# Categories
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![[Lake]]
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![[Grasslands]]
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![[Forest]]
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![[Water Regions]]
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![[Grass Regions]]
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![[Forest Regions]]
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![[Mountain]]
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![[Wasteland]]
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@@ -0,0 +1,8 @@
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A collection of [[Terrain Cards]] that belong to a certain [[Region Types]].
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The default Terrain Deck is comprised of a default deck of [[Terrain Cards]].
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Additional cards can be added to each Terrain Deck via [[Event Cards]] or other happenstances.
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As such, a Terrain Deck will never start with a [[Crisis]], but it will eventually get one.
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@@ -0,0 +1,33 @@
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Activate an [[Event Cards]].
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You can read the flavor text of the card to the group if your into that kind of roleplay.
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If the event card has the [[Crisis]] symbol. Activate a random [[Crisis]] from the [[Card Library]] by shuffling it into the appropriate [[Terrain Deck]]
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If it has an [[Event Type]] activate existing event markers. They could be on already made [[Crisis]], equipped [[Gear Cards]], [[Injury Cards]] or [[Companion Cards]].
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Once all [[Event Type]] triggers are resolved, activate any ecology visible for it's given terrain type.
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- [[Activate Predator Ecology]]
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- [[Activate Prey Ecology]]
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- [[Activate Flora Ecology]]
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> You might be concerned about the idea of the world getting swarmed by Predators as the game goes on. This concern seems resolved by being able to remove [[Predator Meeples]] with Gear or random events. [[Predator Meeples]], [[Prey Meeples]], and [[Flora Meeples]] are also used to activate events on [[Terrain Cards]] so they are not purely a negative. They are also the spice of life.
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Then read the main contents of the card.
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It may contain a description like: Add 3 predators to the area with the most prey. Shuffle and add 5 random cards from [[Card Library]] D to the top of the event deck.
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If so, do what it says, add the 3 [[Predator Meeples]] and take 5 random cards from the [[Card Library]] with that D marking.
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---
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At this point, the Rangers take their turns in any order in the:
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- [[Prepare Phase]]
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- [[Explore Phase]]
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- [[Travel Phase]]
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[[End Turn]]
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@@ -0,0 +1,3 @@
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---
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category: Region Type
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---
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@@ -0,0 +1,12 @@
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!
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![[Prepare Phase]]
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![[Explore Phase]]
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![[Travel Phase]]
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![[End Turn]]
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@@ -0,0 +1,15 @@
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---
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category: Task
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status: Done
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---
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Look at the docs/Overview.md file.
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I want you to create a new script in ET\Console\Program.cs that will make a new page with the href /overview.
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This page will be all the reference markdown files referenced in Overview.md rendered on the page.
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So for ![[Contents]] in the Overview.md page, I want to see all the contents of docs\Notes\Contents.md rendered on that /overview page. i.e. Overview.razor.
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This overview page is just a easy connection of markdown documents for the user to read and get a structured understanding of Earthborne Trailblazer.
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Do not worry about circular references in the documents.
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@@ -0,0 +1,26 @@
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---
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category: Task
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status:
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---
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At the start of a game, we have 1 flora added to each region, except [[Grass 1]], [[Grass 2]], and [[Wasteland 1]]. Let's also assume we exclude [[Mountain 1]], [[Mountain 2]], [[Mountain 3]], [[Mountain 4]], [[Mountain 5]].
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Then we add a random combination of [[Predator Meeples]], [[Prey Meeples]], and [[Flora Meeples]] to each board. Up to a total of three, and down to a total of 1.
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Examples could be:
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- 2 [[Prey Meeples]]
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- 1 [[Predator Meeples]]
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- 2 [[Flora Meeples]], 1 [[Predator Meeples]]
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No duplicates of combinations can be used.
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On each turn, we can randomly activate one of those [[Ecology]] meeple types in 1 to 3 random [[Region Types]]. Such as activating all [[Flora Meeples]] in [[Water Regions]], and all [[Predator Meeples]] in [[Forest Regions]].
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See the [[Activate Prey Ecology]], [[Activate Predator Ecology]], and [[Activate Flora Ecology]] markdown files for the rules of what an activation does.
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We are going to simulate 20 turns. Allow the user to click prev and next in the timeline to see the next simulated turn.
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In theory, the world will get fully over ran with predators, given we are currently not considering events that remove predators, or the fact that the players will remove predators.
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Add a UI button to randomize the [[Ecology]] activation events in the timeline.
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Use docs/map.svg as an example of how you could layout the data per turn in the timeline in a visual way.
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@@ -132,14 +132,16 @@ views:
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- TODO
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- Working On
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- Done
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- Uncategorized
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cardOrders:
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file.file: {}
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note.status:
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Working On: []
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Done:
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- Tasks/Generate a Markdown Website.md
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- Generate a csharp script to do what you did.md
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- Tasks/Generate a map of regions and how they connect.md
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- Tasks/Generate a csharp script to do what you did.md
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- Tasks/Generate overview page.md
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Uncategorized: []
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columnColors:
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file.file: {}
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