From 730bff71efb4132ade4b55f62e22ec4442e9121b Mon Sep 17 00:00:00 2001 From: Jonathan McCaffrey Date: Sat, 3 Sep 2022 15:37:33 -0400 Subject: [PATCH] Updating building health --- Model/Entity/Data/DATA.cs | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) diff --git a/Model/Entity/Data/DATA.cs b/Model/Entity/Data/DATA.cs index e394adf..342843e 100644 --- a/Model/Entity/Data/DATA.cs +++ b/Model/Entity/Data/DATA.cs @@ -3146,7 +3146,7 @@ public class DATA .AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath }) .AddPart(new EntityProductionModel { Alloy = 100, BuildTime = 30, RequiresWorker = true }) .AddPart(new EntityVitalityModel - { Health = 250, DefenseLayer = 150, Armor = ArmorType.Heavy, IsStructure = true }) + { Health = 300, DefenseLayer = 200, Armor = ArmorType.Heavy, IsStructure = true }) .AddPart(new EntityHarvestModel { HarvestedPerInterval = 1.5625f, RequiresWorker = false, Resource = ResourceType.Ether, @@ -3166,7 +3166,7 @@ public class DATA .AddPart(new EntitySupplyModel { Grants = 16 }) .AddPart(new EntityProductionModel { Alloy = 250, BuildTime = 38, RequiresWorker = true }) .AddPart(new EntityVitalityModel - { Health = 500, DefenseLayer = 500, Armor = ArmorType.Heavy, IsStructure = true }) + { Health = 600, DefenseLayer = 600, Armor = ArmorType.Heavy, IsStructure = true }) .AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_HallowedGround }) }, { @@ -3207,7 +3207,7 @@ public class DATA .AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath }) .AddPart(new EntityProductionModel { Alloy = 125, BuildTime = 30, RequiresWorker = true }) .AddPart(new EntityVitalityModel - { Health = 350, DefenseLayer = 450, Armor = ArmorType.Heavy, IsStructure = true }) + { Health = 450, DefenseLayer = 450, Armor = ArmorType.Heavy, IsStructure = true }) }, { DataType.BUILDING_Reliquary, @@ -3249,7 +3249,7 @@ public class DATA Requirement = RequirementType.Production_Building }) .AddPart(new EntityVitalityModel - { Health = 450, DefenseLayer = 450, Armor = ArmorType.Heavy, IsStructure = true }) + { Health = 550, DefenseLayer = 550, Armor = ArmorType.Heavy, IsStructure = true }) .AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_HallowedGround }) }, { @@ -3312,7 +3312,7 @@ public class DATA Requirement = RequirementType.Production_Building }) .AddPart(new EntityVitalityModel - { Health = 500, DefenseLayer = 500, Armor = ArmorType.Heavy, IsStructure = true }) + { Health = 450, DefenseLayer = 450, Armor = ArmorType.Heavy, IsStructure = true }) }, { DataType.BUILDING_BearerOfTheCrown, @@ -3366,7 +3366,7 @@ public class DATA .AddPart(new EntityHotkeyModel { Hotkey = "Q", HotkeyGroup = "CONTROL" }) .AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru }) .AddPart(new EntityVitalityModel - { Health = 2150, DefenseLayer = 450, Armor = ArmorType.Heavy, IsStructure = true }) + { Health = 2200, DefenseLayer = 500, Armor = ArmorType.Heavy, IsStructure = true }) .AddPart(new EntityRequirementModel { Id = DataType.STARTING_TownHall_Aru, @@ -3457,7 +3457,7 @@ public class DATA .AddPart(new EntitySupplyModel { Grants = 16 }) .AddPart(new EntityProductionModel { Alloy = 250, BuildTime = 36, RequiresWorker = true }) .AddPart(new EntityVitalityModel - { Health = 900, DefenseLayer = 100, Armor = ArmorType.Heavy, IsStructure = true }) + { Health = 900, DefenseLayer = 300, Armor = ArmorType.Heavy, IsStructure = true }) .AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_Rootway }) }, { @@ -3536,7 +3536,7 @@ public class DATA Requirement = RequirementType.Research_Building }) .AddPart(new EntityVitalityModel - { Health = 1000, DefenseLayer = 250, Armor = ArmorType.Heavy, IsStructure = true }) + { Health = 950, DefenseLayer = 300, Armor = ArmorType.Heavy, IsStructure = true }) .AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_Rootway }) }, { @@ -3558,7 +3558,7 @@ public class DATA Requirement = RequirementType.Research_Building }) .AddPart(new EntityVitalityModel - { Health = 1000, DefenseLayer = 300, Armor = ArmorType.Heavy, IsStructure = true }) + { Health = 950, DefenseLayer = 300, Armor = ArmorType.Heavy, IsStructure = true }) .AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_Rootway }) }, {