Day 3 vibes
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@@ -76,12 +76,7 @@ public class GameSimulationService
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public void RandomizeEvents()
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{
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var initialRegions = Data.InitialRegions;
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Data = new SimulationData();
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Data.Regions = initialRegions.Select(r => r.Clone()).ToList();
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Data.InitialRegions = initialRegions;
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GenerateAndApplyEvents();
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Data.IsInitialized = true;
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RunSimulation();
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}
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public List<RegionState> GetCurrentState()
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@@ -181,22 +176,25 @@ public class GameSimulationService
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if (region.PredatorMeeples <= 0)
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return;
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if (region.PreyMeeples > 0)
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int total = region.PredatorMeeples;
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int canEat = Math.Min(total, region.PreyMeeples);
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int mustTravel = total - canEat;
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if (canEat > 0)
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{
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int eaten = Math.Min(region.PredatorMeeples, region.PreyMeeples);
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region.PreyMeeples -= eaten;
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region.PredatorMeeples += eaten;
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details.Add($"{region.Name}: Predators ate {eaten} prey, now {region.PredatorMeeples}P / {region.PreyMeeples}R");
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region.PreyMeeples -= canEat;
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region.PredatorMeeples += canEat;
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details.Add($"{region.Name}: {canEat} predators ate prey, +{canEat} new predators");
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}
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else
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if (mustTravel > 0)
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{
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var target = FindBestTravelTarget(region, r => r.PreyMeeples);
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if (target != null)
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{
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int traveling = region.PredatorMeeples;
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target.PredatorMeeples += traveling;
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region.PredatorMeeples = 0;
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details.Add($"{region.Name}: {traveling} predators traveled to {target.Name}");
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region.PredatorMeeples -= mustTravel;
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target.PredatorMeeples += mustTravel;
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details.Add($"{region.Name}: {mustTravel} predators traveled to {target.Name}");
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}
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}
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}
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@@ -206,22 +204,25 @@ public class GameSimulationService
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if (region.PreyMeeples <= 0)
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return;
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if (region.FloraMeeples > 0)
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int total = region.PreyMeeples;
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int canEat = Math.Min(total, region.FloraMeeples);
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int mustTravel = total - canEat;
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if (canEat > 0)
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{
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int consumed = Math.Min(region.PreyMeeples, region.FloraMeeples);
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region.FloraMeeples -= consumed;
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region.PreyMeeples += consumed;
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details.Add($"{region.Name}: Prey consumed {consumed} flora, now {region.PreyMeeples}R / {region.FloraMeeples}F");
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region.FloraMeeples -= canEat;
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region.PreyMeeples += canEat;
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details.Add($"{region.Name}: {canEat} prey ate flora, +{canEat} new prey");
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}
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else
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if (mustTravel > 0)
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{
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var target = FindBestTravelTarget(region, r => r.FloraMeeples);
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if (target != null)
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{
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int traveling = region.PreyMeeples;
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target.PreyMeeples += traveling;
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region.PreyMeeples = 0;
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details.Add($"{region.Name}: {traveling} prey traveled to {target.Name}");
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region.PreyMeeples -= mustTravel;
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target.PreyMeeples += mustTravel;
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details.Add($"{region.Name}: {mustTravel} prey traveled to {target.Name}");
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}
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}
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}
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@@ -314,14 +315,23 @@ public class GameSimulationService
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}
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}
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}
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var excluded = new HashSet<string>
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{
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"Grass 1", "Grass 2", "Wasteland 1",
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"Mountain 1", "Mountain 2", "Mountain 3", "Mountain 4", "Mountain 5"
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};
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var shuffled = combos.OrderBy(_ => _rng.Next()).ToList();
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for (int i = 0; i < Data.Regions.Count; i++)
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{
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var (p, r, f) = shuffled[i % shuffled.Count];
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Data.Regions[i].PredatorMeeples = p;
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Data.Regions[i].PreyMeeples = r;
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Data.Regions[i].FloraMeeples = f;
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if (!excluded.Contains(Data.Regions[i].Name))
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{
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var (p, r, f) = shuffled[i % shuffled.Count];
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Data.Regions[i].PredatorMeeples = p;
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Data.Regions[i].PreyMeeples = r;
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Data.Regions[i].FloraMeeples += f;
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}
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}
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}
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