Files
EarthborneTrailerblazer/ET/Web/Pages/Simulation.razor
T
6d486f49 96e72df0da ...
2026-06-12 13:13:06 -04:00

217 lines
8.7 KiB
Plaintext

@page "/simulation"
@inject GameSimulationService SimService
<PageTitle>Ecology Simulation</PageTitle>
<div class="section-header d-flex align-items-center mb-4">
<h1 class="mb-0">Ecology Simulation</h1>
<div class="ms-3 flex-grow-1 border-bottom opacity-25"></div>
</div>
@if (!SimService.Data.IsInitialized)
{
<div class="text-center py-5">
<p class="lead mb-4">Simulate 20 turns of predator, prey, and flora ecology across the valley.</p>
<button class="btn btn-primary btn-lg" @onclick="StartSimulation">Run Simulation</button>
</div>
}
else
{
<div class="simulation-layout">
<div class="sim-controls d-flex align-items-center justify-content-between mb-3 flex-wrap gap-2">
<div class="d-flex align-items-center gap-2">
<button class="btn btn-outline-light btn-sm" @onclick="PrevTurn" disabled="@(SimService.Data.CurrentTurn <= 1)">
&#9664; Prev
</button>
<span class="turn-label">
Turn <strong>@SimService.Data.CurrentTurn</strong> / 20
</span>
<button class="btn btn-outline-light btn-sm" @onclick="NextTurn" disabled="@(SimService.Data.CurrentTurn >= 20)">
Next &#9654;
</button>
</div>
<div class="d-flex align-items-center gap-2">
<span class="event-badge badge bg-@EventBadgeClass">
@CurrentEvent?.MeepleType Ecology
</span>
<span class="text-muted small">
in @string.Join(", ", CurrentEvent?.RegionTypes ?? new())
</span>
<button class="btn btn-secondary btn-sm" @onclick="RandomizeEvents">&#8635; Randomize Events</button>
</div>
</div>
<div class="sim-map-container">
<svg viewBox="0 0 700 461" class="sim-svg">
<defs>
<radialGradient id="sg-Grass" cx="50%" cy="50%" r="50%">
<stop offset="0%" stop-color="#4caf50" stop-opacity="0.3"/>
<stop offset="100%" stop-color="#4caf50" stop-opacity="0"/>
</radialGradient>
<radialGradient id="sg-Forest" cx="50%" cy="50%" r="50%">
<stop offset="0%" stop-color="#2e7d32" stop-opacity="0.3"/>
<stop offset="100%" stop-color="#2e7d32" stop-opacity="0"/>
</radialGradient>
<radialGradient id="sg-Mountain" cx="50%" cy="50%" r="50%">
<stop offset="0%" stop-color="#78909c" stop-opacity="0.3"/>
<stop offset="100%" stop-color="#78909c" stop-opacity="0"/>
</radialGradient>
<radialGradient id="sg-Water" cx="50%" cy="50%" r="50%">
<stop offset="0%" stop-color="#42a5f5" stop-opacity="0.3"/>
<stop offset="100%" stop-color="#42a5f5" stop-opacity="0"/>
</radialGradient>
<radialGradient id="sg-Wasteland" cx="50%" cy="50%" r="50%">
<stop offset="0%" stop-color="#8d6e63" stop-opacity="0.3"/>
<stop offset="100%" stop-color="#8d6e63" stop-opacity="0"/>
</radialGradient>
</defs>
<image href="docs/Map.png" width="700" height="461" preserveAspectRatio="xMidYMid meet"/>
@{
var currentRegions = SimService.GetCurrentState();
var activatedRegionNames = new HashSet<string>();
if (CurrentEvent != null)
{
activatedRegionNames = currentRegions
.Where(r => CurrentEvent.RegionTypes.Contains(r.Terrain))
.Select(r => r.Name)
.ToHashSet();
}
}
@foreach (var line in GetConnectionLines(currentRegions))
{
<line x1="@line.X1" y1="@line.Y1" x2="@line.X2" y2="@line.Y2"
stroke="rgba(255,255,255,0.12)" stroke-width="2" stroke-linecap="round"/>
}
@foreach (var region in currentRegions)
{
var isActivated = activatedRegionNames.Contains(region.Name);
var terrainColor = GetTerrainColor(region.Terrain);
var labelX = region.X + 24;
<g class="sim-region @(isActivated ? "sim-active" : "")">
<circle cx="@region.X" cy="@region.Y" r="34" fill="url(#sg-@region.Terrain)"/>
<circle cx="@region.X" cy="@region.Y" r="18"
fill="@(terrainColor)cc"
stroke="@(isActivated ? "#ffd700" : "rgba(255,255,255,0.5)")"
stroke-width="@(isActivated ? 3 : 2)"/>
<text x="@labelX" y="@(region.Y + 4)" fill="rgba(255,255,255,0.9)"
font-family="system-ui,sans-serif" font-size="11" font-weight="600">
@region.Name
</text>
<text x="@labelX" y="@(region.Y + 20)" fill="rgba(255,255,255,0.7)"
font-family="system-ui,sans-serif" font-size="10">
P:@region.PredatorMeeples R:@region.PreyMeeples F:@region.FloraMeeples
</text>
</g>
}
</svg>
</div>
@if (CurrentEvent != null && CurrentEvent.Details.Count > 0)
{
<div class="sim-details mt-3">
<h5 class="text-muted mb-2">Turn @CurrentEvent.TurnNumber Details</h5>
<div class="sim-details-scroll">
@foreach (var detail in CurrentEvent.Details)
{
<div class="sim-detail-item">@detail</div>
}
</div>
</div>
}
<div class="sim-totals mt-3 d-flex gap-4 justify-content-center">
@{
var totals = SimService.GetCurrentState();
}
<div class="total-pred"><span class="total-dot" style="background:#e76f51"></span> Predators: @totals.Sum(r => r.PredatorMeeples)</div>
<div class="total-prey"><span class="total-dot" style="background:#e9c46a"></span> Prey: @totals.Sum(r => r.PreyMeeples)</div>
<div class="total-flora"><span class="total-dot" style="background:#4caf50"></span> Flora: @totals.Sum(r => r.FloraMeeples)</div>
</div>
</div>
}
@code {
private TurnEvent? CurrentEvent => SimService.Data.CurrentTurn > 0 && SimService.Data.CurrentTurn <= SimService.Data.Events.Count
? SimService.Data.Events[SimService.Data.CurrentTurn - 1]
: null;
private string EventBadgeClass => CurrentEvent?.MeepleType switch
{
"Predator" => "danger",
"Prey" => "warning",
"Flora" => "success",
_ => "secondary"
};
protected override void OnInitialized()
{
SimService.RunSimulation();
}
private void StartSimulation()
{
SimService.RunSimulation();
}
private void PrevTurn()
{
if (SimService.Data.CurrentTurn > 1)
SimService.Data.CurrentTurn--;
}
private void NextTurn()
{
if (SimService.Data.CurrentTurn < 20)
SimService.Data.CurrentTurn++;
}
private void RandomizeEvents()
{
SimService.RandomizeEvents();
}
private static string GetTerrainColor(string terrain)
{
return terrain switch
{
"Grass" => "#4caf50",
"Forest" => "#2e7d32",
"Mountain" => "#78909c",
"Water" => "#42a5f5",
"Wasteland" => "#8d6e63",
_ => "#888"
};
}
private record ConnectionLine(int X1, int Y1, int X2, int Y2);
private List<ConnectionLine> GetConnectionLines(List<RegionState> regions)
{
var lookup = regions.ToDictionary(r => r.Name);
var lines = new List<ConnectionLine>();
var drawn = new HashSet<string>();
foreach (var region in regions)
{
foreach (var conn in region.Connections)
{
var key = string.Compare(region.Name, conn, StringComparison.OrdinalIgnoreCase) < 0
? $"{region.Name}|{conn}"
: $"{conn}|{region.Name}";
if (!drawn.Add(key)) continue;
if (!lookup.TryGetValue(conn, out var target)) continue;
lines.Add(new ConnectionLine(region.X, region.Y, target.X, target.Y));
}
}
return lines;
}
}