@if (!string.IsNullOrEmpty(selectedSkill.Description))
{
@if (!string.IsNullOrEmpty(selectedSkill.Cast))
{
Cast
@selectedSkill.Cast
}
@if (ParseValue(selectedSkill.Damage) > 0)
{
Damage
@FormatStat(selectedSkill.Damage)
}
@if (!string.IsNullOrEmpty(selectedSkill.DamageType))
{
Type
@selectedSkill.DamageType
}
@if (ParseValue(selectedSkill.Heal) > 0)
{
Healing
@FormatStat(selectedSkill.Heal)
}
@if (ParseValue(selectedSkill.Shield) > 0)
{
Shield
@FormatStat(selectedSkill.Shield)
}
@if (!string.IsNullOrEmpty(selectedSkill.Cooldown) && ParseValue(selectedSkill.Cooldown) > 0)
{
Cooldown
@selectedSkill.Cooldown s
}
@if (ParseValue(selectedSkill.Mana) > 0)
{
Mana
@FormatStat(selectedSkill.Mana)
}
@if (!string.IsNullOrEmpty(selectedSkill.Range) && ParseValue(selectedSkill.Range) > 0)
{
Range
@selectedSkill.Range
}
@if (selectedSkill.Tags is { Count: > 0 })
{
@foreach (var tag in selectedSkill.Tags)
{
@tag
}