...vibing UI
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@@ -0,0 +1,8 @@
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namespace Model;
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public record BuffDoc : DocEntry
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{
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public required string Character { get; init; }
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public string? MaxStacks { get; init; }
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public string? Description { get; init; }
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}
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@@ -0,0 +1,6 @@
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namespace Model;
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public record CharacterDoc : DocEntry
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{
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public required string Character { get; init; }
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}
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@@ -1,5 +0,0 @@
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namespace Model;
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public class Class1
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{
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}
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@@ -0,0 +1,12 @@
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namespace Model;
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public record DebuffDoc : DocEntry
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{
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public required string Character { get; init; }
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public string? MaxStacks { get; init; }
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public string? Duration { get; init; }
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public string? Description { get; init; }
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public string? ParryChanceBonus { get; init; }
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public string? ManaRestoreBase { get; init; }
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public string? ManaRestorePerStack { get; init; }
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}
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@@ -0,0 +1,8 @@
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namespace Model;
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public abstract record DocEntry
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{
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public required string FileName { get; init; }
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public required string FilePath { get; init; }
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public string? Body { get; init; }
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}
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Load Diff
@@ -0,0 +1,6 @@
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namespace Model;
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public record KeyDoc : DocEntry
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{
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public string? Action { get; init; }
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}
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@@ -0,0 +1,42 @@
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namespace Model;
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public record SkillDoc : DocEntry
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{
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public required string Character { get; init; }
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public string? Cast { get; init; }
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public string? Description { get; init; }
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public string? Key { get; init; }
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public string? Range { get; init; }
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public bool? OffGlobalCooldown { get; init; }
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public string? Damage { get; init; }
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public string? Cooldown { get; init; }
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public string? Mana { get; init; }
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public string? DamageType { get; init; }
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public string? Heal { get; init; }
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public string? Shield { get; init; }
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public string? Order { get; init; }
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public string? Priority { get; init; }
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public bool? Completed { get; init; }
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public string? Gdc { get; init; }
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public List<string>? Tags { get; init; }
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public List<string>? Related { get; init; }
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public string? SwiftReprievalChance { get; init; }
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public string? AreaDamagePercentage { get; init; }
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public string? GeneratesSpirit { get; init; }
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public string? Duration { get; init; }
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public string? DamageReduction { get; init; }
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public string? DamageTickTime { get; init; }
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public bool? IsToggle { get; init; }
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public string? ManaUpkeepTick { get; init; }
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public string? ParryChance { get; init; }
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public string? DamageRedirection { get; init; }
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public string? SpiritCost { get; init; }
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public string? SecondEffectDuration { get; init; }
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public string? SecondEffectDamageReduction { get; init; }
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public string? HealingDuration { get; init; }
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public string? HealingTickTime { get; init; }
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public string? CostSwiftReprieval { get; init; }
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public string? GdcDuration { get; init; }
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public string? Effect { get; init; }
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public string? Raw { get; init; }
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}
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