3 Commits

Author SHA1 Message Date
JonathanMcCaffrey 800146768e Exp note 2026-06-12 20:44:50 -04:00
JonathanMcCaffrey 3064703b7c ... 2026-06-12 17:53:13 -04:00
JonathanMcCaffrey 404ad03d0d Day 2 vibes 2026-06-12 15:28:39 -04:00
11 changed files with 55 additions and 14 deletions
+9
View File
@@ -222,6 +222,10 @@
"slug": "injury-cards",
"title": "Injury Cards"
},
{
"slug": "level-up",
"title": "Level Up"
},
{
"slug": "losing-the-game",
"title": "Losing the Game"
@@ -255,6 +259,11 @@
"title": "Mountain 5",
"category": "Region"
},
{
"slug": "mountain-regions",
"title": "Mountain Regions",
"category": "Region Type"
},
{
"slug": "mountain",
"title": "Mountain",
+6
View File
@@ -0,0 +1,6 @@
Spend exp up to current amount in a stat + 1 to get an extra stat in it.
Spend 4 exp to go veteran (probably)
Can store a max of 4 exp.
+11 -11
View File
@@ -13,12 +13,12 @@
"state": {
"type": "markdown",
"state": {
"file": "Notes/Region Types.md",
"file": "Notes/Level Up.md",
"mode": "source",
"source": false
},
"icon": "lucide-file",
"title": "Region Types"
"title": "Level Up"
}
}
]
@@ -183,12 +183,18 @@
"bases:Create new base": false
}
},
"active": "e8ba8e9287dfab25",
"active": "a4348c23136fecb0",
"lastOpenFiles": [
"Notes/Mountain Regions.md",
"Notes/Level Up.md",
"Tasks/Add Crisis Logic.md",
"Overview.md",
"Tasks/Sub out all the starter Event Cards.md",
"Tasks/Stub out all the starter Terrain Cards.md",
"Tasks/_Tasks.base",
"Notes/Region Types.md",
"Tasks/Simulate the game state.md",
"Notes/Terrain Deck.md",
"Notes/Region Types.md",
"Mountain Regions.md",
"Notes/Activate Prey Ecology.md",
"Notes/Activate Flora Ecology.md",
"Notes/End Turn.md",
@@ -197,11 +203,9 @@
"Notes/Water Regions.md",
"Rules.md",
"Notes/Grass Regions.md",
"Tasks/_Tasks.base",
"Untitled",
"Notes/Supply.md",
"Images/Pasted image 20260609163414.png",
"Overview.md",
"Tasks/Generate overview page.md",
"Notes/Event Type.md",
"Notes/Turn Start.md",
@@ -211,8 +215,6 @@
"Notes/Companion Cards.md",
"Notes/Sun.md",
"Notes/Mountain.md",
"Notes/Crest.md",
"Notes/Terrain Cards.md",
"Images/Pasted image 20260609163839.png",
"Images/Pasted image 20260609163625.png",
"Images/Pasted image 20260609211711.png",
@@ -220,12 +222,10 @@
"Images/Pasted image 20260609170252.png",
"Images/Pasted image 20260609170321.png",
"Images/Market Example.png",
"Notes/Trader.md",
"Bases/_Roles.base",
"Bases/Regions.base",
"Images/Map.png",
"_Tasks.base",
"_Overview.md",
"Bases/_Gear.base",
"Tasks",
"Bases/Terrain.base",
+6
View File
@@ -0,0 +1,6 @@
Spend exp up to current amount in a stat + 1 to get an extra stat in it.
Spend 4 exp to go veteran (probably)
Can store a max of 4 exp.
+3
View File
@@ -0,0 +1,3 @@
---
category: Region Type
---
+5
View File
@@ -0,0 +1,5 @@
---
category: Task
status: TODO
---
Would be funny to simulate a game state where all the crisis occur, and there is no players to help stop them
+1 -1
View File
@@ -1,6 +1,6 @@
---
category: Task
status:
status: Done
---
At the start of a game, we have 1 flora added to each region, except [[Grass 1]], [[Grass 2]], and [[Wasteland 1]]. Let's also assume we exclude [[Mountain 1]], [[Mountain 2]], [[Mountain 3]], [[Mountain 4]], [[Mountain 5]].
@@ -0,0 +1,4 @@
---
category: Task
status: Working On
---
@@ -0,0 +1,4 @@
---
category: Task
status: Working On
---
+6 -2
View File
@@ -132,17 +132,21 @@ views:
- TODO
- Working On
- Done
- Uncategorized
cardOrders:
file.file: {}
note.status:
Working On: []
Working On:
- Stub out all the starter Terrain Cards.md
- Sub out all the starter Event Cards.md
Done:
- Tasks/Generate a Markdown Website.md
- Tasks/Generate a map of regions and how they connect.md
- Tasks/Generate a csharp script to do what you did.md
- Tasks/Generate overview page.md
- Tasks/Simulate the game state.md
Uncategorized: []
TODO:
- Add Crisis Logic.md
columnColors:
file.file: {}
note.status: {}