@if (SimService.Data.CurrentTurn == 0)
{
Initial Setup
}
else
{
After Turn @SimService.Data.CurrentTurn / 20
}
@if (CurrentEvent != null)
{
@foreach (var act in CurrentEvent.Activations)
{
@act.MeepleType in @act.RegionType
}
}
@if (CurrentEvent != null && CurrentEvent.Details.Count > 0)
{
@{
var totals = SimService.GetCurrentState();
}
Predators: @totals.Sum(r => r.PredatorMeeples)
Prey: @totals.Sum(r => r.PreyMeeples)
Flora: @totals.Sum(r => r.FloraMeeples)