namespace Model; public record SkillDoc : DocEntry { public required string Character { get; init; } public string? Cast { get; init; } public string? Description { get; init; } public string? Key { get; init; } public string? Range { get; init; } public bool? OffGlobalCooldown { get; init; } public string? Damage { get; init; } public string? Cooldown { get; init; } public string? Mana { get; init; } public string? DamageType { get; init; } public string? Heal { get; init; } public string? Shield { get; init; } public string? Order { get; init; } public string? Priority { get; init; } public bool? Completed { get; init; } public string? Gdc { get; init; } public List? Tags { get; init; } public List? Related { get; init; } public string? SwiftReprievalChance { get; init; } public string? AreaDamagePercentage { get; init; } public string? GeneratesSpirit { get; init; } public string? Duration { get; init; } public string? DamageReduction { get; init; } public string? DamageTickTime { get; init; } public bool? IsToggle { get; init; } public string? ManaUpkeepTick { get; init; } public string? ParryChance { get; init; } public string? DamageRedirection { get; init; } public string? SpiritCost { get; init; } public string? SecondEffectDuration { get; init; } public string? SecondEffectDamageReduction { get; init; } public string? HealingDuration { get; init; } public string? HealingTickTime { get; init; } public string? CostSwiftReprieval { get; init; } public string? GdcDuration { get; init; } public string? Effect { get; init; } public string? Raw { get; init; } }