feat(EconomyComparison) Added new WIP Feature
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@@ -9,122 +9,7 @@ namespace Model.Economy;
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public class EconomyOverTimeModel
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{
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public int LastInterval { get; set; }
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public List<EconomyModel> EconomyOverTime { get; set; } = new();
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public void Calculate(BuildOrderModel buildOrder, int timing, int fromInterval)
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{
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if (EconomyOverTime == null)
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{
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EconomyOverTime = new List<EconomyModel>();
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for (var interval = 0; interval < timing; interval++)
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EconomyOverTime.Add(new EconomyModel { Interval = interval });
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}
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if (EconomyOverTime.Count > timing) EconomyOverTime.RemoveRange(timing, EconomyOverTime.Count - timing);
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while (EconomyOverTime.Count < timing)
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EconomyOverTime.Add(new EconomyModel { Interval = EconomyOverTime.Count - 1 });
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for (var interval = fromInterval; interval < timing; interval++)
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{
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var economyAtSecond = EconomyOverTime[interval];
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if (interval > 0)
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{
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economyAtSecond.Alloy = EconomyOverTime[interval - 1].Alloy;
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economyAtSecond.Ether = EconomyOverTime[interval - 1].Ether;
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economyAtSecond.WorkerCount = EconomyOverTime[interval - 1].WorkerCount;
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economyAtSecond.BusyWorkerCount = EconomyOverTime[interval - 1].BusyWorkerCount;
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economyAtSecond.CreatingWorkerCount = EconomyOverTime[interval - 1].CreatingWorkerCount;
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economyAtSecond.Harvesters = EconomyOverTime[interval - 1].Harvesters.ToList();
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economyAtSecond.CreatingWorkerDelays = EconomyOverTime[interval - 1].CreatingWorkerDelays.ToList();
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}
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economyAtSecond.Interval = interval;
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// Add funds
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float freeWorkers = economyAtSecond.WorkerCount - economyAtSecond.BusyWorkerCount;
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var workersNeeded = 0;
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economyAtSecond.Harvesters =
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(from harvester in buildOrder.GetHarvestersCompletedBefore(interval)
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select harvester).ToList();
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// Add funds
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foreach (var entity in economyAtSecond.Harvesters)
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{
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var harvester = entity.Harvest();
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if (harvester.RequiresWorker)
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if (harvester.Resource == ResourceType.Alloy)
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{
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var usedWorkers = Math.Min(harvester.Slots, freeWorkers);
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economyAtSecond.Alloy += harvester.HarvestedPerInterval * usedWorkers;
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freeWorkers -= usedWorkers;
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if (usedWorkers < harvester.Slots) workersNeeded += 1;
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}
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if (harvester.RequiresWorker == false)
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{
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if (harvester.Resource == ResourceType.Ether)
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economyAtSecond.Ether += harvester.HarvestedPerInterval * harvester.Slots;
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if (harvester.Resource == ResourceType.Alloy)
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economyAtSecond.Alloy += harvester.HarvestedPerInterval * harvester.Slots;
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}
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}
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// Create new worker
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if (economyAtSecond.CreatingWorkerCount > 0)
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for (var i = 0; i < economyAtSecond.CreatingWorkerDelays.Count; i++)
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if (economyAtSecond.CreatingWorkerDelays[i] > 0)
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{
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if (economyAtSecond.Alloy > 2.5f)
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{
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economyAtSecond.Alloy -= 2.5f;
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economyAtSecond.CreatingWorkerDelays[i]--;
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}
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}
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else
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{
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economyAtSecond.CreatingWorkerCount -= 1;
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economyAtSecond.WorkerCount += 1;
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economyAtSecond.CreatingWorkerDelays.Remove(i);
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i--;
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}
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if (workersNeeded > economyAtSecond.CreatingWorkerCount)
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{
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economyAtSecond.CreatingWorkerCount += 1;
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economyAtSecond.CreatingWorkerDelays.Add(50);
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}
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// Remove Funds from Build Order
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if (buildOrder.StartedOrders.TryGetValue(interval, out var ordersAtTime))
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foreach (var order in ordersAtTime)
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{
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var foundEntity = EntityModel.GetDictionary()[order.DataType];
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var production = foundEntity.Production();
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if (production != null)
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{
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economyAtSecond.Alloy -= production.Alloy;
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economyAtSecond.Ether -= production.Ether;
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var finishedAt = interval + production.BuildTime;
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if (production.RequiresWorker) economyAtSecond.BusyWorkerCount += 1;
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}
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}
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// Handle new entities
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if (buildOrder.StartedOrders.TryGetValue(interval, out var ordersCompletedAtTime))
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foreach (var newEntity in ordersCompletedAtTime)
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{
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var harvest = newEntity;
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if (harvest != null) economyAtSecond.Harvesters.Add(harvest);
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var production = newEntity.Production();
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if (production != null && production.RequiresWorker) economyAtSecond.BusyWorkerCount -= 1;
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}
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}
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}
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}
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