3 Commits

Author SHA1 Message Date
JonathanMcCaffrey 800146768e Exp note 2026-06-12 20:44:50 -04:00
JonathanMcCaffrey 3064703b7c ... 2026-06-12 17:53:13 -04:00
JonathanMcCaffrey 404ad03d0d Day 2 vibes 2026-06-12 15:28:39 -04:00
15 changed files with 114 additions and 19 deletions
+51
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@@ -0,0 +1,51 @@
@page "/gear"
@inject DocsService DocsService
<PageTitle>Gear & Equipment</PageTitle>
<div class="section-header d-flex align-items-center mb-4">
<h1 class="mb-0">Gear & Equipment</h1>
<div class="ms-3 flex-grow-1 border-bottom opacity-25"></div>
</div>
@if (gearNotes == null)
{
<div class="d-flex justify-content-center py-5">
<div class="spinner-border text-success" role="status">
<span class="visually-hidden">Loading...</span>
</div>
</div>
}
else
{
<div class="grid-container">
<TelerikGrid Data="@gearNotes" Pageable="true" PageSize="50" Sortable="true" FilterMode="@GridFilterMode.FilterRow"
Height="calc(100vh - 250px)">
<GridColumns>
<GridColumn Field="@(nameof(NoteInfo.Title))" Title="Item Name" Width="200px">
<Template>
<NavLink href="@($"docs/{(context as NoteInfo)!.Slug}")" class="fw-bold">@((context as NoteInfo)!.Title)</NavLink>
</Template>
</GridColumn>
<GridColumn Field="@(nameof(NoteInfo.Cost))" Title="Cost" Width="90px" />
<GridColumn Field="@(nameof(NoteInfo.GearCategory))" Title="Category" Width="140px"/>
<GridColumn Field="@(nameof(NoteInfo.Effect))" Title="Effect"/>
<GridColumn Field="@(nameof(NoteInfo.Location))" Title="Acquisition" Width="150px"/>
</GridColumns>
</TelerikGrid>
</div>
}
@code {
private List<NoteInfo>? gearNotes;
protected override async Task OnInitializedAsync()
{
var index = await DocsService.GetIndexAsync();
gearNotes = index.Notes
.Where(n => string.Equals(n.Category, "Gear", StringComparison.OrdinalIgnoreCase))
.OrderBy(n => n.Title)
.ToList();
}
}
+1 -1
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@@ -11,6 +11,6 @@ builder.Services.AddScoped(sp => new HttpClient { BaseAddress = new Uri(builder.
builder.Services.AddScoped<DocsService>(); builder.Services.AddScoped<DocsService>();
builder.Services.AddSingleton<GameSimulationService>(); builder.Services.AddSingleton<GameSimulationService>();
//builder.Services.AddTelerikBlazor(); builder.Services.AddTelerikBlazor();
await builder.Build().RunAsync(); await builder.Build().RunAsync();
+5 -4
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@@ -8,13 +8,14 @@
</PropertyGroup> </PropertyGroup>
<ItemGroup> <ItemGroup>
<PackageReference Include="Markdig" Version="0.40.0"/> <PackageReference Include="Markdig" Version="0.40.0" />
<PackageReference Include="Microsoft.AspNetCore.Components.WebAssembly" Version="10.0.9"/> <PackageReference Include="Microsoft.AspNetCore.Components.WebAssembly" Version="10.0.9" />
<PackageReference Include="Microsoft.AspNetCore.Components.WebAssembly.DevServer" Version="10.0.9" PrivateAssets="all"/> <PackageReference Include="Microsoft.AspNetCore.Components.WebAssembly.DevServer" Version="10.0.9" PrivateAssets="all" />
<PackageReference Include="Telerik.UI.for.Blazor" Version="14.0.0" />
</ItemGroup> </ItemGroup>
<Target Name="SyncDocsNotes" BeforeTargets="BeforeBuild"> <Target Name="SyncDocsNotes" BeforeTargets="BeforeBuild">
<Exec Command="dotnet run --project &quot;$(MSBuildProjectDirectory)\..\Console\Console.csproj&quot;"/> <Exec Command="dotnet run --project &quot;$(MSBuildProjectDirectory)\..\Console\Console.csproj&quot;" />
</Target> </Target>
</Project> </Project>
+2
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@@ -9,4 +9,6 @@
@using Web @using Web
@using Web.Layout @using Web.Layout
@using Web.Models @using Web.Models
@using Telerik.Blazor
@using Telerik.Blazor.Components
@using Web.Services @using Web.Services
+9
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@@ -222,6 +222,10 @@
"slug": "injury-cards", "slug": "injury-cards",
"title": "Injury Cards" "title": "Injury Cards"
}, },
{
"slug": "level-up",
"title": "Level Up"
},
{ {
"slug": "losing-the-game", "slug": "losing-the-game",
"title": "Losing the Game" "title": "Losing the Game"
@@ -255,6 +259,11 @@
"title": "Mountain 5", "title": "Mountain 5",
"category": "Region" "category": "Region"
}, },
{
"slug": "mountain-regions",
"title": "Mountain Regions",
"category": "Region Type"
},
{ {
"slug": "mountain", "slug": "mountain",
"title": "Mountain", "title": "Mountain",
+6
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@@ -0,0 +1,6 @@
Spend exp up to current amount in a stat + 1 to get an extra stat in it.
Spend 4 exp to go veteran (probably)
Can store a max of 4 exp.
+11 -11
View File
@@ -13,12 +13,12 @@
"state": { "state": {
"type": "markdown", "type": "markdown",
"state": { "state": {
"file": "Notes/Region Types.md", "file": "Notes/Level Up.md",
"mode": "source", "mode": "source",
"source": false "source": false
}, },
"icon": "lucide-file", "icon": "lucide-file",
"title": "Region Types" "title": "Level Up"
} }
} }
] ]
@@ -183,12 +183,18 @@
"bases:Create new base": false "bases:Create new base": false
} }
}, },
"active": "e8ba8e9287dfab25", "active": "a4348c23136fecb0",
"lastOpenFiles": [ "lastOpenFiles": [
"Notes/Mountain Regions.md",
"Notes/Level Up.md",
"Tasks/Add Crisis Logic.md",
"Overview.md",
"Tasks/Sub out all the starter Event Cards.md",
"Tasks/Stub out all the starter Terrain Cards.md",
"Tasks/_Tasks.base",
"Notes/Region Types.md",
"Tasks/Simulate the game state.md", "Tasks/Simulate the game state.md",
"Notes/Terrain Deck.md", "Notes/Terrain Deck.md",
"Notes/Region Types.md",
"Mountain Regions.md",
"Notes/Activate Prey Ecology.md", "Notes/Activate Prey Ecology.md",
"Notes/Activate Flora Ecology.md", "Notes/Activate Flora Ecology.md",
"Notes/End Turn.md", "Notes/End Turn.md",
@@ -197,11 +203,9 @@
"Notes/Water Regions.md", "Notes/Water Regions.md",
"Rules.md", "Rules.md",
"Notes/Grass Regions.md", "Notes/Grass Regions.md",
"Tasks/_Tasks.base",
"Untitled", "Untitled",
"Notes/Supply.md", "Notes/Supply.md",
"Images/Pasted image 20260609163414.png", "Images/Pasted image 20260609163414.png",
"Overview.md",
"Tasks/Generate overview page.md", "Tasks/Generate overview page.md",
"Notes/Event Type.md", "Notes/Event Type.md",
"Notes/Turn Start.md", "Notes/Turn Start.md",
@@ -211,8 +215,6 @@
"Notes/Companion Cards.md", "Notes/Companion Cards.md",
"Notes/Sun.md", "Notes/Sun.md",
"Notes/Mountain.md", "Notes/Mountain.md",
"Notes/Crest.md",
"Notes/Terrain Cards.md",
"Images/Pasted image 20260609163839.png", "Images/Pasted image 20260609163839.png",
"Images/Pasted image 20260609163625.png", "Images/Pasted image 20260609163625.png",
"Images/Pasted image 20260609211711.png", "Images/Pasted image 20260609211711.png",
@@ -220,12 +222,10 @@
"Images/Pasted image 20260609170252.png", "Images/Pasted image 20260609170252.png",
"Images/Pasted image 20260609170321.png", "Images/Pasted image 20260609170321.png",
"Images/Market Example.png", "Images/Market Example.png",
"Notes/Trader.md",
"Bases/_Roles.base", "Bases/_Roles.base",
"Bases/Regions.base", "Bases/Regions.base",
"Images/Map.png", "Images/Map.png",
"_Tasks.base", "_Tasks.base",
"_Overview.md",
"Bases/_Gear.base", "Bases/_Gear.base",
"Tasks", "Tasks",
"Bases/Terrain.base", "Bases/Terrain.base",
+6
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@@ -0,0 +1,6 @@
Spend exp up to current amount in a stat + 1 to get an extra stat in it.
Spend 4 exp to go veteran (probably)
Can store a max of 4 exp.
+3
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@@ -0,0 +1,3 @@
---
category: Region Type
---
+5
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@@ -0,0 +1,5 @@
---
category: Task
status: TODO
---
Would be funny to simulate a game state where all the crisis occur, and there is no players to help stop them
+1 -1
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@@ -1,6 +1,6 @@
--- ---
category: Task category: Task
status: status: Done
--- ---
At the start of a game, we have 1 flora added to each region, except [[Grass 1]], [[Grass 2]], and [[Wasteland 1]]. Let's also assume we exclude [[Mountain 1]], [[Mountain 2]], [[Mountain 3]], [[Mountain 4]], [[Mountain 5]]. At the start of a game, we have 1 flora added to each region, except [[Grass 1]], [[Grass 2]], and [[Wasteland 1]]. Let's also assume we exclude [[Mountain 1]], [[Mountain 2]], [[Mountain 3]], [[Mountain 4]], [[Mountain 5]].
@@ -0,0 +1,4 @@
---
category: Task
status: Working On
---
@@ -0,0 +1,4 @@
---
category: Task
status: Working On
---
+6 -2
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@@ -132,17 +132,21 @@ views:
- TODO - TODO
- Working On - Working On
- Done - Done
- Uncategorized
cardOrders: cardOrders:
file.file: {} file.file: {}
note.status: note.status:
Working On: [] Working On:
- Stub out all the starter Terrain Cards.md
- Sub out all the starter Event Cards.md
Done: Done:
- Tasks/Generate a Markdown Website.md - Tasks/Generate a Markdown Website.md
- Tasks/Generate a map of regions and how they connect.md - Tasks/Generate a map of regions and how they connect.md
- Tasks/Generate a csharp script to do what you did.md - Tasks/Generate a csharp script to do what you did.md
- Tasks/Generate overview page.md - Tasks/Generate overview page.md
- Tasks/Simulate the game state.md
Uncategorized: [] Uncategorized: []
TODO:
- Add Crisis Logic.md
columnColors: columnColors:
file.file: {} file.file: {}
note.status: {} note.status: {}