+
+
+ @if (!string.IsNullOrEmpty(selectedSkill.Description))
+ {
+
+ @if (!string.IsNullOrEmpty(selectedSkill.Cast))
+ {
+
+ Cast
+ @selectedSkill.Cast
+
+ }
+ @if (ParseValue(selectedSkill.Damage) > 0)
+ {
+
+ Damage
+ @FormatStat(selectedSkill.Damage)
+
+ }
+ @if (!string.IsNullOrEmpty(selectedSkill.DamageType))
+ {
+
+ Type
+ @selectedSkill.DamageType
+
+ }
+ @if (ParseValue(selectedSkill.Heal) > 0)
+ {
+
+ Healing
+ @FormatStat(selectedSkill.Heal)
+
+ }
+ @if (ParseValue(selectedSkill.Shield) > 0)
+ {
+
+ Shield
+ @FormatStat(selectedSkill.Shield)
+
+ }
+ @if (!string.IsNullOrEmpty(selectedSkill.Cooldown) && ParseValue(selectedSkill.Cooldown) > 0)
+ {
+
+ Cooldown
+ @selectedSkill.Cooldown s
+
+ }
+ @if (ParseValue(selectedSkill.Mana) > 0)
+ {
+
+ Mana
+ @FormatStat(selectedSkill.Mana)
+
+ }
+ @if (!string.IsNullOrEmpty(selectedSkill.Range) && ParseValue(selectedSkill.Range) > 0)
+ {
+
+ Range
+ @selectedSkill.Range
+
+ }
+
+
+ @if (selectedSkill.Tags is { Count: > 0 })
+ {
+
+ @foreach (var tag in selectedSkill.Tags)
+ {
+ @tag
+ }
+