Clean up code formatting and enhance data immutability
Standardized spacing and removed extraneous white space across multiple files for better readability. Updated several data grids to use `readonly` for `_data` collections, improving immutability and code clarity.
This commit is contained in:
@@ -1,19 +1,21 @@
|
||||
<MudDataGrid T="EntityMovementModel" Items="@_data"
|
||||
SortMode="SortMode.Multiple"
|
||||
<MudDataGrid T="EntityMovementModel" Items="@_data"
|
||||
SortMode="SortMode.Multiple"
|
||||
Filterable="true"
|
||||
Hideable="true">
|
||||
<Columns>
|
||||
<PropertyColumn Property="x => x.Parent.GetName()" Title="Entity"/>
|
||||
<PropertyColumn Property="x => x.Movement"/>
|
||||
<PropertyColumn Property="x => x.Speed" />
|
||||
<PropertyColumn Property="x => x.Speed"/>
|
||||
<PropertyColumn Property="x => x.Parent.GetFaction()" Title="Faction"/>
|
||||
<PropertyColumn Property="x => x.Parent.GetImmortal()" Title="Immortal"/>
|
||||
</Columns>
|
||||
</MudDataGrid>
|
||||
|
||||
@code {
|
||||
IEnumerable<EntityMovementModel> _data = DATA.Get()
|
||||
|
||||
readonly IEnumerable<EntityMovementModel> _data = DATA.Get()
|
||||
.SelectMany(e => e.Value.EntityParts)
|
||||
.OfType<EntityMovementModel>()
|
||||
.ToList();
|
||||
|
||||
}
|
||||
@@ -1,5 +1,5 @@
|
||||
<MudDataGrid T="EntityProductionModel" Items="@data"
|
||||
SortMode="SortMode.Multiple"
|
||||
<MudDataGrid T="EntityProductionModel" Items="@data"
|
||||
SortMode="SortMode.Multiple"
|
||||
Filterable="true"
|
||||
Hideable="true">
|
||||
<Columns>
|
||||
@@ -18,4 +18,5 @@
|
||||
.SelectMany(e => e.Value.EntityParts)
|
||||
.OfType<EntityProductionModel>()
|
||||
.ToList();
|
||||
|
||||
}
|
||||
@@ -1,23 +1,25 @@
|
||||
<MudDataGrid T="EntityVitalityModel" Items="@_data"
|
||||
SortMode="SortMode.Multiple"
|
||||
<MudDataGrid T="EntityVitalityModel" Items="@_data"
|
||||
SortMode="SortMode.Multiple"
|
||||
Filterable="true"
|
||||
Hideable="true">
|
||||
<Columns>
|
||||
<PropertyColumn Property="x => x.Parent.GetName()" Title="Entity"/>
|
||||
<PropertyColumn Property="x => x.Health"/>
|
||||
<PropertyColumn Property="x => x.Armor" />
|
||||
<PropertyColumn Property="x => x.Defense" />
|
||||
<PropertyColumn Property="x => x.DefenseLayer" />
|
||||
<PropertyColumn Property="x => x.IsStructure" />
|
||||
<PropertyColumn Property="x => x.IsEtheric" />
|
||||
<PropertyColumn Property="x => x.Armor"/>
|
||||
<PropertyColumn Property="x => x.Defense"/>
|
||||
<PropertyColumn Property="x => x.DefenseLayer"/>
|
||||
<PropertyColumn Property="x => x.IsStructure"/>
|
||||
<PropertyColumn Property="x => x.IsEtheric"/>
|
||||
<PropertyColumn Property="x => x.Parent.GetFaction()" Title="Faction"/>
|
||||
<PropertyColumn Property="x => x.Parent.GetImmortal()" Title="Immortal"/>
|
||||
</Columns>
|
||||
</MudDataGrid>
|
||||
|
||||
@code {
|
||||
IEnumerable<EntityVitalityModel> _data = DATA.Get()
|
||||
|
||||
readonly IEnumerable<EntityVitalityModel> _data = DATA.Get()
|
||||
.SelectMany(e => e.Value.EntityParts)
|
||||
.OfType<EntityVitalityModel>()
|
||||
.ToList();
|
||||
|
||||
}
|
||||
@@ -1,5 +1,5 @@
|
||||
<MudDataGrid T="EntityWeaponModel" Items="@_data"
|
||||
SortMode="SortMode.Multiple"
|
||||
<MudDataGrid T="EntityWeaponModel" Items="@_data"
|
||||
SortMode="SortMode.Multiple"
|
||||
Filterable="true"
|
||||
Hideable="true">
|
||||
<Columns>
|
||||
@@ -17,13 +17,15 @@
|
||||
<PropertyColumn Property="x => x.Parent.GetImmortal()" Title="Immortal"/>
|
||||
</Columns>
|
||||
<PagerContent>
|
||||
<MudDataGridPager T="EntityWeaponModel" />
|
||||
<MudDataGridPager T="EntityWeaponModel"/>
|
||||
</PagerContent>
|
||||
</MudDataGrid>
|
||||
|
||||
@code {
|
||||
IEnumerable<EntityWeaponModel> _data = DATA.Get()
|
||||
|
||||
readonly IEnumerable<EntityWeaponModel> _data = DATA.Get()
|
||||
.SelectMany(e => e.Value.EntityParts)
|
||||
.OfType<EntityWeaponModel>()
|
||||
.ToList();
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user