feature(BuildCalc) Added reset button, can change micro delay, and can alter timing interval again
This commit is contained in:
@@ -1,8 +1,6 @@
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---
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title: Custom HotKey Setup
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summary: Customize your hotkeys in the pre-alpha.
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created_date: 4/13/2022
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updated_date: 4/13/2022
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title: Custom HotKey Setup summary: Customize your hotkeys in the pre-alpha. created_date: 4/13/2022 updated_date:
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4/13/2022
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---
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In the pre-alpha, IGP comes with some Unreal default hotkey setup.
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@@ -15,78 +13,79 @@ This document will explain how to set up, modify, and use a new hotkey setup.
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```ini
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[/Script/Engine.InputSettings]
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ActionMappings=(ActionName="Ability1",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Q)
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ActionMappings=(ActionName="Ability2",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=W)
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ActionMappings=(ActionName="Ability3",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=E)
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ActionMappings=(ActionName="Ability4",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=R)
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ActionMappings=(ActionName="Ability5",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=F)
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ActionMappings=(ActionName="Ability6",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=V)
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ActionMappings=(ActionName="Ability7",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=A)
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ActionMappings=(ActionName="Ability8",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=S)
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ActionMappings=(ActionName="AttackMove",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=A)
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ActionMappings=(ActionName="CancelOrders",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Tilde)
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ActionMappings=(ActionName="CompleteAllTraining",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=I)
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ActionMappings=(ActionName="CompleteConstructions",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=K)
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ActionMappings=(ActionName="ConstructionTab",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=C)
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ActionMappings=(ActionName="ControlGroup1",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=D)
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ActionMappings=(ActionName="ControlGroup10",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Zero)
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ActionMappings=(ActionName="ControlGroup2",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Two)
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ActionMappings=(ActionName="ControlGroup3",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Three)
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ActionMappings=(ActionName="ControlGroup4",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Four)
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ActionMappings=(ActionName="ControlGroup5",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Five)
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ActionMappings=(ActionName="ControlGroup6",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Six)
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ActionMappings=(ActionName="ControlGroup7",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Seven)
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ActionMappings=(ActionName="ControlGroup8",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Eight)
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ActionMappings=(ActionName="ControlGroup9",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Nine)
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ActionMappings=(ActionName="ControlGroupAddStealKey",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SpaceBar)
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ActionMappings=(ActionName="Delete",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Delete)
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ActionMappings=(ActionName="DisableWeapons",bShift=True,bCtrl=False,bAlt=True,bCmd=False,Key=J)
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ActionMappings=(ActionName="DownArrow",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Down)
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ActionMappings=(ActionName="DragPan",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=MiddleMouseButton)
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ActionMappings=(ActionName="Enter Cinematic Camera",bShift=True,bCtrl=False,bAlt=True,bCmd=False,Key=L)
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ActionMappings=(ActionName="FullMana",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=J)
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ActionMappings=(ActionName="FullyDamageSelectedUnits",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=P)
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ActionMappings=(ActionName="GetAlloyEther",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=M)
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ActionMappings=(ActionName="GetPyre",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=L)
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ActionMappings=(ActionName="Hide HUD",bShift=True,bCtrl=False,bAlt=True,bCmd=False,Key=O)
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ActionMappings=(ActionName="InclusiveSelect/QueueCommand",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=LeftShift)
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ActionMappings=(ActionName="JumpToCameraLocation1",bShift=True,bCtrl=False,bAlt=False,bCmd=False,Key=Z)
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ActionMappings=(ActionName="JumpToCameraLocation2",bShift=True,bCtrl=False,bAlt=False,bCmd=False,Key=X)
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ActionMappings=(ActionName="JumpToCameraLocation3",bShift=True,bCtrl=False,bAlt=False,bCmd=False,Key=C)
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ActionMappings=(ActionName="JumpToCameraLocation4",bShift=True,bCtrl=False,bAlt=False,bCmd=False,Key=V)
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ActionMappings=(ActionName="JumpToCameraLocation5",bShift=True,bCtrl=False,bAlt=False,bCmd=False,Key=Two)
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ActionMappings=(ActionName="JumpToCameraLocation6",bShift=True,bCtrl=False,bAlt=False,bCmd=False,Key=Three)
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ActionMappings=(ActionName="JumpToCameraLocation7",bShift=True,bCtrl=False,bAlt=False,bCmd=False,Key=Four)
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ActionMappings=(ActionName="LeftArrow",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Left)
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ActionMappings=(ActionName="LeftMouseClick",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=LeftMouseButton)
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ActionMappings=(ActionName="MarcoPolo",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Comma)
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ActionMappings=(ActionName="Menu",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Escape)
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ActionMappings=(ActionName="Menu",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=F10)
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ActionMappings=(ActionName="MinimapJumpTo",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=LeftMouseButton)
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ActionMappings=(ActionName="Move/ContextCommand",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=RightMouseButton)
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ActionMappings=(ActionName="PyreTab",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=One)
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ActionMappings=(ActionName="ResearchTab",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Tab)
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ActionMappings=(ActionName="RespawnNeutrals",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=N)
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ActionMappings=(ActionName="RightArrow",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Right)
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ActionMappings=(ActionName="RightMouseClick",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=RightMouseButton)
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ActionMappings=(ActionName="Select/ConfirmAbility",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=LeftMouseButton)
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ActionMappings=(ActionName="SelectUnitProductionBuildings",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Z)
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ActionMappings=(ActionName="SetCameraLocation1",bShift=False,bCtrl=True,bAlt=False,bCmd=False,Key=Z)
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ActionMappings=(ActionName="SetCameraLocation2",bShift=False,bCtrl=True,bAlt=False,bCmd=False,Key=X)
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ActionMappings=(ActionName="SetCameraLocation3",bShift=False,bCtrl=True,bAlt=False,bCmd=False,Key=C)
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ActionMappings=(ActionName="SetCameraLocation4",bShift=False,bCtrl=True,bAlt=False,bCmd=False,Key=V)
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ActionMappings=(ActionName="SetCameraLocation5",bShift=False,bCtrl=True,bAlt=False,bCmd=False,Key=Two)
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ActionMappings=(ActionName="SetCameraLocation6",bShift=False,bCtrl=True,bAlt=False,bCmd=False,Key=Three)
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ActionMappings=(ActionName="SetCameraLocation7",bShift=False,bCtrl=True,bAlt=False,bCmd=False,Key=Four)
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ActionMappings=(ActionName="StandGround",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=S)
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ActionMappings=(ActionName="SwitchAbilityCommandLayer",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SpaceBar)
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ActionMappings=(ActionName="TheCheatToRuleThemAll",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=None)
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ActionMappings=(ActionName="Toggle Gamepad",bShift=False,bCtrl=True,bAlt=True,bCmd=False,Key=Slash)
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ActionMappings=(ActionName="UpArrow",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Up)
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ActionMappings=(ActionName="ZoomIn",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=MouseScrollUp)
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ActionMappings=(ActionName="ZoomOut",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=MouseScrollDown)
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ActionMappings=(ActionName="UnitTypeSelectionModifier",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=LeftControl)
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ActionMappings = (ActionName="Ability1",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Q)
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ActionMappings = (ActionName="Ability2",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=W)
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ActionMappings = (ActionName="Ability3",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=E)
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ActionMappings = (ActionName="Ability4",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=R)
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ActionMappings = (ActionName="Ability5",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=F)
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ActionMappings = (ActionName="Ability6",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=V)
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ActionMappings = (ActionName="Ability7",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=A)
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ActionMappings = (ActionName="Ability8",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=S)
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ActionMappings = (ActionName="AttackMove",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=A)
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ActionMappings = (ActionName="CancelOrders",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Tilde)
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ActionMappings = (ActionName="CompleteAllTraining",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=I)
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ActionMappings = (ActionName="CompleteConstructions",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=K)
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ActionMappings = (ActionName="ConstructionTab",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=C)
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ActionMappings = (ActionName="ControlGroup1",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=D)
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ActionMappings = (ActionName="ControlGroup10",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Zero)
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ActionMappings = (ActionName="ControlGroup2",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Two)
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ActionMappings = (ActionName="ControlGroup3",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Three)
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ActionMappings = (ActionName="ControlGroup4",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Four)
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ActionMappings = (ActionName="ControlGroup5",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Five)
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ActionMappings = (ActionName="ControlGroup6",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Six)
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ActionMappings = (ActionName="ControlGroup7",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Seven)
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ActionMappings = (ActionName="ControlGroup8",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Eight)
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ActionMappings = (ActionName="ControlGroup9",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Nine)
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ActionMappings = (ActionName="ControlGroupAddStealKey",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SpaceBar)
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ActionMappings = (ActionName="Delete",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Delete)
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ActionMappings = (ActionName="DisableWeapons",bShift=True,bCtrl=False,bAlt=True,bCmd=False,Key=J)
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ActionMappings = (ActionName="DownArrow",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Down)
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ActionMappings = (ActionName="DragPan",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=MiddleMouseButton)
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ActionMappings = (ActionName="Enter Cinematic Camera",bShift=True,bCtrl=False,bAlt=True,bCmd=False,Key=L)
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ActionMappings = (ActionName="FullMana",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=J)
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ActionMappings = (ActionName="FullyDamageSelectedUnits",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=P)
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ActionMappings = (ActionName="GetAlloyEther",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=M)
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ActionMappings = (ActionName="GetPyre",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=L)
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ActionMappings = (ActionName="Hide HUD",bShift=True,bCtrl=False,bAlt=True,bCmd=False,Key=O)
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ActionMappings = (ActionName="InclusiveSelect/QueueCommand",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=LeftShift)
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ActionMappings = (ActionName="JumpToCameraLocation1",bShift=True,bCtrl=False,bAlt=False,bCmd=False,Key=Z)
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ActionMappings = (ActionName="JumpToCameraLocation2",bShift=True,bCtrl=False,bAlt=False,bCmd=False,Key=X)
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ActionMappings = (ActionName="JumpToCameraLocation3",bShift=True,bCtrl=False,bAlt=False,bCmd=False,Key=C)
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ActionMappings = (ActionName="JumpToCameraLocation4",bShift=True,bCtrl=False,bAlt=False,bCmd=False,Key=V)
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ActionMappings = (ActionName="JumpToCameraLocation5",bShift=True,bCtrl=False,bAlt=False,bCmd=False,Key=Two)
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ActionMappings = (ActionName="JumpToCameraLocation6",bShift=True,bCtrl=False,bAlt=False,bCmd=False,Key=Three)
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ActionMappings = (ActionName="JumpToCameraLocation7",bShift=True,bCtrl=False,bAlt=False,bCmd=False,Key=Four)
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ActionMappings = (ActionName="LeftArrow",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Left)
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ActionMappings = (ActionName="LeftMouseClick",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=LeftMouseButton)
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ActionMappings = (ActionName="MarcoPolo",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Comma)
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ActionMappings = (ActionName="Menu",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Escape)
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ActionMappings = (ActionName="Menu",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=F10)
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ActionMappings = (ActionName="MinimapJumpTo",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=LeftMouseButton)
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ActionMappings = (ActionName="Move/ContextCommand",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=RightMouseButton)
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ActionMappings = (ActionName="PyreTab",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=One)
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ActionMappings = (ActionName="ResearchTab",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Tab)
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ActionMappings = (ActionName="RespawnNeutrals",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=N)
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ActionMappings = (ActionName="RightArrow",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Right)
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ActionMappings = (ActionName="RightMouseClick",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=RightMouseButton)
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ActionMappings = (ActionName="Select/ConfirmAbility",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=LeftMouseButton)
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ActionMappings = (ActionName="SelectUnitProductionBuildings",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Z)
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ActionMappings = (ActionName="SetCameraLocation1",bShift=False,bCtrl=True,bAlt=False,bCmd=False,Key=Z)
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ActionMappings = (ActionName="SetCameraLocation2",bShift=False,bCtrl=True,bAlt=False,bCmd=False,Key=X)
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ActionMappings = (ActionName="SetCameraLocation3",bShift=False,bCtrl=True,bAlt=False,bCmd=False,Key=C)
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ActionMappings = (ActionName="SetCameraLocation4",bShift=False,bCtrl=True,bAlt=False,bCmd=False,Key=V)
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ActionMappings = (ActionName="SetCameraLocation5",bShift=False,bCtrl=True,bAlt=False,bCmd=False,Key=Two)
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ActionMappings = (ActionName="SetCameraLocation6",bShift=False,bCtrl=True,bAlt=False,bCmd=False,Key=Three)
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ActionMappings = (ActionName="SetCameraLocation7",bShift=False,bCtrl=True,bAlt=False,bCmd=False,Key=Four)
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ActionMappings = (ActionName="StandGround",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=S)
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ActionMappings = (ActionName="SwitchAbilityCommandLayer",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SpaceBar)
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ActionMappings = (ActionName="TheCheatToRuleThemAll",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=None)
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ActionMappings = (ActionName="Toggle Gamepad",bShift=False,bCtrl=True,bAlt=True,bCmd=False,Key=Slash)
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ActionMappings = (ActionName="UpArrow",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Up)
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ActionMappings = (ActionName="ZoomIn",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=MouseScrollUp)
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ActionMappings = (ActionName="ZoomOut",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=MouseScrollDown)
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ActionMappings = (ActionName="UnitTypeSelectionModifier",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=LeftControl)
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```
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***Copy the above content and save the file as `Input.ini`.***
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## Understand the Input.ini
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@@ -94,13 +93,20 @@ ActionMappings=(ActionName="UnitTypeSelectionModifier",bShift=False,bCtrl=False,
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You can notice a single line of this file can be broken down like this.
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`ActionMappings=(ActionName="AttackMove",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=A)`
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- `ActionMappings=(***)`: Indicates content is an action mapping. i.e. a hotkey
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- `ActionName="AttackMove"`: Indicates the name of the selected action. Here, we are using the `AttackMove` move action, that forces your selected army to attack.
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- `Key=A`: Indicates key being mapped to the action. Set to `Key=Tab` to require the Tab key to be pressed instead, to perform the `AttackMove` action.
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- `bShift=False`: Indicates that the Shift key is not held. Set to `bShift=True` to require a shift key held to perform the mapped action.
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- `bCtrl=False`: Indicates that the Ctrl key is not held. Set to `bCtrl=True` to require a ctrl key held to perform the mapped action.
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- `bAlt=False`: Indicates that the Alt key is not held. Set to `bAlt=True` to require a alt key held to perform the mapped action.
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- `bCmd=False`: Indicates that the Cmd key is not held. Set to `bCmd=True` to require a cmd key held to perform the mapped action. (Macs not supported by IGP)
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- `ActionName="AttackMove"`: Indicates the name of the selected action. Here, we are using the `AttackMove` move action,
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that forces your selected army to attack.
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- `Key=A`: Indicates key being mapped to the action. Set to `Key=Tab` to require the Tab key to be pressed instead, to
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perform the `AttackMove` action.
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- `bShift=False`: Indicates that the Shift key is not held. Set to `bShift=True` to require a shift key held to
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perform the mapped action.
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- `bCtrl=False`: Indicates that the Ctrl key is not held. Set to `bCtrl=True` to require a ctrl key held to perform
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the mapped action.
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- `bAlt=False`: Indicates that the Alt key is not held. Set to `bAlt=True` to require a alt key held to perform the
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mapped action.
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- `bCmd=False`: Indicates that the Cmd key is not held. Set to `bCmd=True` to require a cmd key held to perform the
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mapped action. (Macs not supported by IGP)
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## Modify the Input.ini file
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@@ -108,9 +114,11 @@ You are now going to want to modify the file with your own hotkey setup.
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To do this, replace any of the Key=`VALUE` mapped to the desired actions with any value from the list below.
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*For example, you can swap the Z Key value in SelectUnitProductionBuildings to C. Which would look like this: `ActionMappings=(ActionName="SelectUnitProductionBuildings",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=C)`*
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*For example, you can swap the Z Key value in SelectUnitProductionBuildings to C. Which would look like
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this: `ActionMappings=(ActionName="SelectUnitProductionBuildings",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=C)`*
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**Key Values**
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- `AnyKey`
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- `MouseX`
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- `MouseY`
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@@ -242,8 +250,9 @@ To do this, replace any of the Key=`VALUE` mapped to the desired actions with an
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# Transfer the Input.ini file
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Drag and drop this new `Input.ini` file into `WindowsClient` folder in IGP. This folder can be found under `C:\Users\YOUR_USER\AppData\Local\Programs\CURRENT_IMMORTAL_CLIENT\Immortal\Saved\Config\WindowsClient\`.
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Remember to use proper values for `YOUR_USER` and `CURRENT_IMMORTAL_CLIENT`.
|
||||
Drag and drop this new `Input.ini` file into `WindowsClient` folder in IGP. This folder can be found
|
||||
under `C:\Users\YOUR_USER\AppData\Local\Programs\CURRENT_IMMORTAL_CLIENT\Immortal\Saved\Config\WindowsClient\`. Remember
|
||||
to use proper values for `YOUR_USER` and `CURRENT_IMMORTAL_CLIENT`.
|
||||
|
||||
There will be a blank `Input.ini` file in this folder. You can safely override it with your modified file.
|
||||
|
||||
|
||||
Reference in New Issue
Block a user