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@@ -20,23 +20,33 @@ else
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<div class="simulation-layout">
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<div class="sim-controls d-flex align-items-center justify-content-between mb-3 flex-wrap gap-2">
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<div class="d-flex align-items-center gap-2">
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<button class="btn btn-outline-light btn-sm" @onclick="PrevTurn" disabled="@(SimService.Data.CurrentTurn <= 1)">
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<button class="btn btn-outline-light btn-sm" @onclick="PrevTurn" disabled="@(SimService.Data.CurrentTurn <= 0)">
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◀ Prev
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</button>
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<span class="turn-label">
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Turn <strong>@SimService.Data.CurrentTurn</strong> / 20
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@if (SimService.Data.CurrentTurn == 0)
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{
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<span>Initial Setup</span>
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}
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else
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{
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<span>After Turn <strong>@SimService.Data.CurrentTurn</strong> / 20</span>
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}
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</span>
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<button class="btn btn-outline-light btn-sm" @onclick="NextTurn" disabled="@(SimService.Data.CurrentTurn >= 20)">
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Next ▶
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</button>
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</div>
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<div class="d-flex align-items-center gap-2">
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<span class="event-badge badge bg-@EventBadgeClass">
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@CurrentEvent?.MeepleType Ecology
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</span>
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<span class="text-muted small">
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in @string.Join(", ", CurrentEvent?.RegionTypes ?? new())
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</span>
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<div class="d-flex align-items-center gap-2 flex-wrap">
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@if (CurrentEvent != null)
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{
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@foreach (var act in CurrentEvent.Activations)
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{
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<span class="event-badge badge bg-@BadgeClass(act.MeepleType)">
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@act.MeepleType in @act.RegionType
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</span>
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}
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}
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<button class="btn btn-secondary btn-sm" @onclick="RandomizeEvents">↻ Randomize Events</button>
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</div>
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</div>
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@@ -70,11 +80,14 @@ else
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@{
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var currentRegions = SimService.GetCurrentState();
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var prevRegions = SimService.GetPreviousState();
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var prevLookup = prevRegions.ToDictionary(r => r.Name);
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var activatedRegionNames = new HashSet<string>();
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if (CurrentEvent != null)
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{
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var activatedTerrain = CurrentEvent.Activations.Select(a => a.RegionType).ToHashSet();
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activatedRegionNames = currentRegions
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.Where(r => CurrentEvent.RegionTypes.Contains(r.Terrain))
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.Where(r => activatedTerrain.Contains(r.Terrain))
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.Select(r => r.Name)
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.ToHashSet();
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}
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@@ -91,6 +104,11 @@ else
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var isActivated = activatedRegionNames.Contains(region.Name);
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var terrainColor = GetTerrainColor(region.Terrain);
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var labelX = region.X + 24;
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var prev = prevLookup.GetValueOrDefault(region.Name);
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var dp = prev != null ? region.PredatorMeeples - prev.PredatorMeeples : 0;
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var dr = prev != null ? region.PreyMeeples - prev.PreyMeeples : 0;
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var df = prev != null ? region.FloraMeeples - prev.FloraMeeples : 0;
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var hasDelta = dp != 0 || dr != 0 || df != 0;
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<g class="sim-region @(isActivated ? "sim-active" : "")">
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<circle cx="@region.X" cy="@region.Y" r="34" fill="url(#sg-@region.Terrain)"/>
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<circle cx="@region.X" cy="@region.Y" r="18"
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@@ -105,6 +123,16 @@ else
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font-family="system-ui,sans-serif" font-size="10">
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P:@region.PredatorMeeples R:@region.PreyMeeples F:@region.FloraMeeples
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</text>
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@if (hasDelta && SimService.Data.CurrentTurn > 0)
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{
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var dy = region.Y + 34;
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var parts = new List<string>();
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if (dp != 0) parts.Add($"<tspan fill=\"{(dp > 0 ? "#4caf50" : "#e76f51")}\">{(dp > 0 ? "+" : "")}{dp}P</tspan>");
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if (dr != 0) parts.Add($"<tspan fill=\"{(dr > 0 ? "#4caf50" : "#e76f51")}\">{(dr > 0 ? "+" : "")}{dr}R</tspan>");
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if (df != 0) parts.Add($"<tspan fill=\"{(df > 0 ? "#4caf50" : "#e76f51")}\">{(df > 0 ? "+" : "")}{df}F</tspan>");
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var deltaHtml = $"<text x=\"{labelX}\" y=\"{dy}\" font-family=\"system-ui,sans-serif\" font-size=\"9\">{string.Join(" ", parts)}</text>";
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@((MarkupString)deltaHtml)
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}
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</g>
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}
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</svg>
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@@ -131,15 +159,70 @@ else
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<div class="total-prey"><span class="total-dot" style="background:#e9c46a"></span> Prey: @totals.Sum(r => r.PreyMeeples)</div>
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<div class="total-flora"><span class="total-dot" style="background:#4caf50"></span> Flora: @totals.Sum(r => r.FloraMeeples)</div>
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</div>
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<div class="sim-chart mt-3">
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<h5 class="text-muted mb-2">Population Trend</h5>
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<svg viewBox="0 0 720 160" class="sim-chart-svg">
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@{
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var history = SimService.GetPopulationHistory();
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var maxPop = Math.Max(history.Max(h => h.predators + h.prey + h.flora), 10);
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var chartW = 700d;
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var chartH = 120d;
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var chartY = 20d;
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var stepX = history.Length > 1 ? chartW / (history.Length - 1) : chartW;
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string MakePath(Func<int, int> getVal, string color)
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{
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var pts = history.Select((h, i) =>
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{
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var x = i * stepX;
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var y = chartY + chartH - (getVal(i) / (double)maxPop) * chartH;
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return $"{x:F1},{y:F1}";
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});
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var d = "M" + string.Join(" L", pts);
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return $"<path d=\"{d}\" fill=\"none\" stroke=\"{color}\" stroke-width=\"2\" stroke-linecap=\"round\" stroke-linejoin=\"round\"/>";
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}
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// Y axis labels
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@((MarkupString)$"<text x=\"0\" y=\"{chartY + 10}\" fill=\"rgba(255,255,255,0.3)\" font-size=\"9\">{maxPop}</text>")
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@((MarkupString)$"<text x=\"0\" y=\"{chartY + chartH}\" fill=\"rgba(255,255,255,0.3)\" font-size=\"9\">0</text>")
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// Grid lines
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<line x1="0" y1="@(chartY + chartH)" x2="@chartW" y2="@(chartY + chartH)" stroke="rgba(255,255,255,0.06)" stroke-width="1"/>
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<line x1="0" y1="@chartY" x2="@chartW" y2="@chartY" stroke="rgba(255,255,255,0.06)" stroke-width="1"/>
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// Current turn marker
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var markerX = SimService.Data.CurrentTurn * stepX;
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<line x1="@markerX" y1="@chartY" x2="@markerX" y2="@(chartY + chartH)" stroke="rgba(255,255,255,0.25)" stroke-width="1" stroke-dasharray="3,3"/>
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@((MarkupString)MakePath(i => history[i].predators, "#e76f51"))
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@((MarkupString)MakePath(i => history[i].prey, "#e9c46a"))
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@((MarkupString)MakePath(i => history[i].flora, "#4caf50"))
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// Turn markers on x-axis
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@for (int i = 0; i < history.Length; i += 5)
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{
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var x = i * stepX;
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@((MarkupString)$"<text x=\"{x}\" y=\"{chartY + chartH + 14}\" fill=\"rgba(255,255,255,0.25)\" font-size=\"8\" text-anchor=\"middle\">{i}</text>")
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}
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}
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</svg>
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<div class="sim-chart-legend d-flex gap-3 justify-content-center mt-1">
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<span class="small"><span class="total-dot" style="background:#e76f51"></span> Predators</span>
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<span class="small"><span class="total-dot" style="background:#e9c46a"></span> Prey</span>
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<span class="small"><span class="total-dot" style="background:#4caf50"></span> Flora</span>
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</div>
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</div>
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</div>
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}
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@code {
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private TurnEvent? CurrentEvent => SimService.Data.CurrentTurn > 0 && SimService.Data.CurrentTurn <= SimService.Data.Events.Count
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? SimService.Data.Events[SimService.Data.CurrentTurn - 1]
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: null;
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private string EventBadgeClass => CurrentEvent?.MeepleType switch
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private static string BadgeClass(string meepleType) => meepleType switch
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{
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"Predator" => "danger",
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"Prey" => "warning",
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@@ -159,7 +242,7 @@ else
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private void PrevTurn()
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{
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if (SimService.Data.CurrentTurn > 1)
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if (SimService.Data.CurrentTurn > 0)
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SimService.Data.CurrentTurn--;
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}
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