Day 2 vibes

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2026-06-11 09:04:54 -04:00
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---
category: Task
status: Done
---
Look at the docs/Overview.md file.
I want you to create a new script in ET\Console\Program.cs that will make a new page with the href /overview.
This page will be all the reference markdown files referenced in Overview.md rendered on the page.
So for ![[Contents]] in the Overview.md page, I want to see all the contents of docs\Notes\Contents.md rendered on that /overview page. i.e. Overview.razor.
This overview page is just a easy connection of markdown documents for the user to read and get a structured understanding of Earthborne Trailblazer.
Do not worry about circular references in the documents.
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category: Task
status:
---
At the start of a game, we have 1 flora added to each region, except [[Grass 1]], [[Grass 2]], and [[Wasteland 1]]. Let's also assume we exclude [[Mountain 1]], [[Mountain 2]], [[Mountain 3]], [[Mountain 4]], [[Mountain 5]].
Then we add a random combination of [[Predator Meeples]], [[Prey Meeples]], and [[Flora Meeples]] to each board. Up to a total of three, and down to a total of 1.
Examples could be:
- 2 [[Prey Meeples]]
- 1 [[Predator Meeples]]
- 2 [[Flora Meeples]], 1 [[Predator Meeples]]
No duplicates of combinations can be used.
On each turn, we can randomly activate one of those [[Ecology]] meeple types in 1 to 3 random [[Region Types]]. Such as activating all [[Flora Meeples]] in [[Water Regions]], and all [[Predator Meeples]] in [[Forest Regions]].
See the [[Activate Prey Ecology]], [[Activate Predator Ecology]], and [[Activate Flora Ecology]] markdown files for the rules of what an activation does.
We are going to simulate 20 turns. Allow the user to click prev and next in the timeline to see the next simulated turn.
In theory, the world will get fully over ran with predators, given we are currently not considering events that remove predators, or the fact that the players will remove predators.
Add a UI button to randomize the [[Ecology]] activation events in the timeline.
Use docs/map.svg as an example of how you could layout the data per turn in the timeline in a visual way.
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