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Standardized spacing and removed extraneous white space across multiple files for better readability. Updated several data grids to use `readonly` for `_data` collections, improving immutability and code clarity.main
9 changed files with 31 additions and 25 deletions
@ -1,19 +1,21 @@ |
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<MudDataGrid T="EntityMovementModel" Items="@_data" |
<MudDataGrid T="EntityMovementModel" Items="@_data" |
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SortMode="SortMode.Multiple" |
SortMode="SortMode.Multiple" |
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Filterable="true" |
Filterable="true" |
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Hideable="true"> |
Hideable="true"> |
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<Columns> |
<Columns> |
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<PropertyColumn Property="x => x.Parent.GetName()" Title="Entity"/> |
<PropertyColumn Property="x => x.Parent.GetName()" Title="Entity"/> |
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<PropertyColumn Property="x => x.Movement"/> |
<PropertyColumn Property="x => x.Movement"/> |
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<PropertyColumn Property="x => x.Speed" /> |
<PropertyColumn Property="x => x.Speed"/> |
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<PropertyColumn Property="x => x.Parent.GetFaction()" Title="Faction"/> |
<PropertyColumn Property="x => x.Parent.GetFaction()" Title="Faction"/> |
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<PropertyColumn Property="x => x.Parent.GetImmortal()" Title="Immortal"/> |
<PropertyColumn Property="x => x.Parent.GetImmortal()" Title="Immortal"/> |
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</Columns> |
</Columns> |
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</MudDataGrid> |
</MudDataGrid> |
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@code { |
@code { |
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IEnumerable<EntityMovementModel> _data = DATA.Get() |
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readonly IEnumerable<EntityMovementModel> _data = DATA.Get() |
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.SelectMany(e => e.Value.EntityParts) |
.SelectMany(e => e.Value.EntityParts) |
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.OfType<EntityMovementModel>() |
.OfType<EntityMovementModel>() |
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.ToList(); |
.ToList(); |
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} |
} |
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@ -1,23 +1,25 @@ |
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<MudDataGrid T="EntityVitalityModel" Items="@_data" |
<MudDataGrid T="EntityVitalityModel" Items="@_data" |
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SortMode="SortMode.Multiple" |
SortMode="SortMode.Multiple" |
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Filterable="true" |
Filterable="true" |
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Hideable="true"> |
Hideable="true"> |
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<Columns> |
<Columns> |
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<PropertyColumn Property="x => x.Parent.GetName()" Title="Entity"/> |
<PropertyColumn Property="x => x.Parent.GetName()" Title="Entity"/> |
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<PropertyColumn Property="x => x.Health"/> |
<PropertyColumn Property="x => x.Health"/> |
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<PropertyColumn Property="x => x.Armor" /> |
<PropertyColumn Property="x => x.Armor"/> |
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<PropertyColumn Property="x => x.Defense" /> |
<PropertyColumn Property="x => x.Defense"/> |
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<PropertyColumn Property="x => x.DefenseLayer" /> |
<PropertyColumn Property="x => x.DefenseLayer"/> |
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<PropertyColumn Property="x => x.IsStructure" /> |
<PropertyColumn Property="x => x.IsStructure"/> |
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<PropertyColumn Property="x => x.IsEtheric" /> |
<PropertyColumn Property="x => x.IsEtheric"/> |
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<PropertyColumn Property="x => x.Parent.GetFaction()" Title="Faction"/> |
<PropertyColumn Property="x => x.Parent.GetFaction()" Title="Faction"/> |
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<PropertyColumn Property="x => x.Parent.GetImmortal()" Title="Immortal"/> |
<PropertyColumn Property="x => x.Parent.GetImmortal()" Title="Immortal"/> |
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</Columns> |
</Columns> |
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</MudDataGrid> |
</MudDataGrid> |
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@code { |
@code { |
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IEnumerable<EntityVitalityModel> _data = DATA.Get() |
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readonly IEnumerable<EntityVitalityModel> _data = DATA.Get() |
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.SelectMany(e => e.Value.EntityParts) |
.SelectMany(e => e.Value.EntityParts) |
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.OfType<EntityVitalityModel>() |
.OfType<EntityVitalityModel>() |
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.ToList(); |
.ToList(); |
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} |
} |
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