Playwright start
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const { test, expect } = require('@playwright/test');
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const BuildCalculatorPage = require('../pages/buildCalculatorPage');
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const { Website } = require('../helpers/website');
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test.describe('Build Calculator', () => {
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let website;
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test.beforeEach(({ page }) => {
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website = new Website(page);
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});
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test('Add entities via keyboard Q, W, E with Q\'Rath/Orzum', async ({ page }) => {
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const calc = website.buildCalculatorPage;
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await calc.goto();
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await calc.filter.selectFaction("Q'Rath");
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await calc.filter.selectImmortal('Orzum');
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await calc.hotkeys.clickKey('TAB');
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const keyNames = { Q: 'q', W: 'w', E: 'e', TAB: 'Tab' };
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for (const key of ['Q', 'W', 'E', 'TAB']) {
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const entityNames = await calc.hotkeys.getEntityNamesOnKey(key);
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if (entityNames.length === 0) continue;
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await page.keyboard.press(keyNames[key]);
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const viewName = await calc.entityView.getEntityName();
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expect(viewName).toBeTruthy();
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expect(entityNames).toContain(viewName);
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}
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});
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test('Add entities via hotkeys TAB, Q, W, E with Q\'Rath/Orzum', async ({ page }) => {
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const calc = website.buildCalculatorPage;
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await calc.goto();
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await calc.filter.selectFaction("Q'Rath");
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await calc.filter.selectImmortal('Orzum');
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for (const key of ['TAB', 'Q', 'W', 'E']) {
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const entityNames = await calc.hotkeys.getEntityNamesOnKey(key);
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if (entityNames.length === 0) continue;
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await calc.hotkeys.clickKey(key);
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const viewName = await calc.entityView.getEntityName();
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expect(viewName).toBeTruthy();
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expect(entityNames).toContain(viewName);
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}
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});
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test('Add Acropolis via Q, verify entity view and timeline, then clear', async ({ page }) => {
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const calc = website.buildCalculatorPage;
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await calc.goto();
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const buttons = page.locator('.keyContainer > div > div');
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console.log('Initial Q button text:', await buttons.filter({ hasText: /^Q/ }).first().textContent());
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// Wait for Blazor re-render to complete by waiting for the button text to stabilize
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// (it goes from QAcropolis → empty during re-render → back to QAcropolis)
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let tries = 0;
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let text = '';
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while (tries < 20) {
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await page.waitForTimeout(500);
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try {
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text = (await buttons.filter({ hasText: /^Q/ }).first().textContent() || '').trim();
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if (text && text.length > 1) break;
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} catch { }
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tries++;
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}
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console.log(`After Blazor render (${(tries+1)*0.5}s): Q button text: ${JSON.stringify(text)}`);
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await calc.filter.selectFaction("Q'Rath");
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await calc.filter.selectImmortal('Orzum');
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await page.waitForTimeout(1000);
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console.log('After filter Q button text:', await buttons.filter({ hasText: /^Q/ }).first().textContent());
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expect(await calc.timeline.containsEntity('Acropolis')).toBe(false);
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await calc.hotkeys.clickKey('Q');
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await page.waitForTimeout(1000);
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expect(await calc.entityView.getEntityName()).toBe('Acropolis');
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expect(await calc.timeline.containsEntity('Acropolis')).toBe(true);
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await calc.clickClearBuildOrder();
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await page.waitForTimeout(1000);
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expect(await calc.timeline.containsEntity('Acropolis')).toBe(false);
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expect(await calc.entityView.getEntityName()).toBeNull();
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});
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test('Missing Requirements toast when building Soul Foundry without Legion Hall', async ({ page }) => {
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const calc = website.buildCalculatorPage;
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await calc.goto();
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await calc.filter.selectFaction("Q'Rath");
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await calc.filter.selectImmortal('Orzum');
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await calc.hotkeys.clickKey('E');
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const hasToast = await calc.toast.hasToastContaining('Missing Requirements');
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expect(hasToast).toBe(true);
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});
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test('Not Enough Ether toast when building Soul Foundry after Legion Hall', async ({ page }) => {
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const calc = website.buildCalculatorPage;
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await calc.goto();
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await calc.filter.selectFaction("Q'Rath");
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await calc.filter.selectImmortal('Orzum');
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await calc.hotkeys.clickKey('W');
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await calc.hotkeys.clickKey('E');
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const hasToast = await calc.toast.hasToastContaining('Not Enough Ether');
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expect(hasToast).toBe(true);
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});
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});
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