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                id="root"
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        <xsd:element name="root" msdata:IsDataSet="true">

        </xsd:element>
    </xsd:schema>
    <resheader name="resmimetype">
        <value>text/microsoft-resx</value>
    </resheader>
    <resheader name="version">
        <value>1.3</value>
    </resheader>
    <resheader name="reader">
        <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral,
            PublicKeyToken=b77a5c561934e089
        </value>
    </resheader>
    <resheader name="writer">
        <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral,
            PublicKeyToken=b77a5c561934e089
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    </resheader>
    <data name="Greeting" xml:space="preserve">
        <value>Hello</value>
    </data>

    <data name="Tooltip Chart Info" xml:space="preserve">
        <value>Shows economy at each game interval. Use to determine if spending additional resources on harvesters will help or hinder overall timing attack.</value>
    </data>

    <data name="Tooltip Filter Info" xml:space="preserve">
        <value>Select build details, such as Faction and Immortal.

Affects entities you can build.</value>
    </data>
    <data name="Tooltip Entity Info" xml:space="preserve">
        <value>Summary of the entity you just selected.</value>
    </data>
    <data name="Tooltip Bank Info" xml:space="preserve">
        <value>Bank at time of last requested action. Use this section to determine if your build is floating too much alloy or ether.</value>
    </data>
    <data name="Tooltip Army Info" xml:space="preserve">
        <value>Overview of current army, and when it will be ready to begin an attack.</value>
    </data>
    <data name="Tooltip Highlights Info" xml:space="preserve">
        <value>Timeline highlights of your build order. Shows when you start a new action and when the action is done.</value>
    </data>
    <data name="Tooltip BuildOrder Info" xml:space="preserve">
        <value>Some raw JSON data to represent your build order.</value>
    </data>
    <data name="Tooltip Timing Info" xml:space="preserve">
        <value>Enter build details.</value>
    </data>
    <data name="Tooltip Hotkey Info" xml:space="preserve">
        <value>Click on the desired entity to build it. &lt;i&gt;You cannot build entities you cannot afford, construct an ether extractor before spending ether.&lt;/i&gt;

You can also use the default Immortal hotkeys, but the above hotkey UI must have focus for this to work. &lt;i&gt;I.e. click on it if hotkeys aren't working, and a white border should appear after key input  to indicate focus.&lt;/i&gt;

Additionally, more entities will appear as you build the required technology. You can click or press ` to remove the last made entity. &lt;i&gt;But you cannot remove the starting entities at interval 0.&lt;/i&gt;</value>
    </data>
    <data name="Tooltip Options Info" xml:space="preserve">
        <value>Misc calculator controls.</value>
    </data>
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