Day 2 vibes
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---
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category: Task
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status: Done
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---
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Look at the docs/Overview.md file.
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I want you to create a new script in ET\Console\Program.cs that will make a new page with the href /overview.
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This page will be all the reference markdown files referenced in Overview.md rendered on the page.
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So for ![[Contents]] in the Overview.md page, I want to see all the contents of docs\Notes\Contents.md rendered on that /overview page. i.e. Overview.razor.
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This overview page is just a easy connection of markdown documents for the user to read and get a structured understanding of Earthborne Trailblazer.
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Do not worry about circular references in the documents.
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---
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category: Task
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status:
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---
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At the start of a game, we have 1 flora added to each region, except [[Grass 1]], [[Grass 2]], and [[Wasteland 1]]. Let's also assume we exclude [[Mountain 1]], [[Mountain 2]], [[Mountain 3]], [[Mountain 4]], [[Mountain 5]].
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Then we add a random combination of [[Predator Meeples]], [[Prey Meeples]], and [[Flora Meeples]] to each board. Up to a total of three, and down to a total of 1.
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Examples could be:
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- 2 [[Prey Meeples]]
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- 1 [[Predator Meeples]]
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- 2 [[Flora Meeples]], 1 [[Predator Meeples]]
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No duplicates of combinations can be used.
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On each turn, we can randomly activate one of those [[Ecology]] meeple types in 1 to 3 random [[Region Types]]. Such as activating all [[Flora Meeples]] in [[Water Regions]], and all [[Predator Meeples]] in [[Forest Regions]].
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See the [[Activate Prey Ecology]], [[Activate Predator Ecology]], and [[Activate Flora Ecology]] markdown files for the rules of what an activation does.
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We are going to simulate 20 turns. Allow the user to click prev and next in the timeline to see the next simulated turn.
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In theory, the world will get fully over ran with predators, given we are currently not considering events that remove predators, or the fact that the players will remove predators.
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Add a UI button to randomize the [[Ecology]] activation events in the timeline.
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Use docs/map.svg as an example of how you could layout the data per turn in the timeline in a visual way.
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views:
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- type: kanban-view
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name: Table
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filters:
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and:
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- category == "Task"
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order:
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- file.name
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- status
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columnOrders:
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file.file:
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- Bases/Event.base
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- Bases/Regions.base
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- Bases/Terrain.base
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- Bases/_Gear.base
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- Bases/_Roles.base
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- Images/Contents.png
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- Images/Event Card Example 2.png
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- Images/Event Card Example.png
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- Images/Map 1.png
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- Images/Map.png
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- Images/Market Deck.png
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- Images/Market Example.png
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- Images/Pasted image 20260609163414.png
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- Images/Pasted image 20260609163625.png
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- Images/Pasted image 20260609163839.png
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- Images/Pasted image 20260609170252.png
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- Images/Pasted image 20260609170321.png
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- Images/Pasted image 20260609170335.png
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- Images/Pasted image 20260609211711.png
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- Images/Role Example 2.png
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- Images/Role Example.png
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- Images/Table MVP Example.png
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- Notes/Awareness.md
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- Notes/Cache Map.md
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- Notes/Card Library.md
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- Notes/Contents.md
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- Notes/Crisis Markers.md
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- Notes/Crisis Resolution.md
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- Notes/Crisis.md
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- Notes/Dirt Roads.md
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- Notes/Dolewood Canoe.md
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- Notes/E.03.md
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- Notes/Ecology.md
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- Notes/Endeavor Tokens.md
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- Notes/Energy Tokens.md
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- Notes/Event Cards.md
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- Notes/Events.md
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- Notes/Explore Phase.md
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- Notes/Ferinodex.md
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- Notes/Flora Meeples.md
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- Notes/Forest 1.md
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- Notes/Forest 2.md
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- Notes/Forest 3.md
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- Notes/Forest 4.md
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- Notes/Forest 5.md
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- Notes/Forest.md
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- Notes/Gauzeblade.md
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- Notes/Gear Cards.md
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- Notes/Grass 1.md
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- Notes/Grass 2.md
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- Notes/Grass 3.md
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- Notes/Grass 4.md
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- Notes/Grass 5.md
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- Notes/Grasslands.md
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- Notes/Hidden Trail Map.md
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- Notes/Injury Cards.md
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- Notes/Lake.md
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- Notes/Losing the Game.md
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- Notes/Market.md
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- Notes/Mountain 1.md
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- Notes/Mountain 2.md
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- Notes/Mountain 3.md
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- Notes/Mountain 4.md
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- Notes/Mountain 5.md
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- Notes/Mountain.md
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- Notes/Paratrepsis Whistle.md
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- Notes/Paved Roads.md
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- Notes/Perfect Day 1.md
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- Notes/Phonoscopic Headset.md
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- Notes/Player Boards.md
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- Notes/Player Meeples.md
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- Notes/Predator Meeples.md
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- Notes/Prepare Phase.md
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- Notes/Press On.md
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- Notes/Prey Meeples.md
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- Notes/Progress.md
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- Notes/Ranger Badges.md
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- Notes/Ranger Meeples.md
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- Notes/Research Station.md
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- Notes/Rest.md
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- Notes/Role Cards.md
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- Notes/Round.md
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- Notes/Ruins Map.md
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- Notes/Scout.md
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- Notes/Story.md
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- Notes/Supply.md
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- Notes/Terrain 2.md
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- Notes/Terrain 3.md
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- Notes/Terrain Cards.md
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- Notes/Terrain.md
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- Notes/Totem of the Irix.md
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- Notes/Trade.md
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- Notes/Trail Markers.md
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- Notes/Travel Phase.md
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- Notes/Traverse.md
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- Notes/Unmaintained Roads.md
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- Notes/Valley.md
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- Notes/Victory Condition.md
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- Notes/Wasteland 1.md
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- Notes/Wasteland.md
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- Notes/Water 1.md
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- Notes/Water 2.md
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- Notes/Water 3.md
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- Notes/Water 4.md
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- Notes/Water 5.md
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- Notes/Weather.md
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- Notes/White Sky.md
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- Notes/XP Cubes.md
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- Notes/XP.md
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- Roles/Artificer.md
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- Roles/Concoliator.md
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- Roles/Explorer.md
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- Roles/Guide.md
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- Roles/Shaper.md
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- Roles/Shepard.md
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- Roles/Trader.md
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- Untitled.base
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- _Overview.md
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- Untitled.md
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note.status:
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- TODO
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- Working On
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- Done
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- Uncategorized
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cardOrders:
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file.file: {}
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note.status:
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Working On: []
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Done:
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- Tasks/Generate a Markdown Website.md
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- Tasks/Generate a map of regions and how they connect.md
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- Tasks/Generate a csharp script to do what you did.md
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- Tasks/Generate overview page.md
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Uncategorized: []
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columnColors:
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file.file: {}
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note.status: {}
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groupByProperty: note.status
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