feat(Database) Updating game patch, and fixing GA tags
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@@ -1136,7 +1136,7 @@ public class DATA
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.AddPart(new EntityMovementModel { Speed = 378, Movement = MovementType.Ground })
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.AddPart(new EntityWeaponModel
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{
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Damage = 15, MediumDamage = 20, HeavyDamage = 25, Range = 400, AttacksPerSecond = 0.56f,
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Damage = 12, MediumDamage = 18, HeavyDamage = 24, Range = 400, AttacksPerSecond = 0.56f,
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Targets = TargetType.Ground
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})
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.AddPart(new EntityIdUpgradeModel { Id = DataType.UPGRADE_XacalDamage })
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@@ -2616,7 +2616,7 @@ public class DATA
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"Units that enter the target area suffer heavy damage over time. This damaging effect persists for a few seconds after leaving the plague area."
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})
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.AddPart(new EntityHotkeyModel { Hotkey = "W", HotkeyGroup = "D" })
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.AddPart(new EntityProductionModel { Energy = 75, Cooldown = 2 })
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.AddPart(new EntityProductionModel { Energy = 75, Cooldown = 8 })
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.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru })
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},
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{
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@@ -2670,7 +2670,7 @@ public class DATA
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.AddPart(new EntityHotkeyModel { Hotkey = "W", HotkeyGroup = "D" })
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.AddPart(new EntityVanguardAddedModel { ImmortalId = DataType.IMMORTAL_Mala })
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.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru })
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.AddPart(new EntityProductionModel { Energy = 80, Cooldown = 2 })
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.AddPart(new EntityProductionModel { Energy = 80, Cooldown = 8 })
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},
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{
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DataType.ABILITY_SummonSiegeMaw,
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