feat(Docs) Added FrontMatter and Git edit links
This commit is contained in:
@@ -1,79 +1,46 @@
|
||||
# Overview
|
||||
---
|
||||
title: Holdout
|
||||
summary: First coop test map in pre-alpha.
|
||||
created_date: 2/18/2022
|
||||
updated_date: 2/18/2022
|
||||
---
|
||||
|
||||
This document will contain general setup notes for the project.
|
||||
Information contained in this note is based on this <a href="https://www.youtube.com/watch?v=XkAgOCIz3DE">YouTube, Reference Video</a>.
|
||||
|
||||
## Prerequisite
|
||||

|
||||
|
||||
To understand content in this document, it is recommended to have some software development experience. Particularly using GitHub and Visual Studio.
|
||||
**Open Bases**
|
||||
|
||||
- [GitHub Documentation](https://docs.github.com/en/get-started)
|
||||
On this map, you start with around 500 alloy and 100 ether. You are probably going to want to expand to the bases in the marked order, given the density of defending enemies shown on the minimap.
|
||||
|
||||
- [Visual Studio Documentation](https://visualstudio.microsoft.com/vs/getting-started/)
|
||||
|
||||
To make updates to this website, it is recommended to understand HTML/CSS and C#.
|
||||
|
||||
- [C# Documentation](https://docs.microsoft.com/en-us/dotnet/csharp/)
|
||||
- [Mozilla's HTML Documentation](https://developer.mozilla.org/en-US/docs/Learn/HTML/Introduction_to_HTML/Getting_started)
|
||||
- [W3SCHOOLS' HTML Documentation](https://www.w3schools.com/html/)
|
||||
|
||||
Further, you should understand the product and clients this website is for. So it is recommended to play "Immortal: Gates of Pyre".
|
||||
|
||||
- [IGP Website](https://gatesofpyre.com/)
|
||||
- **Please Note:** This product currently has restricted access with it is in a pre-alpha state. If you are not aware or interested in IGP, I recommend to wait for product release. Otherwise, check out their discord for steps of getting access.
|
||||
|
||||
## Installation
|
||||
|
||||
Download and install Visual Studio preview.
|
||||
|
||||
**Note:** Visual Studio Preview currently doesn't work on Mac for this project. Use a PC, or Rider.
|
||||
|
||||
[https://visualstudio.microsoft.com/vs/preview/](https://visualstudio.microsoft.com/vs/preview/)
|
||||
|
||||
When installing, ensure you have selected "Workloads | **ASP.NET and web development**" and "Individual components | **.NET WebAssembly build tools**".
|
||||
|
||||
## Download Project
|
||||
|
||||
Get this project from GitHub.
|
||||
|
||||
```bash
|
||||
git clone https://github.com/JonathanMcCaffrey/IGP-Fan-Reference.git
|
||||
```
|
||||
|
||||
## Project Tree
|
||||
|
||||
```
|
||||
C:.
|
||||
├───.github
|
||||
│ └───workflows # Workflows to deploy website
|
||||
├───Components # Components used be website
|
||||
├───Contexts
|
||||
├───IGP
|
||||
│ ├───Pages # Website pages
|
||||
│ └───wwwroot
|
||||
│ ├───css
|
||||
│ ├───generated # Files generated by IGP_Convert. Do not edit
|
||||
│ ├───image
|
||||
│ └───javascript
|
||||
├───IGP_Convert # Converts SQL into JSON for Blazor Wasm
|
||||
├───Model # Data models
|
||||
└───Services # Web services
|
||||
```
|
||||
|
||||
## Running
|
||||
|
||||
- Open `IGP/IGP.sln`.
|
||||
- Click the green RUN button in Visual Studio.
|
||||
- A local copy of the IGP Website should have launched on your machine.
|
||||
|
||||
## Publishing
|
||||
|
||||
Code committed to the `main` branch will automatically be deployed to [production](https://www.igpfanreference.com/).
|
||||
|
||||
Code committed to the `develop` branch will automatically be deployed to [development](https://calm-mud-04916b210.1.azurestaticapps.net/).
|
||||
|
||||
_This is handle via the files in `.github/workflow`. Look into these [GitHub Actions Documents](https://docs.github.com/en/actions) if curious about how this CI system works._
|
||||
|
||||
## Troubleshooting
|
||||
You should know that these are all standard bases that will mine out in 10 minutes. Giving a total of 18,000 alloy and 7,200 ether. Plus an additional 6,000 alloy from the starting Bastion. In the late game, you will have zero income, aside from pyre.
|
||||
|
||||
|
||||
Nothing that some good internet searches cannot resolved. But you can also contact the project maintainer on [Discord](https://discord.gg/uMq8bMGeeN).
|
||||

|
||||
|
||||
**Enemy Spawn Areas**
|
||||
|
||||
The first enemy wave will spawn at 1 minute, and every 2 minutes after will spawn a new wave. These waves are small, and won't be a threat until the 15-minute mark.
|
||||
|
||||

|
||||
|
||||
**Pyre Towers**
|
||||
|
||||
You have till then to take all 5 of your bases, and set a defensive line at the outer Pyre towers.
|
||||
|
||||
The spawn size post the 15-minute mark does become rather large. You may be tempted to fall back and abandon forward bases, but the waves will stack if not dealt with. Eventually, more units than the game can handle, so ensure outer pyre towers are held. Try to take them back if you lose them.
|
||||
|
||||

|
||||
|
||||
**Pyre Camps**
|
||||
|
||||
When you have the time you are also going to need to take the 4 pyre camps spread around the map. It will probably be ideal to split your army in half, to protect your two outer towers, and just have a small force of Ichors or Dervishes to clear the camps quickly.
|
||||
|
||||

|
||||
|
||||
**Multipliers**
|
||||
|
||||
If you have additional free time, you can take out the Altar of the Worthys on the edges of the map to double your current more multiplier: 2, 4, 8, to the max of 16. Amber Wombs will also spawn, with a pack of enemies to defend them. Killing an Amber Womb will increase your score, but also spawn random friendly and enemy units. With this spawning, it's possible to go past the supply cap.
|
||||
|
||||
|
||||
But really, these optional objectives can be completely ignored, so you can just focus on surviving for as long as possible.
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 314 KiB |
Binary file not shown.
|
After Width: | Height: | Size: 382 KiB |
Binary file not shown.
|
After Width: | Height: | Size: 376 KiB |
Binary file not shown.
|
After Width: | Height: | Size: 375 KiB |
Binary file not shown.
|
After Width: | Height: | Size: 382 KiB |
Binary file not shown.
|
After Width: | Height: | Size: 377 KiB |
Reference in New Issue
Block a user