feat(EconomyComparison) Added new WIP Feature
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@inject IEconomyService economyService
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@inject IBuildOrderService buildOrderService
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@inject ITimingService timingService
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@inject IJSRuntime jsRuntime;
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@implements IDisposable
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@if (lastRequestedRefreshIndex != requestedRefreshIndex)
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{
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<LoadingComponent/>
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}
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else
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{
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<div class="chartsContainer">
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@foreach (var chart in charts)
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{
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<div style="width: @chart.IntervalDisplayMax.ToString()px; height: @chart.ValueDisplayMax.ToString()px">
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<div style="position: relative; border: 2px solid gray; border-radius:2px; width: @chart.IntervalDisplayMax.ToString()px; height: @chart.ValueDisplayMax.ToString()px">
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@foreach (var point in chart.Points)
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{
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<div style="position: absolute;
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bottom:@point.GetValue(chart.HighestValuePoint, chart.ValueDisplayMax)px;
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left:@point.GetInterval(chart.HighestIntervalPoint, chart.IntervalDisplayMax)px;
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width: 0px;
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height: 0px;">
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<div style="width:1px; height: 1px; border-top-right-radius:10px; border-top-left-radius:10px; border: 2px solid @chart.ChartColor; background-color:@chart.ChartColor">
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</div>
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</div>
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}
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</div>
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</div>
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}
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</div>
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<style>
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.chartsContainer {
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position: relative;
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display: flex;
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gap: 20px;
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flex-wrap: wrap;
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justify-content: center;
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margin-bottom: 20px;
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}
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</style>
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<FormLayoutComponent>
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<FormDisplayComponent Label="Highest Alloy">
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<Display>@highestAlloyPoint</Display>
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</FormDisplayComponent>
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<FormDisplayComponent Label="Highest Ether">
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<Display>@highestEtherPoint</Display>
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</FormDisplayComponent>
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<DevOnlyComponent>
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<FormDisplayComponent Label="Highest Pyre">
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<Display>@highestEtherPoint</Display>
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</FormDisplayComponent>
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</DevOnlyComponent>
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<FormDisplayComponent Label="Highest Army">
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<Display>@highestArmyPoint</Display>
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</FormDisplayComponent>
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</FormLayoutComponent>
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}
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@code {
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private readonly int width = 250;
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List<int> valueList = new();
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readonly List<ChartModel> charts = new();
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float highestAlloyPoint;
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float highestEtherPoint;
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float highestPyrePoint;
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float highestArmyPoint;
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private Timer ageTimer = null!;
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protected override void OnInitialized()
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{
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buildOrderService.Subscribe(OnBuilderOrderChanged);
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timingService.Subscribe(OnBuilderOrderChanged);
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ageTimer = new Timer(1000);
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ageTimer.Elapsed += OnAge!;
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ageTimer.Enabled = true;
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GenerateChart();
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}
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int lastRequestedRefreshIndex = 0;
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void OnAge(object? sender, ElapsedEventArgs elapsedEventArgs)
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{
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if (requestedRefreshIndex > 0)
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{
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if (requestedRefreshIndex == lastRequestedRefreshIndex)
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{
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GenerateChart();
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requestedRefreshIndex = 0;
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lastRequestedRefreshIndex = 0;
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}
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lastRequestedRefreshIndex = requestedRefreshIndex;
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}
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ageTimer.Enabled = true;
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}
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void IDisposable.Dispose()
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{
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buildOrderService.Unsubscribe(OnBuilderOrderChanged);
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timingService.Unsubscribe(OnBuilderOrderChanged);
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}
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int requestedRefreshIndex = 0;
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void OnBuilderOrderChanged()
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{
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requestedRefreshIndex++;
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StateHasChanged();
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}
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protected override bool ShouldRender()
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{
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#if DEBUG
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jsRuntime.InvokeVoidAsync("console.time", "ChartComponent");
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#endif
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return true;
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}
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protected override void OnAfterRender(bool firstRender)
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{
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#if DEBUG
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jsRuntime.InvokeVoidAsync("console.timeEnd", "ChartComponent");
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#endif
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}
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void GenerateChart()
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{
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var economyOverTime = economyService.GetOverTime();
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charts.Clear();
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var alloyChart = new ChartModel
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{
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IntervalDisplayMax = width,
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ValueDisplayMax = 100,
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ChartColor = "Cyan"
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};
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var etherChart = new ChartModel
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{
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Offset = width,
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IntervalDisplayMax = width,
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ValueDisplayMax = 100,
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ChartColor = "LightGreen"
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};
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var pyreChart = new ChartModel
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{
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Offset = width * 2,
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IntervalDisplayMax = width,
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ValueDisplayMax = 100,
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ChartColor = "Red"
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};
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var armyChart = new ChartModel
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{
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Offset = width * 3,
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IntervalDisplayMax = width,
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ValueDisplayMax = 100,
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ChartColor = "White"
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};
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highestAlloyPoint = 0;
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highestEtherPoint = 0;
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highestPyrePoint = 0;
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highestArmyPoint = 0;
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for (var interval = 0; interval < economyOverTime.Count(); interval++)
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{
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var army = from unit in buildOrderService.GetCompletedBefore(interval)
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where unit.EntityType == EntityType.Army
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select unit;
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var armyValue = 0;
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foreach (var unit in army)
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{
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armyValue += unit.Production().Alloy + unit.Production().Ether;
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}
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highestArmyPoint = Math.Max(highestArmyPoint, armyValue);
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armyChart.Points.Add(new PointModel { Interval = interval, Value = armyValue });
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}
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for (var interval = 0; interval < economyOverTime.Count(); interval++)
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{
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var alloyPoint = new PointModel { Interval = interval };
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var etherPoint = new PointModel { Interval = interval };
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var pyrePoint = new PointModel { Interval = interval };
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var economyAtSecond = economyOverTime[interval];
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var alloyWorkerHarvesters = from harvester in economyAtSecond.Harvesters
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where harvester.Harvest() != null
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where harvester.Harvest().RequiresWorker
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where harvester.Harvest().Resource == ResourceType.Alloy
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select harvester;
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var alloyAutomaticHarvesters = from harvester in economyAtSecond.Harvesters
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where harvester.Harvest() != null
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where harvester.Harvest().RequiresWorker == false
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where harvester.Harvest().Resource == ResourceType.Alloy
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select harvester;
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var etherAutomaticHarvesters = from harvester in economyAtSecond.Harvesters
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where harvester.Harvest() != null
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where harvester.Harvest().RequiresWorker == false
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where harvester.Harvest().Resource == ResourceType.Ether
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select harvester;
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float autoAlloy = 0;
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float workerSlots = 0;
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float workerAlloy = 0;
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float autoEther = 0;
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float economySpending = 0;
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foreach (var alloyAutoHarvester in alloyAutomaticHarvesters)
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{
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autoAlloy += alloyAutoHarvester.Harvest().Slots * alloyAutoHarvester.Harvest().HarvestedPerInterval;
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var production = alloyAutoHarvester.Production();
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if (production != null)
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{
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economySpending += production.Alloy;
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}
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}
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foreach (var alloyWorkerHarvester in alloyWorkerHarvesters)
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{
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workerSlots += alloyWorkerHarvester.Harvest().Slots;
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var production = alloyWorkerHarvester.Production();
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if (production != null)
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{
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economySpending += production.Alloy;
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}
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}
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foreach (var etherWorkerHarvester in etherAutomaticHarvesters)
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{
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autoEther += etherWorkerHarvester.Harvest().Slots * etherWorkerHarvester.Harvest().HarvestedPerInterval;
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var production = etherWorkerHarvester.Production();
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if (production != null)
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{
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economySpending += production.Alloy;
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}
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}
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economySpending += (economyAtSecond.WorkerCount - 6) * 50;
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workerAlloy = Math.Min(economyAtSecond.WorkerCount - economyAtSecond.BusyWorkerCount, workerSlots);
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alloyPoint.TempValue = workerAlloy + autoAlloy;
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etherPoint.Value = autoEther;
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if (interval > 0)
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{
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alloyPoint.TempValue += alloyChart.Points.Last().TempValue;
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etherPoint.Value += etherChart.Points.Last().Value;
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pyrePoint.Value = pyreChart.Points.Last().Value + 1;
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}
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alloyPoint.Value = alloyPoint.TempValue - economySpending;
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highestAlloyPoint = Math.Max(highestAlloyPoint, alloyPoint.Value);
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highestEtherPoint = Math.Max(highestEtherPoint, etherPoint.Value);
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alloyChart.Points.Add(alloyPoint);
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etherChart.Points.Add(etherPoint);
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pyreChart.Points.Add(pyrePoint);
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}
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alloyChart.HighestValuePoint = (int)Math.Max(highestAlloyPoint, 5000.0f);
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etherChart.HighestValuePoint = (int)Math.Max(highestEtherPoint, 2000.0f);
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pyreChart.HighestValuePoint = (int)Math.Max(highestPyrePoint, 2000.0f);
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alloyChart.HighestIntervalPoint = economyOverTime.Count();
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etherChart.HighestIntervalPoint = economyOverTime.Count();
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pyreChart.HighestIntervalPoint = economyOverTime.Count();
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armyChart.HighestValuePoint = (int)Math.Max(highestArmyPoint, 2000.0f);
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armyChart.HighestIntervalPoint = economyOverTime.Count();
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charts.Add(alloyChart);
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charts.Add(etherChart);
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//TODO WIP
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//charts.Add(pyreChart);
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charts.Add(armyChart);
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StateHasChanged();
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}
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}
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