using System; using System.Collections.Generic; using System.Linq; namespace Web.Services; public class RegionState { public string Name { get; set; } = ""; public string Slug { get; set; } = ""; public string Terrain { get; set; } = ""; public int X { get; set; } public int Y { get; set; } public List Connections { get; set; } = new(); public int PredatorMeeples { get; set; } public int PreyMeeples { get; set; } public int FloraMeeples { get; set; } public RegionState Clone() { return new RegionState { Name = Name, Slug = Slug, Terrain = Terrain, X = X, Y = Y, Connections = new List(Connections), PredatorMeeples = PredatorMeeples, PreyMeeples = PreyMeeples, FloraMeeples = FloraMeeples }; } } public class TurnEvent { public int TurnNumber { get; set; } public string MeepleType { get; set; } = ""; public List RegionTypes { get; set; } = new(); public List Details { get; set; } = new(); } public class SimulationData { public List Regions { get; set; } = new(); public List InitialRegions { get; set; } = new(); public List Events { get; set; } = new(); public List> Timeline { get; set; } = new(); public int CurrentTurn { get; set; } public bool IsInitialized { get; set; } } public class GameSimulationService { private readonly Random _rng = new(); public SimulationData Data { get; private set; } = new(); public void RunSimulation() { Data = new SimulationData(); var regions = CreateRegions(); Data.Regions = regions; AddInitialFlora(); AddRandomMeepleCombos(); Data.InitialRegions = Data.Regions.Select(r => r.Clone()).ToList(); GenerateAndApplyEvents(); Data.IsInitialized = true; } public void RandomizeEvents() { var initialRegions = Data.InitialRegions; Data = new SimulationData(); Data.Regions = initialRegions.Select(r => r.Clone()).ToList(); Data.InitialRegions = initialRegions; GenerateAndApplyEvents(); Data.IsInitialized = true; } public List GetCurrentState() { return Data.Timeline[Data.CurrentTurn].Select(r => r.Clone()).ToList(); } public TurnEvent? GetCurrentEvent() { return Data.Events.ElementAtOrDefault(Data.CurrentTurn - 1); } private void GenerateAndApplyEvents() { Data.Timeline.Add(Data.Regions.Select(r => r.Clone()).ToList()); for (int turn = 1; turn <= 20; turn++) { var turnEvent = GenerateTurnEvent(turn); ApplyTurnEvent(turnEvent); Data.Events.Add(turnEvent); Data.Timeline.Add(Data.Regions.Select(r => r.Clone()).ToList()); } Data.CurrentTurn = 1; } private TurnEvent GenerateTurnEvent(int turnNumber) { string[] meepleTypes = { "Predator", "Prey", "Flora" }; var meepleType = meepleTypes[_rng.Next(3)]; string[] regionTypes = { "Grass", "Forest", "Mountain", "Water", "Wasteland" }; var numTypes = _rng.Next(1, 4); var selectedTypes = regionTypes.OrderBy(_ => _rng.Next()).Take(numTypes).ToList(); return new TurnEvent { TurnNumber = turnNumber, MeepleType = meepleType, RegionTypes = selectedTypes, Details = new List() }; } private void ApplyTurnEvent(TurnEvent turnEvent) { var details = new List(); foreach (var region in Data.Regions) { if (!turnEvent.RegionTypes.Contains(region.Terrain)) continue; switch (turnEvent.MeepleType) { case "Flora": region.FloraMeeples++; details.Add($"{region.Name}: +1 Flora"); break; case "Predator": ApplyPredatorActivation(region, details); break; case "Prey": ApplyPreyActivation(region, details); break; } } turnEvent.Details = details; } private void ApplyPredatorActivation(RegionState region, List details) { if (region.PredatorMeeples <= 0) return; if (region.PreyMeeples > 0) { int eaten = Math.Min(region.PredatorMeeples, region.PreyMeeples); region.PreyMeeples -= eaten; region.PredatorMeeples += eaten; details.Add($"{region.Name}: Predators ate {eaten} prey, now {region.PredatorMeeples}P / {region.PreyMeeples}R"); } else { var target = FindBestTravelTarget(region, r => r.PreyMeeples > 0); if (target != null) { int traveling = region.PredatorMeeples; target.PredatorMeeples += traveling; region.PredatorMeeples = 0; details.Add($"{region.Name}: {traveling} predators traveled to {target.Name}"); } } } private void ApplyPreyActivation(RegionState region, List details) { if (region.PreyMeeples <= 0) return; if (region.FloraMeeples > 0) { int consumed = Math.Min(region.PreyMeeples, region.FloraMeeples); region.FloraMeeples -= consumed; region.PreyMeeples += consumed; details.Add($"{region.Name}: Prey consumed {consumed} flora, now {region.PreyMeeples}R / {region.FloraMeeples}F"); } else { var target = FindBestTravelTarget(region, r => r.FloraMeeples > 0); if (target != null) { int traveling = region.PreyMeeples; target.PreyMeeples += traveling; region.PreyMeeples = 0; details.Add($"{region.Name}: {traveling} prey traveled to {target.Name}"); } } } private RegionState? FindBestTravelTarget(RegionState region, Func hasResource) { var direct = region.Connections .Select(name => Data.Regions.FirstOrDefault(r => r.Name == name)) .OfType() .Where(r => hasResource(r)) .ToList(); if (direct.Count > 0) { return direct.OrderByDescending(r => r.PreyMeeples + r.FloraMeeples).First(); } var visited = new HashSet { region.Name }; var queue = new Queue(region.Connections); while (queue.Count > 0) { var currentName = queue.Dequeue(); if (!visited.Add(currentName)) continue; var current = Data.Regions.FirstOrDefault(r => r.Name == currentName); if (current == null) continue; if (hasResource(current)) return current; foreach (var conn in current.Connections) { if (!visited.Contains(conn)) queue.Enqueue(conn); } } return null; } private void AddInitialFlora() { var excluded = new HashSet { "Grass 1", "Grass 2", "Wasteland 1", "Mountain 1", "Mountain 2", "Mountain 3", "Mountain 4", "Mountain 5" }; foreach (var region in Data.Regions) { if (!excluded.Contains(region.Name)) { region.FloraMeeples = 1; } } } private void AddRandomMeepleCombos() { var combos = new List<(int pred, int prey, int flora)>(); for (int total = 1; total <= 3; total++) { for (int p = 0; p <= total; p++) { for (int r = 0; r <= total - p; r++) { int f = total - p - r; combos.Add((p, r, f)); } } } var shuffled = combos.OrderBy(_ => _rng.Next()).ToList(); for (int i = 0; i < Data.Regions.Count; i++) { var (p, r, f) = shuffled[i % shuffled.Count]; Data.Regions[i].PredatorMeeples = p; Data.Regions[i].PreyMeeples = r; Data.Regions[i].FloraMeeples = f; } } private static List CreateRegions() { return new List { new() { Name = "Grass 1", Slug = "grass-1", Terrain = "Grass", X = 15, Y = 260, Connections = new() { "Mountain 1", "Water 2", "Forest 1" } }, new() { Name = "Grass 2", Slug = "grass-2", Terrain = "Grass", X = 150, Y = 400, Connections = new() { "Forest 1", "Forest 2" } }, new() { Name = "Grass 3", Slug = "grass-3", Terrain = "Grass", X = 300, Y = 230, Connections = new() { "Water 2", "Mountain 2", "Mountain 3" } }, new() { Name = "Grass 4", Slug = "grass-4", Terrain = "Grass", X = 510, Y = 30, Connections = new() { "Mountain 4", "Wasteland 1" } }, new() { Name = "Grass 5", Slug = "grass-5", Terrain = "Grass", X = 550, Y = 290, Connections = new() { "Mountain 5", "Water 5", "Wasteland 1", "Forest 4" } }, new() { Name = "Forest 1", Slug = "forest-1", Terrain = "Forest", X = 60, Y = 330, Connections = new() { "Grass 1", "Grass 2", "Water 1", "Forest 2" } }, new() { Name = "Forest 2", Slug = "forest-2", Terrain = "Forest", X = 250, Y = 370, Connections = new() { "Grass 2", "Water 2", "Forest 1" } }, new() { Name = "Forest 3", Slug = "forest-3", Terrain = "Forest", X = 150, Y = 125, Connections = new() { "Water 2", "Water 3" } }, new() { Name = "Forest 4", Slug = "forest-4", Terrain = "Forest", X = 420, Y = 100, Connections = new() { "Grass 4", "Wasteland 1", "Grass 5" } }, new() { Name = "Forest 5", Slug = "forest-5", Terrain = "Forest", X = 470, Y = 410, Connections = new() { "Water 5" } }, new() { Name = "Mountain 1", Slug = "mountain-1", Terrain = "Mountain", X = 20, Y = 120, Connections = new() { "Grass 1", "Water 3", "Forest 3" } }, new() { Name = "Mountain 2", Slug = "mountain-2", Terrain = "Mountain", X = 260, Y = 110, Connections = new() { "Water 3", "Forest 3" } }, new() { Name = "Mountain 3", Slug = "mountain-3", Terrain = "Mountain", X = 380, Y = 180, Connections = new() { "Mountain 5", "Forest 4", "Grass 3" } }, new() { Name = "Mountain 4", Slug = "mountain-4", Terrain = "Mountain", X = 370, Y = 30, Connections = new() { "Forest 4", "Grass 4" } }, new() { Name = "Mountain 5", Slug = "mountain-5", Terrain = "Mountain", X = 430, Y = 330, Connections = new() { "Grass 5", "Mountain 3" } }, new() { Name = "Water 1", Slug = "water-1", Terrain = "Water", X = 30, Y = 410, Connections = new() { "Forest 1" } }, new() { Name = "Water 2", Slug = "water-2", Terrain = "Water", X = 140, Y = 260, Connections = new() { "Forest 1", "Forest 2", "Grass 1", "Forest 3", "Grass 3" } }, new() { Name = "Water 3", Slug = "water-3", Terrain = "Water", X = 50, Y = 50, Connections = new() { "Mountain 1", "Mountain 2", "Forest 3" } }, new() { Name = "Water 4", Slug = "water-4", Terrain = "Water", X = 640, Y = 110, Connections = new() { "Grass 4", "Wasteland 1" } }, new() { Name = "Water 5", Slug = "water-5", Terrain = "Water", X = 600, Y = 400, Connections = new() { "Grass 5", "Forest 5" } }, new() { Name = "Wasteland 1", Slug = "wasteland-1", Terrain = "Wasteland", X = 560, Y = 120, Connections = new() { "Forest 4", "Grass 4", "Grass 5", "Water 4" } } }; } }