Compare commits
8 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 60c9a69e35 | |||
| b5e3761120 | |||
| 5bb8bc7bab | |||
| 4277c3bd73 | |||
| 39706d2394 | |||
| 8eaae3033c | |||
| 74840d32c1 | |||
| d6ee42b66d |
@@ -3,11 +3,16 @@
|
|||||||
<div class="sidebar">
|
<div class="sidebar">
|
||||||
<NavMenu/>
|
<NavMenu/>
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||||||
</div>
|
</div>
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||||||
<main>
|
<div class="content-wrapper">
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||||||
<article class="content px-4">
|
<main>
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||||||
<TelerikRootComponent>
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<article class="content px-4">
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||||||
@Body
|
<TelerikRootComponent>
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||||||
</TelerikRootComponent>
|
@Body
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||||||
</article>
|
</TelerikRootComponent>
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||||||
</main>
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</article>
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||||||
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</main>
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||||||
|
<footer class="footer">
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||||||
|
<p>This website is not associated with <a href="https://earthbornegames.com/" target="_blank" rel="noopener noreferrer">Earthborne Games</a>.</p>
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||||||
|
</footer>
|
||||||
|
</div>
|
||||||
</div>
|
</div>
|
||||||
@@ -8,6 +8,13 @@ main {
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|||||||
flex: 1;
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flex: 1;
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||||||
}
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}
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||||||
|
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||||||
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.content-wrapper {
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||||||
|
display: flex;
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||||||
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flex-direction: column;
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||||||
|
flex: 1;
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||||||
|
min-height: 100vh;
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||||||
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}
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||||||
|
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||||||
.sidebar {
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.sidebar {
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||||||
background-color: var(--bg-sidebar);
|
background-color: var(--bg-sidebar);
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||||||
border-right: 1px solid var(--border-color);
|
border-right: 1px solid var(--border-color);
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||||||
@@ -37,6 +44,14 @@ main {
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|||||||
text-overflow: ellipsis;
|
text-overflow: ellipsis;
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||||||
}
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}
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||||||
|
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||||||
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.footer {
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||||||
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text-align: center;
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||||||
|
padding: 1rem;
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|
font-size: 0.85rem;
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||||||
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color: var(--text-muted, #888);
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border-top: 1px solid var(--border-color, #ddd);
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||||||
|
}
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||||||
|
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||||||
@media (max-width: 640.98px) {
|
@media (max-width: 640.98px) {
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||||||
.top-row {
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.top-row {
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||||||
justify-content: space-between;
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justify-content: space-between;
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||||||
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|||||||
@@ -4,11 +4,8 @@
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|||||||
|
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||||||
<div class="hero-section text-center">
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<div class="hero-section text-center">
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||||||
<div class="hero-content py-5">
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<div class="hero-content py-5">
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||||||
<h1 class="display-4 mb-3">Earthborne Trailblazer</h1>
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<h1 class="display-4 mb-3">Slop Game Reference - Earthborne Trailblazer</h1>
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||||||
<p class="lead mb-4">Your essential companion guide for navigating the Valley and mastering your craft.</p>
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<p class="lead mb-4">AI generated website for reference notes on playing Earthborne Trailblazer.</p>
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||||||
<div class="hero-actions">
|
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||||||
<NavLink href="overview" class="btn btn-primary btn-lg px-4">Begin Journey</NavLink>
|
|
||||||
</div>
|
|
||||||
</div>
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</div>
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||||||
</div>
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</div>
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|
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@@ -17,7 +17,7 @@
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}
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}
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||||||
else
|
else
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{
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{
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||||||
<div class="simulation-layout">
|
<div class="simulation-layout" tabindex="0" @onkeydown="HandleKeyDown" @ref="layoutDiv">
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||||||
<div class="sim-controls d-flex align-items-center justify-content-between mb-3 flex-wrap gap-2">
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<div class="sim-controls d-flex align-items-center justify-content-between mb-3 flex-wrap gap-2">
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||||||
<div class="d-flex align-items-center gap-2">
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<div class="d-flex align-items-center gap-2">
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||||||
<button class="btn btn-outline-light btn-sm" @onclick="PrevTurn" disabled="@(SimService.Data.CurrentTurn <= 0)">
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<button class="btn btn-outline-light btn-sm" @onclick="PrevTurn" disabled="@(SimService.Data.CurrentTurn <= 0)">
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||||||
@@ -99,7 +99,7 @@ else
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|||||||
stroke="rgba(255,255,255,0.12)" stroke-width="2" stroke-linecap="round"/>
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stroke="rgba(255,255,255,0.12)" stroke-width="2" stroke-linecap="round"/>
|
||||||
}
|
}
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||||||
|
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||||||
@foreach (var region in currentRegions)
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@foreach (var region in currentRegions)
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{
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{
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var isActivated = activatedRegionNames.Contains(region.Name);
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var isActivated = activatedRegionNames.Contains(region.Name);
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var terrainColor = GetTerrainColor(region.Terrain);
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var terrainColor = GetTerrainColor(region.Terrain);
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@@ -109,12 +109,57 @@ else
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var dr = prev != null ? region.PreyMeeples - prev.PreyMeeples : 0;
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var dr = prev != null ? region.PreyMeeples - prev.PreyMeeples : 0;
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||||||
var df = prev != null ? region.FloraMeeples - prev.FloraMeeples : 0;
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var df = prev != null ? region.FloraMeeples - prev.FloraMeeples : 0;
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||||||
var hasDelta = dp != 0 || dr != 0 || df != 0;
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var hasDelta = dp != 0 || dr != 0 || df != 0;
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||||||
|
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||||||
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// Meeple dot counts (max 3 visible per type)
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var pdots = Math.Min(region.PredatorMeeples, 3);
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var rdots = Math.Min(region.PreyMeeples, 3);
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||||||
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var fdots = Math.Min(region.FloraMeeples, 3);
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var dotR = 3;
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var dotGap = 7;
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|
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<g class="sim-region @(isActivated ? "sim-active" : "")">
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<g class="sim-region @(isActivated ? "sim-active" : "")">
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<circle cx="@region.X" cy="@region.Y" r="34" fill="url(#sg-@region.Terrain)"/>
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<circle cx="@region.X" cy="@region.Y" r="34" fill="url(#sg-@region.Terrain)"/>
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||||||
<circle cx="@region.X" cy="@region.Y" r="18"
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<circle cx="@region.X" cy="@region.Y" r="18"
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||||||
fill="@(terrainColor)cc"
|
fill="@(terrainColor)cc"
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||||||
stroke="@(isActivated ? "#ffd700" : "rgba(255,255,255,0.5)")"
|
stroke="@(isActivated ? "#ffd700" : "rgba(255,255,255,0.5)")"
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||||||
stroke-width="@(isActivated ? 3 : 2)"/>
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stroke-width="@(isActivated ? 3 : 2)"/>
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||||||
|
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||||||
|
@* Predator dots (red, top row) *@
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@for (int d = 0; d < pdots; d++)
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||||||
|
{
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||||||
|
var dx = region.X + (d - (pdots - 1) * 0.5) * dotGap;
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||||||
|
var dy = region.Y - 7;
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||||||
|
<circle cx="@dx" cy="@dy" r="@dotR" fill="#e76f51" stroke="rgba(0,0,0,0.4)" stroke-width="0.5"/>
|
||||||
|
}
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||||||
|
@if (region.PredatorMeeples > 3)
|
||||||
|
{
|
||||||
|
@((MarkupString)$"<text x=\"{region.X + 2 * dotGap + 2}\" y=\"{region.Y - 4}\" fill=\"#e76f51\" font-size=\"7\" font-weight=\"600\">+{region.PredatorMeeples - 3}</text>")
|
||||||
|
}
|
||||||
|
|
||||||
|
@* Prey dots (yellow, middle row) *@
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||||||
|
@for (int d = 0; d < rdots; d++)
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||||||
|
{
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||||||
|
var dx = region.X + (d - (rdots - 1) * 0.5) * dotGap;
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||||||
|
var dy = region.Y;
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||||||
|
<circle cx="@dx" cy="@dy" r="@dotR" fill="#e9c46a" stroke="rgba(0,0,0,0.4)" stroke-width="0.5"/>
|
||||||
|
}
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||||||
|
@if (region.PreyMeeples > 3)
|
||||||
|
{
|
||||||
|
@((MarkupString)$"<text x=\"{region.X + 2 * dotGap + 2}\" y=\"{region.Y + 3}\" fill=\"#e9c46a\" font-size=\"7\" font-weight=\"600\">+{region.PreyMeeples - 3}</text>")
|
||||||
|
}
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||||||
|
|
||||||
|
@* Flora dots (green, bottom row) *@
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||||||
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@for (int d = 0; d < fdots; d++)
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||||||
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{
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||||||
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var dx = region.X + (d - (fdots - 1) * 0.5) * dotGap;
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||||||
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var dy = region.Y + 7;
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||||||
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<circle cx="@dx" cy="@dy" r="@dotR" fill="#4caf50" stroke="rgba(0,0,0,0.4)" stroke-width="0.5"/>
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||||||
|
}
|
||||||
|
@if (region.FloraMeeples > 3)
|
||||||
|
{
|
||||||
|
@((MarkupString)$"<text x=\"{region.X + 2 * dotGap + 2}\" y=\"{region.Y + 10}\" fill=\"#4caf50\" font-size=\"7\" font-weight=\"600\">+{region.FloraMeeples - 3}</text>")
|
||||||
|
}
|
||||||
|
|
||||||
<text x="@labelX" y="@(region.Y + 4)" fill="rgba(255,255,255,0.9)"
|
<text x="@labelX" y="@(region.Y + 4)" fill="rgba(255,255,255,0.9)"
|
||||||
font-family="system-ui,sans-serif" font-size="11" font-weight="600">
|
font-family="system-ui,sans-serif" font-size="11" font-weight="600">
|
||||||
@region.Name
|
@region.Name
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||||||
@@ -218,6 +263,7 @@ else
|
|||||||
|
|
||||||
|
|
||||||
@code {
|
@code {
|
||||||
|
private ElementReference layoutDiv;
|
||||||
private TurnEvent? CurrentEvent => SimService.Data.CurrentTurn > 0 && SimService.Data.CurrentTurn <= SimService.Data.Events.Count
|
private TurnEvent? CurrentEvent => SimService.Data.CurrentTurn > 0 && SimService.Data.CurrentTurn <= SimService.Data.Events.Count
|
||||||
? SimService.Data.Events[SimService.Data.CurrentTurn - 1]
|
? SimService.Data.Events[SimService.Data.CurrentTurn - 1]
|
||||||
: null;
|
: null;
|
||||||
@@ -252,6 +298,18 @@ else
|
|||||||
SimService.Data.CurrentTurn++;
|
SimService.Data.CurrentTurn++;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void HandleKeyDown(KeyboardEventArgs e)
|
||||||
|
{
|
||||||
|
if (e.Key == "ArrowLeft") PrevTurn();
|
||||||
|
else if (e.Key == "ArrowRight") NextTurn();
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override async Task OnAfterRenderAsync(bool firstRender)
|
||||||
|
{
|
||||||
|
if (firstRender)
|
||||||
|
await layoutDiv.FocusAsync();
|
||||||
|
}
|
||||||
|
|
||||||
private void RandomizeEvents()
|
private void RandomizeEvents()
|
||||||
{
|
{
|
||||||
SimService.RandomizeEvents();
|
SimService.RandomizeEvents();
|
||||||
|
|||||||
@@ -76,12 +76,7 @@ public class GameSimulationService
|
|||||||
|
|
||||||
public void RandomizeEvents()
|
public void RandomizeEvents()
|
||||||
{
|
{
|
||||||
var initialRegions = Data.InitialRegions;
|
RunSimulation();
|
||||||
Data = new SimulationData();
|
|
||||||
Data.Regions = initialRegions.Select(r => r.Clone()).ToList();
|
|
||||||
Data.InitialRegions = initialRegions;
|
|
||||||
GenerateAndApplyEvents();
|
|
||||||
Data.IsInitialized = true;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public List<RegionState> GetCurrentState()
|
public List<RegionState> GetCurrentState()
|
||||||
@@ -181,22 +176,25 @@ public class GameSimulationService
|
|||||||
if (region.PredatorMeeples <= 0)
|
if (region.PredatorMeeples <= 0)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
if (region.PreyMeeples > 0)
|
int total = region.PredatorMeeples;
|
||||||
|
int canEat = Math.Min(total, region.PreyMeeples);
|
||||||
|
int mustTravel = total - canEat;
|
||||||
|
|
||||||
|
if (canEat > 0)
|
||||||
{
|
{
|
||||||
int eaten = Math.Min(region.PredatorMeeples, region.PreyMeeples);
|
region.PreyMeeples -= canEat;
|
||||||
region.PreyMeeples -= eaten;
|
region.PredatorMeeples += canEat;
|
||||||
region.PredatorMeeples += eaten;
|
details.Add($"{region.Name}: {canEat} predators ate prey, +{canEat} new predators");
|
||||||
details.Add($"{region.Name}: Predators ate {eaten} prey, now {region.PredatorMeeples}P / {region.PreyMeeples}R");
|
|
||||||
}
|
}
|
||||||
else
|
|
||||||
|
if (mustTravel > 0)
|
||||||
{
|
{
|
||||||
var target = FindBestTravelTarget(region, r => r.PreyMeeples);
|
var target = FindBestTravelTarget(region, r => r.PreyMeeples);
|
||||||
if (target != null)
|
if (target != null)
|
||||||
{
|
{
|
||||||
int traveling = region.PredatorMeeples;
|
region.PredatorMeeples -= mustTravel;
|
||||||
target.PredatorMeeples += traveling;
|
target.PredatorMeeples += mustTravel;
|
||||||
region.PredatorMeeples = 0;
|
details.Add($"{region.Name}: {mustTravel} predators traveled to {target.Name}");
|
||||||
details.Add($"{region.Name}: {traveling} predators traveled to {target.Name}");
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -206,22 +204,25 @@ public class GameSimulationService
|
|||||||
if (region.PreyMeeples <= 0)
|
if (region.PreyMeeples <= 0)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
if (region.FloraMeeples > 0)
|
int total = region.PreyMeeples;
|
||||||
|
int canEat = Math.Min(total, region.FloraMeeples);
|
||||||
|
int mustTravel = total - canEat;
|
||||||
|
|
||||||
|
if (canEat > 0)
|
||||||
{
|
{
|
||||||
int consumed = Math.Min(region.PreyMeeples, region.FloraMeeples);
|
region.FloraMeeples -= canEat;
|
||||||
region.FloraMeeples -= consumed;
|
region.PreyMeeples += canEat;
|
||||||
region.PreyMeeples += consumed;
|
details.Add($"{region.Name}: {canEat} prey ate flora, +{canEat} new prey");
|
||||||
details.Add($"{region.Name}: Prey consumed {consumed} flora, now {region.PreyMeeples}R / {region.FloraMeeples}F");
|
|
||||||
}
|
}
|
||||||
else
|
|
||||||
|
if (mustTravel > 0)
|
||||||
{
|
{
|
||||||
var target = FindBestTravelTarget(region, r => r.FloraMeeples);
|
var target = FindBestTravelTarget(region, r => r.FloraMeeples);
|
||||||
if (target != null)
|
if (target != null)
|
||||||
{
|
{
|
||||||
int traveling = region.PreyMeeples;
|
region.PreyMeeples -= mustTravel;
|
||||||
target.PreyMeeples += traveling;
|
target.PreyMeeples += mustTravel;
|
||||||
region.PreyMeeples = 0;
|
details.Add($"{region.Name}: {mustTravel} prey traveled to {target.Name}");
|
||||||
details.Add($"{region.Name}: {traveling} prey traveled to {target.Name}");
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -314,14 +315,23 @@ public class GameSimulationService
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
var excluded = new HashSet<string>
|
||||||
|
{
|
||||||
|
"Grass 1", "Grass 2", "Wasteland 1",
|
||||||
|
"Mountain 1", "Mountain 2", "Mountain 3", "Mountain 4", "Mountain 5"
|
||||||
|
};
|
||||||
|
|
||||||
var shuffled = combos.OrderBy(_ => _rng.Next()).ToList();
|
var shuffled = combos.OrderBy(_ => _rng.Next()).ToList();
|
||||||
for (int i = 0; i < Data.Regions.Count; i++)
|
for (int i = 0; i < Data.Regions.Count; i++)
|
||||||
{
|
{
|
||||||
var (p, r, f) = shuffled[i % shuffled.Count];
|
if (!excluded.Contains(Data.Regions[i].Name))
|
||||||
Data.Regions[i].PredatorMeeples = p;
|
{
|
||||||
Data.Regions[i].PreyMeeples = r;
|
var (p, r, f) = shuffled[i % shuffled.Count];
|
||||||
Data.Regions[i].FloraMeeples = f;
|
Data.Regions[i].PredatorMeeples = p;
|
||||||
|
Data.Regions[i].PreyMeeples = r;
|
||||||
|
Data.Regions[i].FloraMeeples += f;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -259,11 +259,6 @@
|
|||||||
"title": "Mountain 5",
|
"title": "Mountain 5",
|
||||||
"category": "Region"
|
"category": "Region"
|
||||||
},
|
},
|
||||||
{
|
|
||||||
"slug": "mountain-regions",
|
|
||||||
"title": "Mountain Regions",
|
|
||||||
"category": "Region Type"
|
|
||||||
},
|
|
||||||
{
|
{
|
||||||
"slug": "mountain",
|
"slug": "mountain",
|
||||||
"title": "Mountain",
|
"title": "Mountain",
|
||||||
|
|||||||
@@ -1,3 +0,0 @@
|
|||||||
---
|
|
||||||
category: Region Type
|
|
||||||
---
|
|
||||||
@@ -0,0 +1,6 @@
|
|||||||
|
{
|
||||||
|
"navigationFallback": {
|
||||||
|
"rewrite": "/index.html",
|
||||||
|
"exclude": ["/css/*", "/lib/*", "/_framework/*", "/_content/*", "/sample-data/*"]
|
||||||
|
}
|
||||||
|
}
|
||||||
Vendored
+3
-3
@@ -13,12 +13,12 @@
|
|||||||
"state": {
|
"state": {
|
||||||
"type": "markdown",
|
"type": "markdown",
|
||||||
"state": {
|
"state": {
|
||||||
"file": "Notes/Level Up.md",
|
"file": "Notes/Card Library.md",
|
||||||
"mode": "source",
|
"mode": "source",
|
||||||
"source": false
|
"source": false
|
||||||
},
|
},
|
||||||
"icon": "lucide-file",
|
"icon": "lucide-file",
|
||||||
"title": "Level Up"
|
"title": "Card Library"
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
]
|
]
|
||||||
@@ -185,8 +185,8 @@
|
|||||||
},
|
},
|
||||||
"active": "a4348c23136fecb0",
|
"active": "a4348c23136fecb0",
|
||||||
"lastOpenFiles": [
|
"lastOpenFiles": [
|
||||||
"Notes/Mountain Regions.md",
|
|
||||||
"Notes/Level Up.md",
|
"Notes/Level Up.md",
|
||||||
|
"Notes/Mountain Regions.md",
|
||||||
"Tasks/Add Crisis Logic.md",
|
"Tasks/Add Crisis Logic.md",
|
||||||
"Overview.md",
|
"Overview.md",
|
||||||
"Tasks/Sub out all the starter Event Cards.md",
|
"Tasks/Sub out all the starter Event Cards.md",
|
||||||
|
|||||||
@@ -1,5 +0,0 @@
|
|||||||
---
|
|
||||||
category: Task
|
|
||||||
status: TODO
|
|
||||||
---
|
|
||||||
Would be funny to simulate a game state where all the crisis occur, and there is no players to help stop them
|
|
||||||
@@ -1,6 +1,6 @@
|
|||||||
---
|
---
|
||||||
category: Task
|
category: Task
|
||||||
status: Done
|
status:
|
||||||
---
|
---
|
||||||
At the start of a game, we have 1 flora added to each region, except [[Grass 1]], [[Grass 2]], and [[Wasteland 1]]. Let's also assume we exclude [[Mountain 1]], [[Mountain 2]], [[Mountain 3]], [[Mountain 4]], [[Mountain 5]].
|
At the start of a game, we have 1 flora added to each region, except [[Grass 1]], [[Grass 2]], and [[Wasteland 1]]. Let's also assume we exclude [[Mountain 1]], [[Mountain 2]], [[Mountain 3]], [[Mountain 4]], [[Mountain 5]].
|
||||||
|
|
||||||
|
|||||||
@@ -1,4 +0,0 @@
|
|||||||
---
|
|
||||||
category: Task
|
|
||||||
status: Working On
|
|
||||||
---
|
|
||||||
@@ -1,4 +0,0 @@
|
|||||||
---
|
|
||||||
category: Task
|
|
||||||
status: Working On
|
|
||||||
---
|
|
||||||
@@ -132,21 +132,17 @@ views:
|
|||||||
- TODO
|
- TODO
|
||||||
- Working On
|
- Working On
|
||||||
- Done
|
- Done
|
||||||
|
- Uncategorized
|
||||||
cardOrders:
|
cardOrders:
|
||||||
file.file: {}
|
file.file: {}
|
||||||
note.status:
|
note.status:
|
||||||
Working On:
|
Working On: []
|
||||||
- Stub out all the starter Terrain Cards.md
|
|
||||||
- Sub out all the starter Event Cards.md
|
|
||||||
Done:
|
Done:
|
||||||
- Tasks/Generate a Markdown Website.md
|
- Tasks/Generate a Markdown Website.md
|
||||||
- Tasks/Generate a map of regions and how they connect.md
|
- Tasks/Generate a map of regions and how they connect.md
|
||||||
- Tasks/Generate a csharp script to do what you did.md
|
- Tasks/Generate a csharp script to do what you did.md
|
||||||
- Tasks/Generate overview page.md
|
- Tasks/Generate overview page.md
|
||||||
- Tasks/Simulate the game state.md
|
|
||||||
Uncategorized: []
|
Uncategorized: []
|
||||||
TODO:
|
|
||||||
- Add Crisis Logic.md
|
|
||||||
columnColors:
|
columnColors:
|
||||||
file.file: {}
|
file.file: {}
|
||||||
note.status: {}
|
note.status: {}
|
||||||
|
|||||||
Reference in New Issue
Block a user