Clean up code formatting and enhance data immutability

Standardized spacing and removed extraneous white space across multiple files for better readability. Updated several data grids to use `readonly` for `_data` collections, improving immutability and code clarity.
This commit is contained in:
Jonathan
2025-05-02 20:52:15 -04:00
parent 3d10256b9f
commit 2246847145
9 changed files with 31 additions and 25 deletions
@@ -1,19 +1,21 @@
<MudDataGrid T="EntityMovementModel" Items="@_data"
SortMode="SortMode.Multiple"
<MudDataGrid T="EntityMovementModel" Items="@_data"
SortMode="SortMode.Multiple"
Filterable="true"
Hideable="true">
<Columns>
<PropertyColumn Property="x => x.Parent.GetName()" Title="Entity"/>
<PropertyColumn Property="x => x.Movement"/>
<PropertyColumn Property="x => x.Speed" />
<PropertyColumn Property="x => x.Speed"/>
<PropertyColumn Property="x => x.Parent.GetFaction()" Title="Faction"/>
<PropertyColumn Property="x => x.Parent.GetImmortal()" Title="Immortal"/>
</Columns>
</MudDataGrid>
@code {
IEnumerable<EntityMovementModel> _data = DATA.Get()
readonly IEnumerable<EntityMovementModel> _data = DATA.Get()
.SelectMany(e => e.Value.EntityParts)
.OfType<EntityMovementModel>()
.ToList();
}
@@ -1,5 +1,5 @@
<MudDataGrid T="EntityProductionModel" Items="@data"
SortMode="SortMode.Multiple"
<MudDataGrid T="EntityProductionModel" Items="@data"
SortMode="SortMode.Multiple"
Filterable="true"
Hideable="true">
<Columns>
@@ -18,4 +18,5 @@
.SelectMany(e => e.Value.EntityParts)
.OfType<EntityProductionModel>()
.ToList();
}
+10 -8
View File
@@ -1,23 +1,25 @@
<MudDataGrid T="EntityVitalityModel" Items="@_data"
SortMode="SortMode.Multiple"
<MudDataGrid T="EntityVitalityModel" Items="@_data"
SortMode="SortMode.Multiple"
Filterable="true"
Hideable="true">
<Columns>
<PropertyColumn Property="x => x.Parent.GetName()" Title="Entity"/>
<PropertyColumn Property="x => x.Health"/>
<PropertyColumn Property="x => x.Armor" />
<PropertyColumn Property="x => x.Defense" />
<PropertyColumn Property="x => x.DefenseLayer" />
<PropertyColumn Property="x => x.IsStructure" />
<PropertyColumn Property="x => x.IsEtheric" />
<PropertyColumn Property="x => x.Armor"/>
<PropertyColumn Property="x => x.Defense"/>
<PropertyColumn Property="x => x.DefenseLayer"/>
<PropertyColumn Property="x => x.IsStructure"/>
<PropertyColumn Property="x => x.IsEtheric"/>
<PropertyColumn Property="x => x.Parent.GetFaction()" Title="Faction"/>
<PropertyColumn Property="x => x.Parent.GetImmortal()" Title="Immortal"/>
</Columns>
</MudDataGrid>
@code {
IEnumerable<EntityVitalityModel> _data = DATA.Get()
readonly IEnumerable<EntityVitalityModel> _data = DATA.Get()
.SelectMany(e => e.Value.EntityParts)
.OfType<EntityVitalityModel>()
.ToList();
}
+6 -4
View File
@@ -1,5 +1,5 @@
<MudDataGrid T="EntityWeaponModel" Items="@_data"
SortMode="SortMode.Multiple"
<MudDataGrid T="EntityWeaponModel" Items="@_data"
SortMode="SortMode.Multiple"
Filterable="true"
Hideable="true">
<Columns>
@@ -17,13 +17,15 @@
<PropertyColumn Property="x => x.Parent.GetImmortal()" Title="Immortal"/>
</Columns>
<PagerContent>
<MudDataGridPager T="EntityWeaponModel" />
<MudDataGridPager T="EntityWeaponModel"/>
</PagerContent>
</MudDataGrid>
@code {
IEnumerable<EntityWeaponModel> _data = DATA.Get()
readonly IEnumerable<EntityWeaponModel> _data = DATA.Get()
.SelectMany(e => e.Value.EntityParts)
.OfType<EntityWeaponModel>()
.ToList();
}