feat(Database) Updating game patch, and fixing GA tags

This commit is contained in:
2022-04-29 13:56:54 -04:00
parent 0ae0f66ddb
commit 06c0a976e8
5 changed files with 6 additions and 6 deletions
+3 -3
View File
@@ -1136,7 +1136,7 @@ public class DATA
.AddPart(new EntityMovementModel { Speed = 378, Movement = MovementType.Ground })
.AddPart(new EntityWeaponModel
{
Damage = 15, MediumDamage = 20, HeavyDamage = 25, Range = 400, AttacksPerSecond = 0.56f,
Damage = 12, MediumDamage = 18, HeavyDamage = 24, Range = 400, AttacksPerSecond = 0.56f,
Targets = TargetType.Ground
})
.AddPart(new EntityIdUpgradeModel { Id = DataType.UPGRADE_XacalDamage })
@@ -2616,7 +2616,7 @@ public class DATA
"Units that enter the target area suffer heavy damage over time. This damaging effect persists for a few seconds after leaving the plague area."
})
.AddPart(new EntityHotkeyModel { Hotkey = "W", HotkeyGroup = "D" })
.AddPart(new EntityProductionModel { Energy = 75, Cooldown = 2 })
.AddPart(new EntityProductionModel { Energy = 75, Cooldown = 8 })
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru })
},
{
@@ -2670,7 +2670,7 @@ public class DATA
.AddPart(new EntityHotkeyModel { Hotkey = "W", HotkeyGroup = "D" })
.AddPart(new EntityVanguardAddedModel { ImmortalId = DataType.IMMORTAL_Mala })
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru })
.AddPart(new EntityProductionModel { Energy = 80, Cooldown = 2 })
.AddPart(new EntityProductionModel { Energy = 80, Cooldown = 8 })
},
{
DataType.ABILITY_SummonSiegeMaw,