Organization and blessing data
This commit is contained in:
@@ -0,0 +1,637 @@
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@page "/keyboard"
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<PageTitle>Keyboard</PageTitle>
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<div class="kb-layout">
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<div class="kb-left">
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@if (toast != null)
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{
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<div class="toast-notification @(toast.Visible ? "toast-show" : "toast-hide")">
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<div class="toast-content">
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<span class="toast-icon">⚠</span>
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<div class="toast-text">
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<span class="toast-title">@toast.SkillName</span>
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<span class="toast-message">Cannot cast yet — @toast.Remaining seconds remaining</span>
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</div>
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</div>
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</div>
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}
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<div class="character-selector">
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<label>Character:</label>
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<select @bind="selectedCharacter" @bind:after="RebuildKeyboardData">
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@foreach (var c in Characters)
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{
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<option value="@c">@c</option>
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}
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</select>
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</div>
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<div class="keyboard-container" @onkeydown="HandleKeyDown" tabindex="0" @ref="containerRef">
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<div class="keyboard-wrapper">
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<div class="kb-row">
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@foreach (var k in Keys.Take(6))
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{
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<div class="kb-key @(k.OnCooldown ? "on-cd" : "")" @onclick="() => ActivateKey(k)" title="@k.Tooltip">
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<span class="key-label">@k.Label</span>
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@if (k.SkillName != null)
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{
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<span class="skill-name">@k.SkillName</span>
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}
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@if (k.OnCooldown)
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{
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<div class="cd-overlay">
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<svg viewBox="0 0 100 100" class="cd-svg">
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<circle cx="50" cy="50" r="45" class="cd-bg"/>
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<circle cx="50" cy="50" r="45" class="cd-progress"
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stroke-dasharray="282.74"
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stroke-dashoffset="@(282.74 * (1 - k.CooldownFraction))"/>
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</svg>
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<span class="cd-text">@k.RemainingSeconds</span>
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</div>
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}
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</div>
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}
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</div>
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<div class="kb-row kb-offset-1">
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@foreach (var k in Keys.Skip(6).Take(5))
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{
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<div class="kb-key @(k.OnCooldown ? "on-cd" : "")" @onclick="() => ActivateKey(k)" title="@k.Tooltip">
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<span class="key-label">@k.Label</span>
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@if (k.SkillName != null)
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{
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<span class="skill-name">@k.SkillName</span>
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}
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@if (k.OnCooldown)
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{
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<div class="cd-overlay">
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<svg viewBox="0 0 100 100" class="cd-svg">
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<circle cx="50" cy="50" r="45" class="cd-bg"/>
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<circle cx="50" cy="50" r="45" class="cd-progress"
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stroke-dasharray="282.74"
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stroke-dashoffset="@(282.74 * (1 - k.CooldownFraction))"/>
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</svg>
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<span class="cd-text">@k.RemainingSeconds</span>
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</div>
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}
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</div>
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}
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</div>
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<div class="kb-row kb-offset-2">
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@foreach (var k in Keys.Skip(11).Take(5))
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{
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<div class="kb-key @(k.OnCooldown ? "on-cd" : "")" @onclick="() => ActivateKey(k)" title="@k.Tooltip">
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<span class="key-label">@k.Label</span>
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@if (k.SkillName != null)
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{
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<span class="skill-name">@k.SkillName</span>
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}
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@if (k.OnCooldown)
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{
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<div class="cd-overlay">
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<svg viewBox="0 0 100 100" class="cd-svg">
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<circle cx="50" cy="50" r="45" class="cd-bg"/>
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<circle cx="50" cy="50" r="45" class="cd-progress"
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stroke-dasharray="282.74"
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stroke-dashoffset="@(282.74 * (1 - k.CooldownFraction))"/>
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</svg>
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<span class="cd-text">@k.RemainingSeconds</span>
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</div>
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}
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</div>
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}
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</div>
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<div class="kb-row kb-offset-1">
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@foreach (var k in Keys.Skip(16).Take(5))
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{
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<div class="kb-key @(k.OnCooldown ? "on-cd" : "")" @onclick="() => ActivateKey(k)" title="@k.Tooltip">
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<span class="key-label">@k.Label</span>
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@if (k.SkillName != null)
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{
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<span class="skill-name">@k.SkillName</span>
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}
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@if (k.OnCooldown)
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{
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<div class="cd-overlay">
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<svg viewBox="0 0 100 100" class="cd-svg">
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<circle cx="50" cy="50" r="45" class="cd-bg"/>
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<circle cx="50" cy="50" r="45" class="cd-progress"
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stroke-dasharray="282.74"
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stroke-dashoffset="@(282.74 * (1 - k.CooldownFraction))"/>
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</svg>
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<span class="cd-text">@k.RemainingSeconds</span>
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</div>
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}
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</div>
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}
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</div>
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<div class="kb-row kb-space-row">
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<div class="kb-key kb-space @(spaceKey.OnCooldown ? "on-cd" : "")" @onclick="() => ActivateKey(spaceKey)"
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title="@spaceKey.Tooltip">
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<span class="key-label">@spaceKey.Label</span>
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@if (spaceKey.SkillName != null)
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{
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<span class="skill-name">@spaceKey.SkillName</span>
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}
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@if (spaceKey.OnCooldown)
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{
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<div class="cd-overlay">
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<svg viewBox="0 0 100 100" class="cd-svg">
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<circle cx="50" cy="50" r="45" class="cd-bg"/>
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<circle cx="50" cy="50" r="45" class="cd-progress"
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stroke-dasharray="282.74"
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stroke-dashoffset="@(282.74 * (1 - spaceKey.CooldownFraction))"/>
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</svg>
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<span class="cd-text">@spaceKey.RemainingSeconds</span>
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</div>
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}
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</div>
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</div>
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<div class="kb-divider">Shift + Key</div>
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<div class="kb-row">
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@foreach (var k in ShiftKeys.Take(6))
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{
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<div class="kb-key kb-shift @(k.OnCooldown ? "on-cd" : "")" @onclick="() => ActivateKey(k)"
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title="@k.Tooltip">
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<span class="key-label">@k.Label</span>
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@if (k.SkillName != null)
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{
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<span class="skill-name">@k.SkillName</span>
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}
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@if (k.OnCooldown)
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{
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<div class="cd-overlay">
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<svg viewBox="0 0 100 100" class="cd-svg">
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<circle cx="50" cy="50" r="45" class="cd-bg"/>
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<circle cx="50" cy="50" r="45" class="cd-progress"
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stroke-dasharray="282.74"
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stroke-dashoffset="@(282.74 * (1 - k.CooldownFraction))"/>
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</svg>
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<span class="cd-text">@k.RemainingSeconds</span>
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</div>
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}
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</div>
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}
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</div>
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<div class="kb-row kb-offset-1">
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@foreach (var k in ShiftKeys.Skip(6).Take(5))
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{
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<div class="kb-key kb-shift @(k.OnCooldown ? "on-cd" : "")" @onclick="() => ActivateKey(k)"
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title="@k.Tooltip">
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<span class="key-label">@k.Label</span>
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@if (k.SkillName != null)
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{
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<span class="skill-name">@k.SkillName</span>
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}
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@if (k.OnCooldown)
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{
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<div class="cd-overlay">
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<svg viewBox="0 0 100 100" class="cd-svg">
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<circle cx="50" cy="50" r="45" class="cd-bg"/>
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<circle cx="50" cy="50" r="45" class="cd-progress"
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stroke-dasharray="282.74"
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stroke-dashoffset="@(282.74 * (1 - k.CooldownFraction))"/>
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</svg>
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<span class="cd-text">@k.RemainingSeconds</span>
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</div>
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}
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</div>
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}
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</div>
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<div class="kb-row kb-offset-2">
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@foreach (var k in ShiftKeys.Skip(11).Take(5))
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{
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<div class="kb-key kb-shift @(k.OnCooldown ? "on-cd" : "")" @onclick="() => ActivateKey(k)"
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title="@k.Tooltip">
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<span class="key-label">@k.Label</span>
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@if (k.SkillName != null)
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{
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<span class="skill-name">@k.SkillName</span>
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}
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@if (k.OnCooldown)
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{
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<div class="cd-overlay">
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<svg viewBox="0 0 100 100" class="cd-svg">
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<circle cx="50" cy="50" r="45" class="cd-bg"/>
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<circle cx="50" cy="50" r="45" class="cd-progress"
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stroke-dasharray="282.74"
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stroke-dashoffset="@(282.74 * (1 - k.CooldownFraction))"/>
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</svg>
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<span class="cd-text">@k.RemainingSeconds</span>
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</div>
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}
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</div>
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}
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</div>
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<div class="kb-row kb-offset-1">
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@foreach (var k in ShiftKeys.Skip(16).Take(5))
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{
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<div class="kb-key kb-shift @(k.OnCooldown ? "on-cd" : "")" @onclick="() => ActivateKey(k)"
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title="@k.Tooltip">
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<span class="key-label">@k.Label</span>
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@if (k.SkillName != null)
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{
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<span class="skill-name">@k.SkillName</span>
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}
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@if (k.OnCooldown)
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{
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<div class="cd-overlay">
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<svg viewBox="0 0 100 100" class="cd-svg">
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<circle cx="50" cy="50" r="45" class="cd-bg"/>
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<circle cx="50" cy="50" r="45" class="cd-progress"
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stroke-dasharray="282.74"
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stroke-dashoffset="@(282.74 * (1 - k.CooldownFraction))"/>
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</svg>
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<span class="cd-text">@k.RemainingSeconds</span>
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</div>
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}
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</div>
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}
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</div>
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<div class="kb-row kb-space-row">
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<div class="kb-key kb-space kb-shift @(shiftSpaceKey.OnCooldown ? "on-cd" : "")"
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@onclick="() => ActivateKey(shiftSpaceKey)" title="@shiftSpaceKey.Tooltip">
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<span class="key-label">@shiftSpaceKey.Label</span>
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@if (shiftSpaceKey.SkillName != null)
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{
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<span class="skill-name">@shiftSpaceKey.SkillName</span>
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}
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@if (shiftSpaceKey.OnCooldown)
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{
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<div class="cd-overlay">
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<svg viewBox="0 0 100 100" class="cd-svg">
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<circle cx="50" cy="50" r="45" class="cd-bg"/>
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<circle cx="50" cy="50" r="45" class="cd-progress"
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stroke-dasharray="282.74"
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stroke-dashoffset="@(282.74 * (1 - shiftSpaceKey.CooldownFraction))"/>
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</svg>
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<span class="cd-text">@shiftSpaceKey.RemainingSeconds</span>
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</div>
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}
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</div>
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</div>
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</div>
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</div>
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</div>
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<div class="kb-right">
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@if (selectedSkill != null)
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{
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<div class="skill-detail">
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<div class="skill-detail-header">
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<h3 class="skill-detail-name">@Path.GetFileNameWithoutExtension(selectedSkill.FileName)</h3>
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<span class="skill-detail-key">@selectedSkill.Key</span>
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</div>
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@if (!string.IsNullOrEmpty(selectedSkill.Description))
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{
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<div class="skill-detail-desc">
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@foreach (var line in selectedSkill.Description.Split('\n'))
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{
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<p>@line</p>
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}
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</div>
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}
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<div class="skill-detail-stats">
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@if (!string.IsNullOrEmpty(selectedSkill.Cast))
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{
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<div class="stat-row">
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<span class="stat-label">Cast</span>
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<span class="stat-value">@selectedSkill.Cast</span>
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</div>
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}
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@if (ParseValue(selectedSkill.Damage) > 0)
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{
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<div class="stat-row">
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<span class="stat-label">Damage</span>
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<span class="stat-value">@FormatStat(selectedSkill.Damage)</span>
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</div>
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}
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@if (!string.IsNullOrEmpty(selectedSkill.DamageType))
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{
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<div class="stat-row">
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<span class="stat-label">Type</span>
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<span class="stat-value">@selectedSkill.DamageType</span>
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</div>
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}
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@if (ParseValue(selectedSkill.Heal) > 0)
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{
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<div class="stat-row">
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<span class="stat-label">Healing</span>
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<span class="stat-value">@FormatStat(selectedSkill.Heal)</span>
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</div>
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}
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@if (ParseValue(selectedSkill.Shield) > 0)
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{
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<div class="stat-row">
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<span class="stat-label">Shield</span>
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<span class="stat-value">@FormatStat(selectedSkill.Shield)</span>
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</div>
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}
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@if (!string.IsNullOrEmpty(selectedSkill.Cooldown) && ParseValue(selectedSkill.Cooldown) > 0)
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{
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<div class="stat-row">
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<span class="stat-label">Cooldown</span>
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<span class="stat-value">@selectedSkill.Cooldown s</span>
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</div>
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}
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@if (ParseValue(selectedSkill.Mana) > 0)
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{
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<div class="stat-row">
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<span class="stat-label">Mana</span>
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<span class="stat-value">@FormatStat(selectedSkill.Mana)</span>
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</div>
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}
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@if (!string.IsNullOrEmpty(selectedSkill.Range) && ParseValue(selectedSkill.Range) > 0)
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{
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<div class="stat-row">
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<span class="stat-label">Range</span>
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<span class="stat-value">@selectedSkill.Range</span>
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</div>
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}
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</div>
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@if (selectedSkill.Tags is { Count: > 0 })
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{
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<div class="skill-detail-tags">
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@foreach (var tag in selectedSkill.Tags)
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{
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<span class="tag-badge">@tag</span>
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}
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</div>
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}
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</div>
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}
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else
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{
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<div class="skill-detail skill-detail-empty">
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<div class="empty-hint">
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<span class="empty-icon">⌨</span>
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<p>Press a key to view skill details</p>
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</div>
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</div>
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}
|
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</div>
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</div>
|
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@code {
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private ElementReference containerRef;
|
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|
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private List<KeyData> Keys { get; set; } = new();
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private List<KeyData> ShiftKeys { get; set; } = new();
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private KeyData spaceKey = null!;
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private KeyData shiftSpaceKey = null!;
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private string selectedCharacter = "Xavian";
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private List<string> Characters = [];
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private ToastData? toast;
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private CancellationTokenSource? toastCts;
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private SkillDoc? selectedSkill;
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|
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public class KeyData
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{
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public string Id { get; set; } = "";
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public string Label { get; set; } = "";
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public string? SkillName { get; set; }
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public string? Character { get; set; }
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public SkillDoc? SkillDoc { get; set; }
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public double CooldownDuration { get; set; }
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public double Remaining { get; set; }
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public bool OnCooldown => Remaining > 0;
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||||
public double RemainingSeconds => Math.Ceiling(Remaining);
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public double CooldownFraction => CooldownDuration > 0 ? Math.Min(1, Remaining / CooldownDuration) : 0;
|
||||
|
||||
public void Tick(double seconds)
|
||||
{
|
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if (Remaining > 0)
|
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Remaining = Math.Max(0, Remaining - seconds);
|
||||
}
|
||||
|
||||
public string Tooltip
|
||||
{
|
||||
get
|
||||
{
|
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var parts = new List<string>();
|
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if (Character != null) parts.Add(Character);
|
||||
if (SkillName != null) parts.Add(SkillName);
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if (CooldownDuration > 0) parts.Add($"CD: {CooldownDuration}s");
|
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return parts.Count > 0 ? string.Join(" - ", parts) : Label;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
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protected override void OnInitialized()
|
||||
{
|
||||
Characters = DocsData.All
|
||||
.OfType<SkillDoc>()
|
||||
.Where(s => s.Character != null)
|
||||
.Select(s => s.Character!)
|
||||
.Distinct()
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||||
.Order()
|
||||
.ToList();
|
||||
|
||||
if (Characters.Count == 0) Characters.Add("Xavian");
|
||||
|
||||
RebuildKeyboardData();
|
||||
}
|
||||
|
||||
private void RebuildKeyboardData()
|
||||
{
|
||||
var skillByKey = DocsData.All
|
||||
.OfType<SkillDoc>()
|
||||
.Where(s => !string.IsNullOrEmpty(s.Key) && s.Character == selectedCharacter)
|
||||
.GroupBy(s => s.Key!)
|
||||
.ToDictionary(g => g.Key, g =>
|
||||
g.OrderBy(s => string.IsNullOrEmpty(s.CostSwiftReprieval) ? 0 : 1).First());
|
||||
|
||||
var actionByKey = DocsData.All
|
||||
.OfType<KeyDoc>()
|
||||
.Where(k => !string.IsNullOrEmpty(k.Action))
|
||||
.Select(k => new
|
||||
{
|
||||
Key = Path.GetFileNameWithoutExtension(k.FileName),
|
||||
k.Action
|
||||
})
|
||||
.GroupBy(x => x.Key)
|
||||
.ToDictionary(g => g.Key, g => g.First().Action!, StringComparer.OrdinalIgnoreCase);
|
||||
|
||||
var keyLabels = new[] { "1", "2", "3", "4", "5", "6", "Q", "W", "E", "R", "T", "A", "S", "D", "F", "G", "Z", "X", "C", "V", "B" };
|
||||
|
||||
Keys = keyLabels.Select(label =>
|
||||
{
|
||||
var skill = skillByKey.GetValueOrDefault(label);
|
||||
var action = actionByKey.GetValueOrDefault(label);
|
||||
var skillName = skill != null ? Path.GetFileNameWithoutExtension(skill.FileName) : action;
|
||||
return new KeyData
|
||||
{
|
||||
Id = label.ToLower(),
|
||||
Label = label,
|
||||
SkillName = skillName,
|
||||
Character = skill?.Character,
|
||||
SkillDoc = skill,
|
||||
CooldownDuration = ParseCooldown(skill?.Cooldown)
|
||||
};
|
||||
}).ToList();
|
||||
|
||||
var spaceSkill = skillByKey.GetValueOrDefault(" ");
|
||||
var spaceAction = actionByKey.GetValueOrDefault("Space");
|
||||
spaceKey = new KeyData
|
||||
{
|
||||
Id = "space",
|
||||
Label = "Space",
|
||||
SkillName = spaceSkill != null ? Path.GetFileNameWithoutExtension(spaceSkill.FileName) : spaceAction,
|
||||
Character = spaceSkill?.Character,
|
||||
SkillDoc = spaceSkill,
|
||||
CooldownDuration = ParseCooldown(spaceSkill?.Cooldown)
|
||||
};
|
||||
|
||||
ShiftKeys = keyLabels.Select(label =>
|
||||
{
|
||||
var shiftKeyStr = "Shift + " + label;
|
||||
var skill = skillByKey.GetValueOrDefault(shiftKeyStr);
|
||||
var action = actionByKey.GetValueOrDefault(shiftKeyStr);
|
||||
var skillName = skill != null ? Path.GetFileNameWithoutExtension(skill.FileName) : action;
|
||||
return new KeyData
|
||||
{
|
||||
Id = "shift-" + label.ToLower(),
|
||||
Label = "Shift+" + label,
|
||||
SkillName = skillName,
|
||||
Character = skill?.Character,
|
||||
SkillDoc = skill,
|
||||
CooldownDuration = ParseCooldown(skill?.Cooldown)
|
||||
};
|
||||
}).ToList();
|
||||
|
||||
var shiftSpaceSkill = skillByKey.GetValueOrDefault("Shift + Space");
|
||||
var shiftSpaceAction = actionByKey.GetValueOrDefault("Shift + Space");
|
||||
shiftSpaceKey = new KeyData
|
||||
{
|
||||
Id = "shift-space",
|
||||
Label = "Shift+Space",
|
||||
SkillName = shiftSpaceSkill != null ? Path.GetFileNameWithoutExtension(shiftSpaceSkill.FileName) : shiftSpaceAction,
|
||||
Character = shiftSpaceSkill?.Character,
|
||||
SkillDoc = shiftSpaceSkill,
|
||||
CooldownDuration = ParseCooldown(shiftSpaceSkill?.Cooldown)
|
||||
};
|
||||
|
||||
selectedSkill = null;
|
||||
}
|
||||
|
||||
private static double ParseCooldown(string? cooldown)
|
||||
{
|
||||
if (string.IsNullOrEmpty(cooldown)) return 0;
|
||||
if (double.TryParse(cooldown, out var result)) return result;
|
||||
return 0;
|
||||
}
|
||||
|
||||
private static double ParseValue(string? value)
|
||||
{
|
||||
if (string.IsNullOrEmpty(value)) return 0;
|
||||
var clean = value.Replace(",", "").Trim();
|
||||
if (double.TryParse(clean, out var result)) return result;
|
||||
return 0;
|
||||
}
|
||||
|
||||
private static string FormatStat(string? value)
|
||||
{
|
||||
if (string.IsNullOrEmpty(value)) return "";
|
||||
return value;
|
||||
}
|
||||
|
||||
protected override async Task OnAfterRenderAsync(bool firstRender)
|
||||
{
|
||||
if (firstRender)
|
||||
{
|
||||
await containerRef.FocusAsync();
|
||||
}
|
||||
}
|
||||
|
||||
private void HandleKeyDown(KeyboardEventArgs e)
|
||||
{
|
||||
var isShift = e.ShiftKey;
|
||||
var key = e.Key.ToLower();
|
||||
|
||||
var allKeys = new List<KeyData>();
|
||||
allKeys.AddRange(Keys);
|
||||
allKeys.Add(spaceKey);
|
||||
allKeys.AddRange(ShiftKeys);
|
||||
allKeys.Add(shiftSpaceKey);
|
||||
|
||||
KeyData? target;
|
||||
if (isShift)
|
||||
{
|
||||
if (key == "shift") return;
|
||||
var lookup = "shift-" + (key == " " ? "space" : key);
|
||||
target = allKeys.FirstOrDefault(k => k.Id == lookup);
|
||||
}
|
||||
else
|
||||
{
|
||||
var lookup = key == " " ? "space" : key;
|
||||
target = allKeys.FirstOrDefault(k => k.Id == lookup);
|
||||
}
|
||||
|
||||
if (target != null)
|
||||
{
|
||||
ActivateKey(target);
|
||||
}
|
||||
}
|
||||
|
||||
private record ToastData(string SkillName, double Remaining, bool Visible);
|
||||
|
||||
private async void ShowToast(string skillName, double remaining)
|
||||
{
|
||||
toastCts?.Cancel();
|
||||
toastCts = new CancellationTokenSource();
|
||||
var token = toastCts.Token;
|
||||
|
||||
toast = new ToastData(skillName, remaining, true);
|
||||
StateHasChanged();
|
||||
|
||||
try
|
||||
{
|
||||
await Task.Delay(2000, token);
|
||||
if (!token.IsCancellationRequested)
|
||||
{
|
||||
toast = toast with { Visible = false };
|
||||
StateHasChanged();
|
||||
await Task.Delay(300, token);
|
||||
if (!token.IsCancellationRequested)
|
||||
{
|
||||
toast = null;
|
||||
StateHasChanged();
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (TaskCanceledException) { }
|
||||
}
|
||||
|
||||
private void ActivateKey(KeyData key)
|
||||
{
|
||||
if (key.OnCooldown)
|
||||
{
|
||||
ShowToast(key.SkillName ?? key.Label, Math.Ceiling(key.Remaining));
|
||||
return;
|
||||
}
|
||||
if (key.Character == null) return;
|
||||
|
||||
selectedSkill = key.SkillDoc;
|
||||
|
||||
var duration = key.CooldownDuration > 0 ? key.CooldownDuration : 0.5;
|
||||
key.Remaining = duration;
|
||||
|
||||
var allKeys = new List<KeyData>();
|
||||
allKeys.AddRange(Keys);
|
||||
allKeys.Add(spaceKey);
|
||||
allKeys.AddRange(ShiftKeys);
|
||||
allKeys.Add(shiftSpaceKey);
|
||||
|
||||
foreach (var k in allKeys)
|
||||
{
|
||||
k.Tick(1.5);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user