+
+ @if (!info.Notes.Trim().Equals("")) {
+
diff --git a/IGP/Pages/Database/Entity/Parts/EntityPassivesComponent.razor b/IGP/Pages/Database/Entity/Parts/EntityPassivesComponent.razor
index 508a82e..7f1c2ee 100644
--- a/IGP/Pages/Database/Entity/Parts/EntityPassivesComponent.razor
+++ b/IGP/Pages/Database/Entity/Parts/EntityPassivesComponent.razor
@@ -4,6 +4,8 @@
var passive = EntityModel.Get(idPassive.Id);
var info = passive.Info();
+
+ var production = passive.Production();
@@ -12,7 +14,29 @@
Description: @((MarkupString)info.Description)
+
+ @if (!info.Notes.Trim().Equals("")) {
+
+
+ Description: @((MarkupString)info.Notes)
+
+ }
+
+ @if (production != null) {
+
+ @if (production.Pyre != 0) {
+
+ Pyre: @production.Pyre
+
+ }
+ @if (production.Cooldown != 0) {
+
+ Cooldown: @production.Cooldown.ToString()s
+
+ }
+
+ }
}
}
diff --git a/IGP/wwwroot/generated/ChangeModels.json b/IGP/wwwroot/generated/ChangeModels.json
index f920c51..431faad 100644
--- a/IGP/wwwroot/generated/ChangeModels.json
+++ b/IGP/wwwroot/generated/ChangeModels.json
@@ -1 +1 @@
-[{"Id":1,"PatchModelId":1,"Name":"Shrink Header Navigation","Description":"The full header navigation is now only visible on desktop when hovered.","Commit":"Feature","Date":"2022-03-26T20:32:02","Important":"False"},{"Id":2,"PatchModelId":1,"Name":"Database UX Update","Description":"Desktop Database Filter UI has been updated. It\u0027s now always visible.","Commit":"Feature","Date":"2022-03-26T20:32:02","Important":"False"},{"Id":3,"PatchModelId":2,"Name":"Fixing Thrum Stats","Description":"Speed was too low. Health and Shields ratio is slightly different.","Commit":"Fix","Date":"2022-03-26T20:32:02","Important":"False"},{"Id":4,"PatchModelId":3,"Name":"Memory Tester","Description":"Fun quick feature added while I rewrite my database. Tests memory of units ranges and speeds.","Commit":"Feature","Date":"2022-03-26T20:32:02","Important":"False"},{"Id":5,"PatchModelId":3,"Name":"Privacy Policy Removed","Description":"Removed cringe privacy policy. It misses the issue. Will eventually add operational analytics and cookies, and add a more applicable Privacy Policy if needed. Not a priority though.","Commit":"Fix","Date":"2022-03-26T20:32:02","Important":"False"},{"Id":6,"PatchModelId":3,"Name":"Input Tripling","Description":"Fixed a bug where inputs could get tripled on the Build Calculator.","Commit":"Fix","Date":"2022-03-26T20:32:02","Important":"False"},{"Id":7,"PatchModelId":3,"Name":"Agile Changes","Description":"Updated Agile log to indicate the next 2 weeks will be spent on SQL","Commit":"Planning","Date":"2022-03-26T20:32:02","Important":"False"},{"Id":8,"PatchModelId":4,"Name":"Hiding WIP Pyre Feature","Description":"Whoops, WIP Pyre feature accidentally got committed to production. Now hidden.","Commit":"Fix","Date":"2022-03-26T20:32:02","Important":"False"},{"Id":9,"PatchModelId":5,"Name":"Build Calc Optimization","Description":"Improved speeds","Commit":"Fix","Date":"2022-03-26T20:32:02","Important":"False"},{"Id":10,"PatchModelId":5,"Name":"Change Log Filter","Description":"Change log now defaults to showing only important patches","Commit":"Feature","Date":"2022-03-26T20:32:02","Important":"False"},{"Id":11,"PatchModelId":5,"Name":"Motes Consumed","Description":"Motes now consumed in the build calculator when making a townhall.","Commit":"Fix","Date":"2022-03-26T20:32:02","Important":"False"},{"Id":12,"PatchModelId":6,"Name":"Agile UI Tweaks","Description":"Making the agile text look a bit better before stream.","Commit":"Style","Date":"2022-03-26T20:32:02","Important":"False"},{"Id":13,"PatchModelId":7,"Name":"Database Armor","Description":"Added missing armor display to database.","Commit":"Fix","Date":"2022-03-26T20:32:02","Important":"False"},{"Id":14,"PatchModelId":8,"Name":"Home Page","Description":"Added a quick placeholder-ish homepage.","Commit":"Feature","Date":"2022-03-26T20:32:02","Important":"False"},{"Id":15,"PatchModelId":8,"Name":"Database Army Default","Description":"Database UI now defaults to Army selection. Given most people are probably going to want to view the units.","Commit":"Fix","Date":"2022-03-26T20:32:02","Important":"False"},{"Id":16,"PatchModelId":9,"Name":"Mobile Menu Back","Description":"You can now click the page after selecting a Section, to go back to Section nav.","Commit":"Fix","Date":"2022-03-26T20:32:02","Important":"False"},{"Id":17,"PatchModelId":10,"Name":"Mobile Menu Fixed","Description":"Fixed the mobile menu not actually being positioned to the bottom of the screen on phones.","Commit":"Fix","Date":"2022-03-26T20:32:02","Important":"False"},{"Id":18,"PatchModelId":11,"Name":"Tablet Menu","Description":"Added a hamburger nav menu for tablets.","Commit":"Feature","Date":"2022-03-26T20:32:02","Important":"False"},{"Id":19,"PatchModelId":11,"Name":"Mobile Menu","Description":"Added a bottom nav menu for phones.","Commit":"Feature","Date":"2022-03-26T20:32:02","Important":"False"},{"Id":20,"PatchModelId":12,"Name":"0.0.6.8375a","Description":"Database updated to 0.0.6.8375a","Commit":"Game Patch","Date":"2022-03-26T20:32:02","Important":"True"},{"Id":21,"PatchModelId":12,"Name":"Database Descriptions","Description":"Added more text descriptions to buildings and etc..","Commit":"Game Patch","Date":"2022-03-26T20:32:02","Important":"False"},{"Id":22,"PatchModelId":12,"Name":"Guids","Description":"Now using Guids and strings over enums. View in /raw-database page.","Commit":"Feature","Date":"2022-03-26T20:32:02","Important":"False"},{"Id":23,"PatchModelId":12,"Name":"Mobile UI","Description":"Additional mobile UI improvements. Harass calculator now has fewer inputs that don\u0027t matter.","Commit":"Feature","Date":"2022-03-26T20:32:02","Important":"False"},{"Id":24,"PatchModelId":12,"Name":"Bug Tasks","Description":"Added feature/bug task indicator to agile view. Added consume mote bug in build calculator to next sprint. (Calculator not consuming motes on Town Hall building)","Commit":"Feature","Date":"2022-03-26T20:32:02","Important":"False"},{"Id":25,"PatchModelId":12,"Name":"Entity Display UI","Description":"Display UI improved. Build Calculator now uses the same Entity display UI as the Database.","Commit":"Style","Date":"2022-03-26T20:32:02","Important":"False"},{"Id":26,"PatchModelId":13,"Name":"Removed Embedded YouTube","Description":"Having embedded videos makes my privacy policy look completely untrue. Removed the video (it\u0027s now a link) and added a message on the privacy policy to point out that the error occured.","Commit":"Fix","Date":"2022-03-26T20:32:02","Important":"False"},{"Id":27,"PatchModelId":13,"Name":"Agile View Backlog","Description":"Added backlog rendering to the Agile View Page. Added priority level to better indicate what tasks have high or zero priority.","Commit":"Feature","Date":"2022-03-26T20:32:02","Important":"False"},{"Id":28,"PatchModelId":14,"Name":"Privacy Policy Page","Description":"The privacy policy is now a page rather than a blurb on the About page.","Commit":"Feature","Date":"2022-03-26T20:32:02","Important":"False"},{"Id":29,"PatchModelId":14,"Name":"Privacy Policy Update","Description":"I added information on how I use personal data. And a disclaimer that privacy can never be guaranteed.","Commit":"Privacy Policy","Date":"2022-03-26T20:32:02","Important":"False"},{"Id":30,"PatchModelId":14,"Name":"Minor Tweaks","Description":"Minor UI changes and text fixes.","Commit":"None","Date":"2022-03-26T20:32:02","Important":"False"},{"Id":31,"PatchModelId":15,"Name":"Homepage","Description":"Making Of page no longer shows on the homepage","Commit":"Fix","Date":"2022-03-26T20:32:02","Important":"False"},{"Id":32,"PatchModelId":15,"Name":"DevOnly Component","Description":"Added a DevOnly component to wrap UI content that should not be released to production. I.e. the Homepage bug.","Commit":"Feature","Date":"2022-03-26T20:32:02","Important":"False"},{"Id":33,"PatchModelId":16,"Name":"Agile View","Description":"Add an agile page to show current activities.","Commit":"Feature","Date":"2022-03-26T20:32:02","Important":"False"},{"Id":34,"PatchModelId":16,"Name":"Rendering Entire Database","Description":"I can now render the database without lag. Not sure what fixed it.","Commit":"Fix","Date":"2022-03-26T20:32:02","Important":"False"},{"Id":35,"PatchModelId":16,"Name":"Database Data","Description":"Added a ton of data to the database. Such as various descriptions. More work is still to be done.","Commit":"Feature","Date":"2022-03-26T20:32:02","Important":"False"},{"Id":36,"PatchModelId":16,"Name":"Database Ids","Description":"Database has less duplicated content. Army entities now link to their Upgrades and Abilities. More work is still to be done.","Commit":"Feature","Date":"2022-03-26T20:32:02","Important":"False"},{"Id":37,"PatchModelId":16,"Name":"Blades of the Godhead Requirement","Description":"Fixed the requirement incorrectly being the Eye of Aros. Now is properly Bearer of the Crown.","Commit":"Fix","Date":"2022-03-26T20:32:02","Important":"False"},{"Id":38,"PatchModelId":16,"Name":"UI Changes","Description":"Various UI changes and tweaks","Commit":"Style","Date":"2022-03-26T20:32:02","Important":"False"},{"Id":39,"PatchModelId":16,"Name":"Streams","Description":"Added a Streams page. It mentions plans to do Twitch streams on Sunday.","Commit":"Feature","Date":"2022-03-26T20:32:02","Important":"False"},{"Id":40,"PatchModelId":16,"Name":"IMMORTAL","Description":"Fixed \u0022IMMORTAL: Gates of Pyre\u0022 game title. Will no longer refer to it as \u0022Immortal: Gates of Pyre\u0022.","Commit":"Typo","Date":"2022-03-26T20:32:02","Important":"False"},{"Id":41,"PatchModelId":16,"Name":"Mobile Support","Description":"All the pages should now work on phones.","Commit":"Feature","Date":"2022-03-26T20:32:02","Important":"False"},{"Id":42,"PatchModelId":17,"Name":"Form Text","Description":"Fixed search bar in database, name and colour in build calculator, from not rendering \uD83D\uDE10","Commit":"Fix","Date":"2022-03-26T20:32:02","Important":"False"},{"Id":43,"PatchModelId":17,"Name":"UI Test Automation Road Map","Description":"Adding test automation to the roadmap","Commit":"Planning","Date":"2022-03-26T20:32:02","Important":"False"},{"Id":44,"PatchModelId":18,"Name":"Build Calculator Interval","Description":"600 is too laggy. Reducing to 360 until optimizations are done.","Commit":"Fix","Date":"2022-03-26T20:32:02","Important":"False"},{"Id":45,"PatchModelId":18,"Name":"Changelog Patch Date","Description":"Fixed date on previous patch in changelog. Should be one day earlier.","Commit":"Fix","Date":"2022-03-26T20:32:02","Important":"False"},{"Id":46,"PatchModelId":19,"Name":"UI Overhaul","Description":"Cleaned up and restyled a lot of UI. Like Page Containers, Alerts, Forms, Nav Buttons, and more.","Commit":"Style","Date":"2022-03-26T20:32:02","Important":"False"},{"Id":47,"PatchModelId":19,"Name":"Separate Pages","Description":"Navigation now uses different pages, instead of loading content onto the main page.","Commit":"Feature","Date":"2022-03-26T20:32:02","Important":"False"},{"Id":48,"PatchModelId":19,"Name":"Making Of","Description":"Adding Making Of page for design reference.","Commit":"Feature","Date":"2022-03-26T20:32:02","Important":"False"},{"Id":49,"PatchModelId":19,"Name":"Change Log","Description":"Adding Change Log page for viewing update history.","Commit":"Feature","Date":"2022-03-26T20:32:02","Important":"False"},{"Id":50,"PatchModelId":19,"Name":"Mobile Priority","Description":"Changed mobile support priority in roadmap from low and possible to high and planned, and updated description.","Commit":"Planning","Date":"2022-03-26T20:32:02","Important":"False"},{"Id":51,"PatchModelId":20,"Name":"Purple Colours","Description":"Added placeholder-ish purple color scheme.","Commit":"Style","Date":"2022-03-26T20:32:02","Important":"False"},{"Id":52,"PatchModelId":20,"Name":"SQL","Description":"Agile and Change Log pages now use JSON made from SQL","Commit":"Feature","Date":"2022-03-26T20:32:02","Important":"False"},{"Id":53,"PatchModelId":21,"Name":"Discord Link","Description":"Made a discord for the website, and added invite link to contact page","Commit":"Feature","Date":"2022-03-26T20:32:02","Important":"False"},{"Id":54,"PatchModelId":21,"Name":"Loading Improvemnts","Description":"Agile and Change Log loading improved","Commit":"Feature","Date":"2022-03-26T20:32:02","Important":"False"},{"Id":55,"PatchModelId":21,"Name":"Desktop Nav closing","Description":"Desktop nav menu now closes when a page link is clicked","Commit":"Feature","Date":"2022-03-26T20:32:02","Important":"False"}]
\ No newline at end of file
+[{"Id":1,"PatchModelId":1,"Name":"Shrink Header Navigation","Description":"The full header navigation is now only visible on desktop when hovered.","Commit":"Feature","Date":"2022-03-26T20:32:02","Important":"False"},{"Id":2,"PatchModelId":1,"Name":"Database UX Update","Description":"Desktop Database Filter UI has been updated. It\u0027s now always visible.","Commit":"Feature","Date":"2022-03-26T20:32:02","Important":"False"},{"Id":3,"PatchModelId":2,"Name":"Fixing Thrum Stats","Description":"Speed was too low. Health and Shields ratio is slightly different.","Commit":"Fix","Date":"2022-03-26T20:32:02","Important":"False"},{"Id":4,"PatchModelId":3,"Name":"Memory Tester","Description":"Fun quick feature added while I rewrite my database. Tests memory of units ranges and speeds.","Commit":"Feature","Date":"2022-03-26T20:32:02","Important":"False"},{"Id":5,"PatchModelId":3,"Name":"Privacy Policy Removed","Description":"Removed cringe privacy policy. It misses the issue. Will eventually add operational analytics and cookies, and add a more applicable Privacy Policy if needed. Not a priority though.","Commit":"Fix","Date":"2022-03-26T20:32:02","Important":"False"},{"Id":6,"PatchModelId":3,"Name":"Input Tripling","Description":"Fixed a bug where inputs could get tripled on the Build Calculator.","Commit":"Fix","Date":"2022-03-26T20:32:02","Important":"False"},{"Id":7,"PatchModelId":3,"Name":"Agile Changes","Description":"Updated Agile log to indicate the next 2 weeks will be spent on SQL","Commit":"Planning","Date":"2022-03-26T20:32:02","Important":"False"},{"Id":8,"PatchModelId":4,"Name":"Hiding WIP Pyre Feature","Description":"Whoops, WIP Pyre feature accidentally got committed to production. Now hidden.","Commit":"Fix","Date":"2022-03-26T20:32:02","Important":"False"},{"Id":9,"PatchModelId":5,"Name":"Build Calc Optimization","Description":"Improved speeds","Commit":"Fix","Date":"2022-03-26T20:32:02","Important":"False"},{"Id":10,"PatchModelId":5,"Name":"Change Log Filter","Description":"Change log now defaults to showing only important patches","Commit":"Feature","Date":"2022-03-26T20:32:02","Important":"False"},{"Id":11,"PatchModelId":5,"Name":"Motes Consumed","Description":"Motes now consumed in the build calculator when making a townhall.","Commit":"Fix","Date":"2022-03-26T20:32:02","Important":"False"},{"Id":12,"PatchModelId":6,"Name":"Agile UI Tweaks","Description":"Making the agile text look a bit better before stream.","Commit":"Style","Date":"2022-03-26T20:32:02","Important":"False"},{"Id":13,"PatchModelId":7,"Name":"Database Armor","Description":"Added missing armor display to database.","Commit":"Fix","Date":"2022-03-26T20:32:02","Important":"False"},{"Id":14,"PatchModelId":8,"Name":"Home Page","Description":"Added a quick placeholder-ish homepage.","Commit":"Feature","Date":"2022-03-26T20:32:02","Important":"False"},{"Id":15,"PatchModelId":8,"Name":"Database Army Default","Description":"Database UI now defaults to Army selection. Given most people are probably going to want to view the units.","Commit":"Fix","Date":"2022-03-26T20:32:02","Important":"False"},{"Id":16,"PatchModelId":9,"Name":"Mobile Menu Back","Description":"You can now click the page after selecting a Section, to go back to Section nav.","Commit":"Fix","Date":"2022-03-26T20:32:02","Important":"False"},{"Id":17,"PatchModelId":10,"Name":"Mobile Menu Fixed","Description":"Fixed the mobile menu not actually being positioned to the bottom of the screen on phones.","Commit":"Fix","Date":"2022-03-26T20:32:02","Important":"False"},{"Id":18,"PatchModelId":11,"Name":"Tablet Menu","Description":"Added a hamburger nav menu for tablets.","Commit":"Feature","Date":"2022-03-26T20:32:02","Important":"False"},{"Id":19,"PatchModelId":11,"Name":"Mobile Menu","Description":"Added a bottom nav menu for phones.","Commit":"Feature","Date":"2022-03-26T20:32:02","Important":"False"},{"Id":20,"PatchModelId":12,"Name":"0.0.6.8375a","Description":"Database updated to 0.0.6.8375a","Commit":"Game Patch","Date":"2022-03-26T20:32:02","Important":"True"},{"Id":21,"PatchModelId":12,"Name":"Database Descriptions","Description":"Added more text descriptions to buildings and etc..","Commit":"Feature","Date":"2022-03-26T20:32:02","Important":"False"},{"Id":22,"PatchModelId":12,"Name":"Guids","Description":"Now using Guids and strings over enums. View in /raw-database page.","Commit":"Feature","Date":"2022-03-26T20:32:02","Important":"False"},{"Id":23,"PatchModelId":12,"Name":"Mobile UI","Description":"Additional mobile UI improvements. Harass calculator now has fewer inputs that don\u0027t matter.","Commit":"Feature","Date":"2022-03-26T20:32:02","Important":"False"},{"Id":24,"PatchModelId":12,"Name":"Bug Tasks","Description":"Added feature/bug task indicator to agile view. Added consume mote bug in build calculator to next sprint. (Calculator not consuming motes on Town Hall building)","Commit":"Feature","Date":"2022-03-26T20:32:02","Important":"False"},{"Id":25,"PatchModelId":12,"Name":"Entity Display UI","Description":"Display UI improved. Build Calculator now uses the same Entity display UI as the Database.","Commit":"Style","Date":"2022-03-26T20:32:02","Important":"False"},{"Id":26,"PatchModelId":13,"Name":"Removed Embedded YouTube","Description":"Having embedded videos makes my privacy policy look completely untrue. Removed the video (it\u0027s now a link) and added a message on the privacy policy to point out that the error occured.","Commit":"Fix","Date":"2022-03-26T20:32:02","Important":"False"},{"Id":27,"PatchModelId":13,"Name":"Agile View Backlog","Description":"Added backlog rendering to the Agile View Page. Added priority level to better indicate what tasks have high or zero priority.","Commit":"Feature","Date":"2022-03-26T20:32:02","Important":"False"},{"Id":28,"PatchModelId":14,"Name":"Privacy Policy Page","Description":"The privacy policy is now a page rather than a blurb on the About page.","Commit":"Feature","Date":"2022-03-26T20:32:02","Important":"False"},{"Id":29,"PatchModelId":14,"Name":"Privacy Policy Update","Description":"I added information on how I use personal data. And a disclaimer that privacy can never be guaranteed.","Commit":"Privacy Policy","Date":"2022-03-26T20:32:02","Important":"False"},{"Id":30,"PatchModelId":14,"Name":"Minor Tweaks","Description":"Minor UI changes and text fixes.","Commit":"None","Date":"2022-03-26T20:32:02","Important":"False"},{"Id":31,"PatchModelId":15,"Name":"Homepage","Description":"Making Of page no longer shows on the homepage","Commit":"Fix","Date":"2022-03-26T20:32:02","Important":"False"},{"Id":32,"PatchModelId":15,"Name":"DevOnly Component","Description":"Added a DevOnly component to wrap UI content that should not be released to production. I.e. the Homepage bug.","Commit":"Feature","Date":"2022-03-26T20:32:02","Important":"False"},{"Id":33,"PatchModelId":16,"Name":"Agile View","Description":"Add an agile page to show current activities.","Commit":"Feature","Date":"2022-03-26T20:32:02","Important":"False"},{"Id":34,"PatchModelId":16,"Name":"Rendering Entire Database","Description":"I can now render the database without lag. Not sure what fixed it.","Commit":"Fix","Date":"2022-03-26T20:32:02","Important":"False"},{"Id":35,"PatchModelId":16,"Name":"Database Data","Description":"Added a ton of data to the database. Such as various descriptions. More work is still to be done.","Commit":"Feature","Date":"2022-03-26T20:32:02","Important":"False"},{"Id":36,"PatchModelId":16,"Name":"Database Ids","Description":"Database has less duplicated content. Army entities now link to their Upgrades and Abilities. More work is still to be done.","Commit":"Feature","Date":"2022-03-26T20:32:02","Important":"False"},{"Id":37,"PatchModelId":16,"Name":"Blades of the Godhead Requirement","Description":"Fixed the requirement incorrectly being the Eye of Aros. Now is properly Bearer of the Crown.","Commit":"Fix","Date":"2022-03-26T20:32:02","Important":"False"},{"Id":38,"PatchModelId":16,"Name":"UI Changes","Description":"Various UI changes and tweaks","Commit":"Style","Date":"2022-03-26T20:32:02","Important":"False"},{"Id":39,"PatchModelId":16,"Name":"Streams","Description":"Added a Streams page. It mentions plans to do Twitch streams on Sunday.","Commit":"Feature","Date":"2022-03-26T20:32:02","Important":"False"},{"Id":40,"PatchModelId":16,"Name":"IMMORTAL","Description":"Fixed \u0022IMMORTAL: Gates of Pyre\u0022 game title. Will no longer refer to it as \u0022Immortal: Gates of Pyre\u0022.","Commit":"Typo","Date":"2022-03-26T20:32:02","Important":"False"},{"Id":41,"PatchModelId":16,"Name":"Mobile Support","Description":"All the pages should now work on phones.","Commit":"Feature","Date":"2022-03-26T20:32:02","Important":"False"},{"Id":42,"PatchModelId":17,"Name":"Form Text","Description":"Fixed search bar in database, name and colour in build calculator, from not rendering \uD83D\uDE10","Commit":"Fix","Date":"2022-03-26T20:32:02","Important":"False"},{"Id":43,"PatchModelId":17,"Name":"UI Test Automation Road Map","Description":"Adding test automation to the roadmap","Commit":"Planning","Date":"2022-03-26T20:32:02","Important":"False"},{"Id":44,"PatchModelId":18,"Name":"Build Calculator Interval","Description":"600 is too laggy. Reducing to 360 until optimizations are done.","Commit":"Fix","Date":"2022-03-26T20:32:02","Important":"False"},{"Id":45,"PatchModelId":18,"Name":"Changelog Patch Date","Description":"Fixed date on previous patch in changelog. Should be one day earlier.","Commit":"Fix","Date":"2022-03-26T20:32:02","Important":"False"},{"Id":46,"PatchModelId":19,"Name":"UI Overhaul","Description":"Cleaned up and restyled a lot of UI. Like Page Containers, Alerts, Forms, Nav Buttons, and more.","Commit":"Style","Date":"2022-03-26T20:32:02","Important":"False"},{"Id":47,"PatchModelId":19,"Name":"Separate Pages","Description":"Navigation now uses different pages, instead of loading content onto the main page.","Commit":"Feature","Date":"2022-03-26T20:32:02","Important":"False"},{"Id":48,"PatchModelId":19,"Name":"Making Of","Description":"Adding Making Of page for design reference.","Commit":"Feature","Date":"2022-03-26T20:32:02","Important":"False"},{"Id":49,"PatchModelId":19,"Name":"Change Log","Description":"Adding Change Log page for viewing update history.","Commit":"Feature","Date":"2022-03-26T20:32:02","Important":"False"},{"Id":50,"PatchModelId":19,"Name":"Mobile Priority","Description":"Changed mobile support priority in roadmap from low and possible to high and planned, and updated description.","Commit":"Planning","Date":"2022-03-26T20:32:02","Important":"False"},{"Id":51,"PatchModelId":20,"Name":"Purple Colours","Description":"Added placeholder-ish purple color scheme.","Commit":"Style","Date":"2022-03-26T20:32:02","Important":"False"},{"Id":52,"PatchModelId":20,"Name":"SQL","Description":"Agile and Change Log pages now use JSON made from SQL","Commit":"Feature","Date":"2022-03-26T20:32:02","Important":"False"},{"Id":53,"PatchModelId":21,"Name":"Discord Link","Description":"Made a discord for the website, and added invite link to contact page","Commit":"Feature","Date":"2022-03-26T20:32:02","Important":"False"},{"Id":54,"PatchModelId":21,"Name":"Loading Improvemnts","Description":"Agile and Change Log loading improved","Commit":"Feature","Date":"2022-03-26T20:32:02","Important":"False"},{"Id":55,"PatchModelId":21,"Name":"Desktop Nav closing","Description":"Desktop nav menu now closes when a page link is clicked","Commit":"Feature","Date":"2022-03-26T20:32:02","Important":"False"},{"Id":56,"PatchModelId":22,"Name":"0.0.6.8900a","Description":"Database updated to 0.0.6.8900a","Commit":"Game Patch","Date":"2022-03-26T20:32:02","Important":"True"}]
\ No newline at end of file
diff --git a/IGP/wwwroot/generated/PatchModels.json b/IGP/wwwroot/generated/PatchModels.json
index 41b6d76..f7cdaca 100644
--- a/IGP/wwwroot/generated/PatchModels.json
+++ b/IGP/wwwroot/generated/PatchModels.json
@@ -1 +1 @@
-[{"Id":1,"Name":"Database UX Patch","Date":"2022-03-13T00:00:00","ChangeModels":[],"Important":"False"},{"Id":2,"Name":"Thrum Stats Hotfix","Date":"2022-03-12T00:00:00","ChangeModels":[],"Important":"False"},{"Id":3,"Name":"Memory Tester Patch","Date":"2022-03-01T00:00:00","ChangeModels":[],"Important":"False"},{"Id":4,"Name":"Hide Pyre Hotfix","Date":"2022-02-20T00:00:00","ChangeModels":[],"Important":"False"},{"Id":5,"Name":"Stream Patch","Date":"2022-02-20T00:00:00","ChangeModels":[],"Important":"False"},{"Id":6,"Name":"Agile UI Hotfix","Date":"2022-02-20T00:00:00","ChangeModels":[],"Important":"False"},{"Id":7,"Name":"Armor Patch","Date":"2022-02-19T00:00:00","ChangeModels":[],"Important":"False"},{"Id":8,"Name":"Home Page Patch","Date":"2022-02-19T00:00:00","ChangeModels":[],"Important":"False"},{"Id":9,"Name":"Mobile Menu Hotfix 2","Date":"2022-02-19T00:00:00","ChangeModels":[],"Important":"False"},{"Id":10,"Name":"Mobile Menu Hotfix","Date":"2022-02-19T00:00:00","ChangeModels":[],"Important":"False"},{"Id":11,"Name":"Mobile Menu Patch","Date":"2022-02-19T00:00:00","ChangeModels":[],"Important":"False"},{"Id":12,"Name":"0.0.6.8375a Patch","Date":"2022-02-18T00:00:00","ChangeModels":[],"Important":"True"},{"Id":13,"Name":"Google Tracking Hotfix","Date":"2022-02-18T00:00:00","ChangeModels":[],"Important":"False"},{"Id":14,"Name":"Privacy Policy Patch","Date":"2022-02-17T00:00:00","ChangeModels":[],"Important":"False"},{"Id":15,"Name":"Home Page Quick Hotfix","Date":"2022-02-16T00:00:00","ChangeModels":[],"Important":"False"},{"Id":16,"Name":"Early Agile Patch","Date":"2022-02-16T00:00:00","ChangeModels":[],"Important":"False"},{"Id":17,"Name":"Form Text Rendering Hotfix","Date":"2022-02-15T00:00:00","ChangeModels":[],"Important":"False"},{"Id":18,"Name":"Reducing Timing Interval Hotfix","Date":"2022-02-15T00:00:00","ChangeModels":[],"Important":"False"},{"Id":19,"Name":"Changelog Patch","Date":"2022-02-14T00:00:00","ChangeModels":[],"Important":"False"},{"Id":20,"Name":"SQL Patch","Date":"2022-03-26T00:00:00","ChangeModels":[],"Important":"False"},{"Id":21,"Name":"Stream Patch","Date":"2022-03-30T00:00:00","ChangeModels":[],"Important":"False"}]
\ No newline at end of file
+[{"Id":1,"Name":"Database UX Patch","Date":"2022-03-13T00:00:00","ChangeModels":[],"Important":"False"},{"Id":2,"Name":"Thrum Stats Hotfix","Date":"2022-03-12T00:00:00","ChangeModels":[],"Important":"False"},{"Id":3,"Name":"Memory Tester Patch","Date":"2022-03-01T00:00:00","ChangeModels":[],"Important":"False"},{"Id":4,"Name":"Hide Pyre Hotfix","Date":"2022-02-20T00:00:00","ChangeModels":[],"Important":"False"},{"Id":5,"Name":"Stream Patch","Date":"2022-02-20T00:00:00","ChangeModels":[],"Important":"False"},{"Id":6,"Name":"Agile UI Hotfix","Date":"2022-02-20T00:00:00","ChangeModels":[],"Important":"False"},{"Id":7,"Name":"Armor Patch","Date":"2022-02-19T00:00:00","ChangeModels":[],"Important":"False"},{"Id":8,"Name":"Home Page Patch","Date":"2022-02-19T00:00:00","ChangeModels":[],"Important":"False"},{"Id":9,"Name":"Mobile Menu Hotfix 2","Date":"2022-02-19T00:00:00","ChangeModels":[],"Important":"False"},{"Id":10,"Name":"Mobile Menu Hotfix","Date":"2022-02-19T00:00:00","ChangeModels":[],"Important":"False"},{"Id":11,"Name":"Mobile Menu Patch","Date":"2022-02-19T00:00:00","ChangeModels":[],"Important":"False"},{"Id":12,"Name":"0.0.6.8375a Patch","Date":"2022-02-18T00:00:00","ChangeModels":[],"Important":"True"},{"Id":13,"Name":"Google Tracking Hotfix","Date":"2022-02-18T00:00:00","ChangeModels":[],"Important":"False"},{"Id":14,"Name":"Privacy Policy Patch","Date":"2022-02-17T00:00:00","ChangeModels":[],"Important":"False"},{"Id":15,"Name":"Home Page Quick Hotfix","Date":"2022-02-16T00:00:00","ChangeModels":[],"Important":"False"},{"Id":16,"Name":"Early Agile Patch","Date":"2022-02-16T00:00:00","ChangeModels":[],"Important":"False"},{"Id":17,"Name":"Form Text Rendering Hotfix","Date":"2022-02-15T00:00:00","ChangeModels":[],"Important":"False"},{"Id":18,"Name":"Reducing Timing Interval Hotfix","Date":"2022-02-15T00:00:00","ChangeModels":[],"Important":"False"},{"Id":19,"Name":"Changelog Patch","Date":"2022-02-14T00:00:00","ChangeModels":[],"Important":"False"},{"Id":20,"Name":"SQL Patch","Date":"2022-03-26T00:00:00","ChangeModels":[],"Important":"False"},{"Id":21,"Name":"Stream Patch","Date":"2022-03-30T00:00:00","ChangeModels":[],"Important":"False"},{"Id":22,"Name":"0.0.6.8900a Patch","Date":"2022-03-30T00:00:00","ChangeModels":[],"Important":"True"}]
\ No newline at end of file
diff --git a/Model/Entity/Data/DATA.cs b/Model/Entity/Data/DATA.cs
index 8f0f72b..2c3cf85 100644
--- a/Model/Entity/Data/DATA.cs
+++ b/Model/Entity/Data/DATA.cs
@@ -478,7 +478,7 @@ public class DATA {
Name = "Legion Hall", DataType = DataType.BUILDING_LegionHall,
Requirement = RequirementType.Production_Building
})
- .AddPart(new EntityMovementModel { Speed = 378, Movement = MovementType.Ground })
+ .AddPart(new EntityMovementModel { Speed = 380, Movement = MovementType.Ground })
.AddPart(new EntityIdUpgradeModel { Id = DataType.UPGRADE_FaithCastBlades })
.AddPart(new EntityIdUpgradeModel { Id = DataType.UPGRADE_IconOfKhastEem })
}, {
@@ -493,11 +493,11 @@ public class DATA {
.AddPart(new EntityVitalityModel { Health = 350, DefenseLayer = 120, Armor = ArmorType.Heavy })
.AddPart(new EntitySupplyModel { Takes = 6 })
.AddPart(new EntityWeaponModel {
- Damage = 30, MediumDamage = 40, HeavyDamage = 50, Range = 600, AttacksPerSecond = 0.637f,
+ Damage = 30, MediumDamage = 35, HeavyDamage = 40, Range = 600, SecondsBetweenAttacks = 1.8f, AttacksPerSecond = 0.637f,
Targets = TargetType.Ground,
})
.AddPart(new EntityWeaponModel {
- Damage = 40, MediumDamage = 50, HeavyDamage = 60, Range = 600, AttacksPerSecond = 0.637f,
+ Damage = 40, MediumDamage = 45, HeavyDamage = 50, Range = 600, SecondsBetweenAttacks = 1.8f, AttacksPerSecond = 0.637f,
Targets = TargetType.Ground, HasSplash = true
})
.AddPart(new EntityRequirementModel {
@@ -521,8 +521,8 @@ public class DATA {
.AddPart(new EntityProductionModel { Alloy = 75, Ether = 75, BuildTime = 35 })
.AddPart(new EntitySupplyModel { Takes = 4 })
.AddPart(new EntityVitalityModel
- { Health = 130, DefenseLayer = 100, Armor = ArmorType.Light, IsEtheric = true })
- .AddPart(new EntityMovementModel { Speed = 350, Movement = MovementType.Ground })
+ { Health = 140, DefenseLayer = 100, Armor = ArmorType.Light, IsEtheric = true })
+ .AddPart(new EntityMovementModel { Speed = 380, Movement = MovementType.Ground })
.AddPart(new EntityRequirementModel {
Name = "Legion Hall", DataType = DataType.BUILDING_LegionHall,
Requirement = RequirementType.Production_Building
@@ -533,8 +533,8 @@ public class DATA {
})
.AddPart(new EntityWeaponModel
{ Damage = 16, Range = 80, AttacksPerSecond = 0.833f, Targets = TargetType.Ground })
- .AddPart(new EntityIdAbilityModel { Id = DataType.ABILITY_Intervention })
- .AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_MendingCommand })
+ .AddPart(new EntityIdAbilityModel { Id = DataType.ABILITY_Leap })
+ .AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_Invervention })
}, {
DataType.VANGUARD_ArkMother_Ajari,
new EntityModel(DataType.VANGUARD_ArkMother_Ajari, EntityType.Army)
@@ -559,7 +559,7 @@ public class DATA {
Name = "House of Fading Saints", DataType = DataType.BUILDING_HouseOfFadingSaints,
Requirement = RequirementType.Research_Building
})
- .AddPart(new EntityMovementModel { Speed = 350, Movement = MovementType.Ground })
+ .AddPart(new EntityMovementModel { Speed = 335, Movement = MovementType.Ground })
.AddPart(new EntityWeaponModel
{ Damage = 25, Range = 1100, AttacksPerSecond = 0.4f, Targets = TargetType.Ground })
.AddPart(new EntityIdAbilityModel { Id = DataType.ABILITY_OrdainedPassage })
@@ -586,7 +586,7 @@ public class DATA {
.AddPart(new EntityMovementModel { Speed = 340, Movement = MovementType.Ground })
.AddPart(new EntityWeaponModel
{ Damage = 16, Range = 700, AttacksPerSecond = 0.606f, Targets = TargetType.Ground })
- .AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_SpawnQuitl })
+ .AddPart(new EntityIdPassiveModel() { Id = DataType.PASSIVE_ProjectileGestation })
}, {
DataType.VANGUARD_DreadSister_Mala,
new EntityModel(DataType.VANGUARD_DreadSister_Mala, EntityType.Army)
@@ -659,7 +659,7 @@ public class DATA {
})
.AddPart(new EntityMovementModel { Speed = 448, Movement = MovementType.Ground })
.AddPart(new EntityWeaponModel {
- Damage = 30, MediumDamage = 40, HeavyDamage = 50, Range = 100, AttacksPerSecond = 1,
+ Damage = 40, Range = 100, AttacksPerSecond = 1,
Targets = TargetType.Ground
})
.AddPart(new EntityIdAbilityModel { Id = DataType.ABILITY_LethalBond })
@@ -695,7 +695,7 @@ public class DATA {
Name = "Legion Hall", DataType = DataType.BUILDING_LegionHall,
Requirement = RequirementType.Production_Building
})
- .AddPart(new EntityMovementModel { Speed = 378, Movement = MovementType.Ground })
+ .AddPart(new EntityMovementModel { Speed = 380, Movement = MovementType.Ground })
.AddPart(new EntityWeaponModel {
Damage = 20, HeavyDamage = 18, Range = 180, AttacksPerSecond = 0.699f,
SecondsBetweenAttacks = 1.43f, Targets = TargetType.Ground
@@ -712,7 +712,7 @@ public class DATA {
.AddPart(new EntityHotkeyModel { Hotkey = "E", HotkeyGroup = "Z" })
.AddPart(new EntityFactionModel { Faction = FactionType.QRath })
.AddPart(new EntityProductionModel { Alloy = 75, Ether = 75, BuildTime = 35 })
- .AddPart(new EntitySupplyModel { Takes = 4 })
+ .AddPart(new EntitySupplyModel { Takes = 3 })
.AddPart(new EntityVanguardReplacedModel { Immortal = ImmortalType.Ajari, ReplacedBy = "Saoshin" })
.AddPart(new EntityRequirementModel {
Name = "Legion Hall", DataType = DataType.BUILDING_LegionHall,
@@ -723,11 +723,13 @@ public class DATA {
Requirement = RequirementType.Production_Building
})
.AddPart(new EntityVitalityModel
- { Energy = 100, Health = 50, DefenseLayer = 60, Armor = ArmorType.Light })
+ { Energy = 100, Health = 50, DefenseLayer = 50, Armor = ArmorType.Light })
.AddPart(new EntityMovementModel { Speed = 335, Movement = MovementType.Ground })
.AddPart(new EntityWeaponModel
- { Damage = 7, Range = 600, AttacksPerSecond = 1.408f, Targets = TargetType.All })
- .AddPart(new EntityIdAbilityModel { Id = DataType.ABILITY_DeployMobilizeMagi })
+ { Damage = 7, Range = 600, SecondsBetweenAttacks = 0.94f ,AttacksPerSecond = 1.408f, Targets =
+ TargetType.All })
+ .AddPart(new EntityIdAbilityModel { Id = DataType.ABILITY_DeployMagi })
+ .AddPart(new EntityIdAbilityModel { Id = DataType.ABILITY_MobilizeQrath })
.AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_MendingCommand })
}, {
DataType.UNIT_Zephyr,
@@ -740,7 +742,7 @@ public class DATA {
.AddPart(new EntityTierModel { Tier = 1.5f })
.AddPart(new EntityHotkeyModel { Hotkey = "W", HotkeyGroup = "Z" })
.AddPart(new EntityFactionModel { Faction = FactionType.QRath })
- .AddPart(new EntityProductionModel { Alloy = 95, Ether = 40, BuildTime = 30 })
+ .AddPart(new EntityProductionModel { Alloy = 100, Ether = 40, BuildTime = 30 })
.AddPart(new EntitySupplyModel { Takes = 4 })
.AddPart(new EntityRequirementModel {
Name = "Legion Hall", DataType = DataType.BUILDING_LegionHall,
@@ -753,7 +755,7 @@ public class DATA {
.AddPart(new EntityVitalityModel { Health = 180, DefenseLayer = 90, Armor = ArmorType.Heavy })
.AddPart(new EntityMovementModel { Speed = 350, Movement = MovementType.Ground })
.AddPart(new EntityWeaponModel {
- Damage = 18, MediumDamage = 22, HeavyDamage = 26, Range = 500, AttacksPerSecond = 0.667f,
+ Damage = 20, MediumDamage = 24, HeavyDamage = 28, Range = 500, AttacksPerSecond = 0.667f,
Targets = TargetType.All
})
.AddPart(new EntityIdAbilityModel { Id = DataType.ABILITY_Windstep })
@@ -775,7 +777,7 @@ public class DATA {
Name = "Soul Foundry", DataType = DataType.BUILDING_SoulFoundry,
Requirement = RequirementType.Production_Building
})
- .AddPart(new EntityMovementModel { Speed = 450, Movement = MovementType.Ground })
+ .AddPart(new EntityMovementModel { Speed = 435, Movement = MovementType.Ground })
.AddPart(new EntityWeaponModel {
Damage = 20, LightDamage = 40, MediumDamage = 30, Range = 250, AttacksPerSecond = 0.5f,
Targets = TargetType.Ground
@@ -808,9 +810,11 @@ public class DATA {
Damage = 4, MediumDamage = 6, HeavyDamage = 8, Range = 800, AttacksPerSecond = 2.857f,
Targets = TargetType.Ground
})
- .AddPart(new EntityIdAbilityModel { Id = DataType.ABILITY_DeployMobilizeAbsolver })
+ .AddPart(new EntityIdAbilityModel { Id = DataType.ABILITY_DeployAbsolver })
+ .AddPart(new EntityIdAbilityModel { Id = DataType.ABILITY_MobilizeQrath })
.AddPart(new EntityPassiveModel { Name = "?", Description = "Hits multiple units when deployed." })
- }, {
+ },
+ {
DataType.UNIT_Castigator,
new EntityModel(DataType.UNIT_Castigator, EntityType.Army)
.AddPart(new EntityInfoModel {
@@ -886,7 +890,8 @@ public class DATA {
.AddPart(new EntityWeaponModel {
Damage = 28, Range = 500, AttacksPerSecond = 0.714f, Targets = TargetType.Air
})
- }, {
+ },
+ {
DataType.UNIT_Throne,
new EntityModel(DataType.UNIT_Throne, EntityType.Army)
.AddPart(new EntityInfoModel {
@@ -915,7 +920,9 @@ public class DATA {
})
.AddPart(new EntityIdAbilityModel { Id = DataType.ABILITY_BladesOfTheGodhead })
.AddPart(new EntityIdUpgradeModel { Id = DataType.UPGRADE_BladesOfTheGodhead })
- }, {
+ .AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_GodstoneBulwark })
+ },
+ {
DataType.UNIT_Warden,
new EntityModel(DataType.UNIT_Warden, EntityType.Army)
.AddPart(new EntityInfoModel {
@@ -944,7 +951,7 @@ public class DATA {
.AddPart(new EntityTierModel { Tier = 3.5f })
.AddPart(new EntityHotkeyModel { Hotkey = "F", HoldSpace = true, HotkeyGroup = "Z" })
.AddPart(new EntityFactionModel { Faction = FactionType.QRath })
- .AddPart(new EntityProductionModel { Alloy = 110, Ether = 150, BuildTime = 55 })
+ .AddPart(new EntityProductionModel { Alloy = 110, Ether = 175, BuildTime = 55 })
.AddPart(new EntitySupplyModel { Takes = 6 })
.AddPart(new EntityRequirementModel {
Name = "Angelarium", DataType = DataType.BUILDING_Angelarium,
@@ -1056,7 +1063,9 @@ public class DATA {
Damage = 30, MediumDamage = 40, LightDamage = 50, Range = 80, AttacksPerSecond = 0.714f,
Targets = TargetType.Ground
})
- }, {
+ .AddPart(new EntityIdPassiveModel() { Id = DataType.PASSIVE_QuenchingScythes })
+ },
+ {
DataType.UNIT_RedSeer,
new EntityModel(DataType.UNIT_RedSeer, EntityType.Army)
.AddPart(new EntityInfoModel { Name = "Red Seer", Descriptive = DescriptiveType.Elite_Caster })
@@ -1083,13 +1092,15 @@ public class DATA {
.AddPart(new EntityWeaponModel
{ Damage = 9, Range = 700, AttacksPerSecond = 0.798f, Targets = TargetType.Ground })
.AddPart(new EntityIdUpgradeModel { Id = DataType.UPGRADE_BloodPlague })
+ .AddPart(new EntityIdAbilityModel { Id = DataType.ABILITY_DrainingEmbrace })
+ .AddPart(new EntityIdAbilityModel { Id = DataType.ABILITY_AwakenAcaaluk })
}, {
- DataType.UNIT_UnderSpine,
- new EntityModel(DataType.UNIT_UnderSpine, EntityType.Army)
+ DataType.UNIT_Underspine,
+ new EntityModel(DataType.UNIT_Underspine, EntityType.Army)
.AddPart(new EntityInfoModel
- { Name = "Under Spine", Descriptive = DescriptiveType.Force_Multiplier })
+ { Name = "Underspine", Descriptive = DescriptiveType.Force_Multiplier, Notes = "Has +5 HP regen when burrowed."})
.AddPart(new EntityTierModel { Tier = 2 })
- .AddPart(new EntityVanguardReplacedModel { Immortal = ImmortalType.Mala, ReplacedBy = "Inqubator" })
+ .AddPart(new EntityVanguardReplacedModel { Immortal = ImmortalType.Mala, ReplacedBy = "Incubator" })
.AddPart(new EntityRequirementModel {
Name = "Amber Womb", DataType = DataType.BUILDING_AmberWomb,
Requirement = RequirementType.Production_Building
@@ -1101,10 +1112,14 @@ public class DATA {
.AddPart(new EntityVitalityModel { Health = 140, DefenseLayer = 40, Armor = ArmorType.Medium })
.AddPart(new EntityMovementModel { Speed = 350, Movement = MovementType.Ground })
.AddPart(new EntityWeaponModel
- { Damage = 14, Range = 600, AttacksPerSecond = 1.124f, Targets = TargetType.All })
+ { Damage = 9, Range = 700, SecondsBetweenAttacks = 1.2529f, Targets =
+ TargetType.All })
.AddPart(new EntityWeaponModel
- { Damage = 14, Range = 500, AttacksPerSecond = 0.562f, Targets = TargetType.Ground })
+ { Damage = 9, Range = 600, SecondsBetweenAttacks = 0.7143f, Targets =
+ TargetType.Ground })
.AddPart(new EntityIdAbilityModel { Id = DataType.ABILITY_DeployMobilizeUnderSpine })
+ .AddPart(new EntityIdAbilityModel { Id = DataType.ABILITY_MobilizeAru })
+ .AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_OssifyingSwarm })
}, {
DataType.UNIT_Ichor,
new EntityModel(DataType.UNIT_Ichor, EntityType.Army)
@@ -1154,6 +1169,8 @@ public class DATA {
Targets = TargetType.Ground
})
.AddPart(new EntityIdUpgradeModel { Id = DataType.UPGRADE_ResinantDeploy })
+ .AddPart(new EntityIdAbilityModel { Id = DataType.ABILITY_MobilizeAru })
+ .AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_EngorgedArteries })
}, {
DataType.UNIT_Aarox,
new EntityModel(DataType.UNIT_Aarox, EntityType.Army)
@@ -1174,7 +1191,9 @@ public class DATA {
.AddPart(new EntityVitalityModel { Health = 35, DefenseLayer = 10, Armor = ArmorType.Light })
.AddPart(new EntityMovementModel { Speed = 532, Movement = MovementType.Air })
.AddPart(new EntityWeaponModel
- { Damage = 120, Range = 20, AttacksPerSecond = 1, Targets = TargetType.Air })
+ { LightDamage = 75, MediumDamage = 100, HeavyDamage = 125,Range = 20, AttacksPerSecond = 1, Targets =
+ TargetType.Air })
+ .AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_AaroxBurn })
}, {
DataType.UNIT_Thrum,
new EntityModel(DataType.UNIT_Thrum, EntityType.Army)
@@ -1193,6 +1212,8 @@ public class DATA {
.AddPart(new EntityWeaponModel {
Damage = 11, HeavyDamage = 9, Range = 350, AttacksPerSecond = 0.8f, Targets = TargetType.All
})
+
+ .AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_ThrumAttackSpeed })
}, {
DataType.UNIT_WraithBow,
new EntityModel(DataType.UNIT_WraithBow, EntityType.Army)
@@ -1212,6 +1233,7 @@ public class DATA {
{ Damage = 15, Range = 700, AttacksPerSecond = 0.909f, Targets = TargetType.Air })
.AddPart(new EntityWeaponModel
{ Damage = 9, Range = 500, AttacksPerSecond = 0.714f, Targets = TargetType.Ground })
+ .AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_GuidingAmber })
}, {
DataType.UNIT_Behemoth,
new EntityModel(DataType.UNIT_Behemoth, EntityType.Army)
@@ -1229,7 +1251,7 @@ public class DATA {
.AddPart(new EntityFactionModel { Faction = FactionType.Aru })
.AddPart(new EntityProductionModel { Alloy = 190, Ether = 150, BuildTime = 50 })
.AddPart(new EntitySupplyModel { Takes = 8 })
- .AddPart(new EntityVitalityModel { Health = 225, DefenseLayer = 100, Armor = ArmorType.Heavy })
+ .AddPart(new EntityVitalityModel { Health = 350, DefenseLayer = 100, Armor = ArmorType.Heavy })
.AddPart(new EntityMovementModel { Speed = 210, Movement = MovementType.Air })
.AddPart(new EntityWeaponModel {
Damage = 0, Range = 600, AttacksPerSecond = 0.588f, SecondsBetweenAttacks = 1.7f,
@@ -1481,7 +1503,8 @@ public class DATA {
.AddPart(new EntityProductionModel { Alloy = 75, Ether = 120, BuildTime = 80 })
.AddPart(new EntityVanguardReplacedModel
{ Immortal = ImmortalType.Xol, ReplacedBy = "Birthing Storm" })
- }, {
+ },
+ {
DataType.UPGRADE_BirthingStorm,
new EntityModel(DataType.UPGRADE_BirthingStorm, EntityType.Tech)
.AddPart(new EntityInfoModel { Name = "Birthing Storm", Descriptive = DescriptiveType.Upgrade })
@@ -1505,8 +1528,10 @@ public class DATA {
Name = "Mending Command", Descriptive = DescriptiveType.Ability,
Description = @"Autocast ability that heals 48 life and 24 shields over 2 seconds."
})
+ .AddPart(new EntityProductionModel{ Pyre = 10, Cooldown = 3})
.AddPart(new EntityFactionModel { Faction = FactionType.QRath })
- }, {
+ },
+ {
DataType.PASSIVE_StabilizeHallowedGround,
new EntityModel(DataType.PASSIVE_StabilizeHallowedGround, EntityType.Passive)
.AddPart(new EntityInfoModel {
@@ -1515,6 +1540,26 @@ public class DATA {
}) //TODO Add a glossary of terms like for Stabilized
.AddPart(new EntityFactionModel { Faction = FactionType.QRath })
},
+ {
+ DataType.PASSIVE_GodstoneBulwark,
+ new EntityModel(DataType.PASSIVE_GodstoneBulwark, EntityType.Passive)
+ .AddPart(new EntityInfoModel {
+ Name = "Godstone Bulkwark", Descriptive = DescriptiveType.Ability,
+ Description = @"Grants +1 damage reduction."
+ })
+ .AddPart(new EntityFactionModel { Faction = FactionType.QRath })
+ },
+
+ {
+ DataType.PASSIVE_Invervention,
+ new EntityModel(DataType.PASSIVE_Invervention, EntityType.Passive)
+ .AddPart(new EntityInfoModel {
+ Name = "Intervention", Descriptive = DescriptiveType.Ability,
+ Description = @"The Saoshin releases healing energy. Allied units nearby heal over several seconds. This automatically activates when the Saoshin drops below 70 HP."
+ })
+ .AddPart(new EntityProductionModel { Pyre = 70, Cooldown = 5})
+ .AddPart(new EntityFactionModel { Faction = FactionType.QRath })
+ },
// Passives
// Aru Passives
{
@@ -1526,7 +1571,77 @@ public class DATA {
@"Xacal builds up charges for double damage overtime. These charges can be spent on attacking."
})
.AddPart(new EntityFactionModel { Faction = FactionType.Aru })
- }, {
+ },
+ {
+ DataType.PASSIVE_OssifyingSwarm,
+ new EntityModel(DataType.PASSIVE_OssifyingSwarm, EntityType.Passive)
+ .AddPart(new EntityInfoModel {
+ Name = "Ossifying Swarm", Descriptive = DescriptiveType.Ability,
+ Description =
+ @"Reduces the movement speed and attack speed of enemies near your attack target.",
+ Notes = "10% movement and attack speed. Stacks up to 5 times."
+ })
+ .AddPart(new EntityFactionModel { Faction = FactionType.Aru })
+ },
+
+ {
+ DataType.PASSIVE_AaroxBurn,
+ new EntityModel(DataType.PASSIVE_AaroxBurn, EntityType.Passive)
+ .AddPart(new EntityInfoModel {
+ Name = "Aarox Burn", Descriptive = DescriptiveType.Ability,
+ Description =
+ @"The aarox dies when attacking. Any units in its area of effect suffer damage over time.",
+ Notes = "Deals 75 damage over 3 seconds."
+ })
+ .AddPart(new EntityFactionModel { Faction = FactionType.Aru })
+ },
+
+ {
+ DataType.PASSIVE_QuenchingScythes,
+ new EntityModel(DataType.PASSIVE_QuenchingScythes, EntityType.Passive)
+ .AddPart(new EntityInfoModel {
+ Name = "Quenching Scythes", Descriptive = DescriptiveType.Ability,
+ Description =
+ @"Recovers 5 life when dealing damage, or 10 mana if life is full."
+ })
+ .AddPart(new EntityFactionModel { Faction = FactionType.Aru })
+ },
+
+ {
+ DataType.PASSIVE_EngorgedArteries,
+ new EntityModel(DataType.PASSIVE_EngorgedArteries, EntityType.Passive)
+ .AddPart(new EntityInfoModel {
+ Name = "Engorged Arteries", Descriptive = DescriptiveType.Ability,
+ Description =
+ @"Grants +2 range when deployed on rootway."
+ })
+ .AddPart(new EntityFactionModel { Faction = FactionType.Aru })
+ },
+
+ {
+ DataType.PASSIVE_ProjectileGestation,
+ new EntityModel(DataType.PASSIVE_ProjectileGestation, EntityType.Passive)
+ .AddPart(new EntityInfoModel {
+ Name = "Projectile Gestation", Descriptive = DescriptiveType.Ability,
+ Description =
+ @"Fires a quitl at a target enemy unit."
+ })
+ .AddPart(new EntityProductionModel { Energy = 35, Cooldown = 2.5f })
+ .AddPart(new EntityFactionModel { Faction = FactionType.Aru })
+ },
+
+ {
+ DataType.PASSIVE_GuidingAmber,
+ new EntityModel(DataType.PASSIVE_GuidingAmber, EntityType.Passive)
+ .AddPart(new EntityInfoModel {
+ Name = "Guiding Amber", Descriptive = DescriptiveType.Ability,
+ Description =
+ @"Units hit by this attack takes +1 damage for a few seconds, to a maximum of +4."
+ })
+ .AddPart(new EntityFactionModel { Faction = FactionType.Aru })
+ },
+
+ {
DataType.PASSIVE_SpawnQuitl,
new EntityModel(DataType.PASSIVE_SpawnQuitl, EntityType.Passive)
.AddPart(new EntityInfoModel {
@@ -1561,12 +1676,12 @@ public class DATA {
.AddPart(new EntityFactionModel { Faction = FactionType.QRath })
.AddPart(new EntityProductionModel { Cooldown = 20 })
}, {
- DataType.ABILITY_Intervention,
- new EntityModel(DataType.ABILITY_Intervention, EntityType.Ability)
+ DataType.ABILITY_Leap,
+ new EntityModel(DataType.ABILITY_Leap, EntityType.Ability)
.AddPart(new EntityInfoModel {
- Name = "Intervention", Descriptive = DescriptiveType.Ability,
+ Name = "Leap", Descriptive = DescriptiveType.Ability,
Description =
- @"The Saoshin leaps to the target location and creates
Hallowed Ground in a small radius for several seconds. Allied units nearby
reduce incoming damage significantly for several seconds."
+ @"The Saoshin leaps to the target location. If she has enough mana, she activates Intervention upon landing."
})
.AddPart(new EntityHotkeyModel { Hotkey = "V", HotkeyGroup = "D" })
.AddPart(new EntityFactionModel { Faction = FactionType.QRath })
@@ -1583,26 +1698,27 @@ public class DATA {
.AddPart(new EntityFactionModel { Faction = FactionType.QRath })
.AddPart(new EntityProductionModel { Cooldown = 5, Energy = 75 })
}, {
- DataType.ABILITY_DeployMobilizeAbsolver,
- new EntityModel(DataType.ABILITY_DeployMobilizeAbsolver, EntityType.Ability)
+ DataType.ABILITY_DeployAbsolver,
+ new EntityModel(DataType.ABILITY_DeployAbsolver, EntityType.Ability)
.AddPart(new EntityInfoModel {
- Name = "Deploy or Mobilize Absolver", Descriptive = DescriptiveType.Ability,
+ Name = "Deploy Absolver", Descriptive = DescriptiveType.Ability,
Description =
@"Deploying the Absolver drastically
increases its attack speed."
})
- .AddPart(new EntityHotkeyModel { Hotkey = "E", HotkeyGroup = "D" })
+ .AddPart(new EntityHotkeyModel { Hotkey = "V", HotkeyGroup = "D" })
.AddPart(new EntityFactionModel { Faction = FactionType.QRath })
}, {
- DataType.ABILITY_DeployMobilizeMagi,
- new EntityModel(DataType.ABILITY_DeployMobilizeMagi, EntityType.Ability)
+ DataType.ABILITY_DeployMagi,
+ new EntityModel(DataType.ABILITY_DeployMagi, EntityType.Ability)
.AddPart(new EntityInfoModel {
- Name = "Deploy or Mobilize Magi", Descriptive = DescriptiveType.Ability,
+ Name = "Deploy Magi", Descriptive = DescriptiveType.Ability,
Description =
@"Deploys the Magic to project
Hallowed Ground around it."
})
- .AddPart(new EntityHotkeyModel { Hotkey = "V", HotkeyGroup = "D" })
+ .AddPart(new EntityHotkeyModel { Hotkey = "E", HotkeyGroup = "D" })
.AddPart(new EntityFactionModel { Faction = FactionType.QRath })
- }, {
+ },
+ {
DataType.ABILITY_Awestrike,
new EntityModel(DataType.ABILITY_Awestrike, EntityType.Ability)
.AddPart(new EntityInfoModel {
@@ -1614,6 +1730,17 @@ public class DATA {
.AddPart(new EntityFactionModel { Faction = FactionType.QRath })
.AddPart(new EntityProductionModel { Cooldown = 8, Energy = 60 })
},
+ {
+ DataType.ABILITY_MobilizeQrath,
+ new EntityModel(DataType.ABILITY_MobilizeQrath, EntityType.Ability)
+ .AddPart(new EntityInfoModel {
+ Name = "Mobilize Q'Rath", Descriptive = DescriptiveType.Ability,
+ Description =
+ @"Mobilize all deployed Q'Rath units."
+ })
+ .AddPart(new EntityHotkeyModel { Hotkey = "F", HotkeyGroup = "D" })
+ .AddPart(new EntityFactionModel { Faction = FactionType.QRath })
+ },
// Abilities
// Aru
{
@@ -1624,7 +1751,7 @@ public class DATA {
Description =
"Sacrifices 10 life to increase range, speed, and attack speed for several seconds."
})
- .AddPart(new EntityHotkeyModel { Hotkey = "V", HotkeyGroup = "D" })
+ .AddPart(new EntityHotkeyModel { Hotkey = "E", HotkeyGroup = "D" })
.AddPart(new EntityFactionModel { Faction = FactionType.Aru })
}, {
DataType.ABILITY_DiveBomb,
@@ -1644,7 +1771,7 @@ public class DATA {
Description =
"Teleports to target location, and deals massive damage to the nearest ground unit."
})
- .AddPart(new EntityHotkeyModel { Hotkey = "W", HotkeyGroup = "D" })
+ .AddPart(new EntityHotkeyModel { Hotkey = "R", HotkeyGroup = "D" })
.AddPart(new EntityFactionModel { Faction = FactionType.Aru })
.AddPart(new EntityProductionModel { Energy = 40, Cooldown = 3 })
}, {
@@ -1655,7 +1782,7 @@ public class DATA {
Description =
"After a short delay, enemy units in the target area receive a debuff which causes them to take double damage from all attacks for a duration."
})
- .AddPart(new EntityHotkeyModel { Hotkey = "W", HotkeyGroup = "D" })
+ .AddPart(new EntityHotkeyModel { Hotkey = "R", HotkeyGroup = "D" })
.AddPart(new EntityVanguardAddedModel { Immortal = ImmortalType.Xol, Replaces = "Culling Strike" })
.AddPart(new EntityProductionModel { Energy = 40 })
.AddPart(new EntityFactionModel { Faction = FactionType.Aru })
@@ -1666,10 +1793,11 @@ public class DATA {
Name = "Draining Embrace", Descriptive = DescriptiveType.Ability,
Description = "Units in the target area are rooted and lose mana."
})
- .AddPart(new EntityHotkeyModel { Hotkey = "R", HotkeyGroup = "D" })
+ .AddPart(new EntityHotkeyModel { Hotkey = "Q", HotkeyGroup = "D" })
.AddPart(new EntityProductionModel { Energy = 25, Cooldown = 5 })
.AddPart(new EntityFactionModel { Faction = FactionType.Aru })
- }, {
+ },
+ {
DataType.ABILITY_BloodPlague,
new EntityModel(DataType.ABILITY_BloodPlague, EntityType.Ability)
.AddPart(new EntityInfoModel {
@@ -1677,23 +1805,25 @@ public class DATA {
Description =
"Units that enter the target area suffer heavy damage over time. This damaging effect persists for a few seconds after leaving the plague area."
})
- .AddPart(new EntityHotkeyModel { Hotkey = "F", HotkeyGroup = "D" })
+ .AddPart(new EntityHotkeyModel { Hotkey = "W", HotkeyGroup = "D" })
.AddPart(new EntityProductionModel { Energy = 75, Cooldown = 2 })
.AddPart(new EntityFactionModel { Faction = FactionType.Aru })
- }, {
+ },
+ {
DataType.ABILITY_DeployMobilizeResinant,
new EntityModel(DataType.ABILITY_DeployMobilizeResinant, EntityType.Ability)
.AddPart(new EntityInfoModel {
- Name = "Deploy/Mobilize Resinant", Descriptive = DescriptiveType.Ability,
+ Name = "Deploy Resinant", Descriptive = DescriptiveType.Ability,
Description = "Deploying the Resinant enables it to deal area of effect damage at long range."
})
- .AddPart(new EntityHotkeyModel { Hotkey = "E", HotkeyGroup = "D" })
+ .AddPart(new EntityHotkeyModel { Hotkey = "V", HotkeyGroup = "D" })
.AddPart(new EntityFactionModel { Faction = FactionType.Aru })
- }, {
+ },
+ {
DataType.ABILITY_DeployMobilizeUnderSpine,
new EntityModel(DataType.ABILITY_DeployMobilizeUnderSpine, EntityType.Ability)
.AddPart(new EntityInfoModel {
- Name = "Deploy/Mobilize Under Spine", Descriptive = DescriptiveType.Ability,
+ Name = "Deploy Underspine", Descriptive = DescriptiveType.Ability,
Description =
"Burrow into the ground to generate rootway and attack air units. Enemies near your attack target will be slowed for a short duration."
})
@@ -1707,7 +1837,7 @@ public class DATA {
Description =
"Roots all units for several seconds, then leaves them slowed for several seconds after."
})
- .AddPart(new EntityHotkeyModel { Hotkey = "R", HotkeyGroup = "D" })
+ .AddPart(new EntityHotkeyModel { Hotkey = "Q", HotkeyGroup = "D" })
.AddPart(new EntityVanguardAddedModel { Immortal = ImmortalType.Mala })
.AddPart(new EntityFactionModel { Faction = FactionType.Aru })
.AddPart(new EntityProductionModel { Energy = 50, Cooldown = 10 })
@@ -1717,9 +1847,10 @@ public class DATA {
.AddPart(new EntityInfoModel {
Name = "Birthing Storm", Descriptive = DescriptiveType.Ability,
Description =
- "Deals damage over time in an area and marks affected units for several seconds. Units that die while marked spawn a quitl."
+ "Deals damage over time in an area and marks affected units for several seconds. Units that die while marked spawn a quitl.",
+ Notes = "Deals 20 damage + 15% of max life of the target immediately upon affecting the enemy unit. It deals the same damage again after 8 seconds. If the unit dies during those 8 seconds (including the final burst), spawns 1 quitl every 2 supply of the dead unit, rounded up"
})
- .AddPart(new EntityHotkeyModel { Hotkey = "F", HotkeyGroup = "D" })
+ .AddPart(new EntityHotkeyModel { Hotkey = "W", HotkeyGroup = "D" })
.AddPart(new EntityVanguardAddedModel { Immortal = ImmortalType.Mala })
.AddPart(new EntityFactionModel { Faction = FactionType.Aru })
.AddPart(new EntityProductionModel { Energy = 80, Cooldown = 2 })
diff --git a/Model/Entity/Data/Ids_Entity.cs b/Model/Entity/Data/Ids_Entity.cs
index c8256db..62a7e83 100644
--- a/Model/Entity/Data/Ids_Entity.cs
+++ b/Model/Entity/Data/Ids_Entity.cs
@@ -95,17 +95,33 @@ public static class DataType {
public static string UPGRADE_BehemothCapacity = "d0390dd2-d9a5-4b20-9d8b-f554f4c52143";
public static string UPGRADE_BloodPlague = "9c207e21-f595-49d0-967d-f30ca8cc3745";
public static string UPGRADE_BirthingStorm = "0cb2f1a4-03b3-491b-9db3-d2d4590ede3a";
+
+
+ public static string PASSIVE_OssifyingSwarm = "b8897247-8393-416e-b246-409a6b3263c2";
+
+ public static string PASSIVE_QuenchingScythes = "dbf07db4-e7b6-4f81-9f8e-e5391850eead";
+ public static string PASSIVE_AaroxBurn = "921fe250-2b97-40c0-9765-9e6c1e766dd5";
+ public static string PASSIVE_EngorgedArteries = "5b742d12-f695-4948-a00c-debdcb8b3717";
+ public static string PASSIVE_ProjectileGestation = "e14f144f-8fa7-4cd5-bb9e-bed06e8af135";
+ public static string PASSIVE_GuidingAmber = "9eab6701-0f0d-4858-b8a4-14e3a5dab822";
+ public static string PASSIVE_GodstoneBulwark = "482189ac-713d-4870-a960-d2930961c486";
+ public static string PASSIVE_Invervention = "3a70d237-1530-455a-b4f8-a626d708334c";
+
+ public static string PASSIVE_ThrumAttackSpeed = "356b6c33-a857-489c-8218-68c53d03db90";
+
public static string PASSIVE_MendingCommand = "25d94c3d-dba9-4f02-abf4-904269b539c6";
public static string PASSIVE_StabilizeHallowedGround = "0bbbaf06-fd22-4f48-a888-cc1ab6af046e";
public static string PASSIVE_SpawnQuitl = "80f6b382-da1c-49a1-8235-1ea37983ea54";
public static string PASSIVE_XacalDamage = "69928f20-5332-418f-ada3-694da3f7b199";
+
public static string ABILITY_BladesOfTheGodhead = "000154ac-faf5-483d-b0bd-e84335891a27";
public static string ABILITY_Windstep = "a410b296-39f7-42e0-87c8-6cef11eb967c";
- public static string ABILITY_Intervention = "aa155b88-125a-4d25-b63f-77987ea6e519";
+ public static string ABILITY_Leap = "aa155b88-125a-4d25-b63f-77987ea6e519";
public static string ABILITY_OrdainedPassage = "3382a5a5-2d22-4b03-a12c-1974199e8a92";
- public static string ABILITY_DeployMobilizeMagi = "5d5bc595-54b7-42e4-a6f5-b000c2128fa9";
- public static string ABILITY_DeployMobilizeAbsolver = "c9b5c9c3-6336-4ffe-86d2-e0a9344726c8";
+ public static string ABILITY_DeployMagi = "5d5bc595-54b7-42e4-a6f5-b000c2128fa9";
+ public static string ABILITY_DeployAbsolver = "c9b5c9c3-6336-4ffe-86d2-e0a9344726c8";
public static string ABILITY_Awestrike = "6282b1c3-b11b-43f2-9ce9-b3b300b1f2fa";
+ public static string ABILITY_MobilizeQrath = "5b64793e-55eb-4fa2-86d8-ccc5db55465c";
public static string ABILITY_Offering = "ca2f92b5-3bbe-4b35-a4ba-f7b8b7d3bb1a";
public static string ABILITY_DiveBomb = "1699824c-1d65-4862-bb13-776123b0341a";
public static string ABILITY_CullingStrike = "b43396de-b7e4-4b87-af74-21522a888af3";
@@ -114,6 +130,7 @@ public static class DataType {
public static string ABILITY_BloodPlague = "11444d33-cbe9-4e7d-a00b-02d5385d508e";
public static string ABILITY_DeployMobilizeResinant = "15fb784f-8cb7-4693-9485-242a6003e4da";
public static string ABILITY_DeployMobilizeUnderSpine = "e79f3483-cca0-4de3-9a09-4d98fdbaf792";
+ public static string ABILITY_MobilizeAru = "c911d368-55b0-4f16-a75d-65759f56e688";
public static string ABILITY_RootVice = "b3d7099e-5034-4416-b1e9-2f34eb2d30a9";
public static string ABILITY_BirthingStorm = "ba85a10c-eeff-4f44-abd7-09fc976c558c";
public static string ABILITY_SummonSiegeMaw = "26196eef-906d-4aeb-b51b-d6cdc717618c";
@@ -147,7 +164,7 @@ public static class DataType {
public static string UNIT_Ichor = "ff4355f1-ac0c-4ea1-8a47-ef6791252bb9";
public static string UNIT_Resinant = "4dff710f-c326-46af-8406-c308e1969596";
public static string UNIT_WraithBow = "775f08e8-d40d-45a9-93c5-69709de10c37";
- public static string UNIT_UnderSpine = "03f54c91-0bf0-4006-8372-ac090f606e7a";
+ public static string UNIT_Underspine = "03f54c91-0bf0-4006-8372-ac090f606e7a";
public static string UNIT_Aarox = "56669268-2172-4792-aa17-574c54c7fded";
public static string UNIT_Thrum = "5fa85c8e-5e61-4c07-ab74-6bf58048c219";
public static string UNIT_Behemoth = "3783004b-65fd-4e4e-bef0-4cf161ea2d2d";
diff --git a/Model/Entity/EntityModel.cs b/Model/Entity/EntityModel.cs
index 29945e0..78ee9ce 100644
--- a/Model/Entity/EntityModel.cs
+++ b/Model/Entity/EntityModel.cs
@@ -9,7 +9,7 @@ using Model.Immortal.Types;
namespace Model.Immortal.Entity;
public class EntityModel {
- public static readonly string GameVersion = "0.0.6.8375a";
+ public static readonly string GameVersion = "0.0.6.8900a";
private static Dictionary
_database;
diff --git a/Model/Entity/Parts/EntityInfoModel.cs b/Model/Entity/Parts/EntityInfoModel.cs
index c951990..3df01e6 100644
--- a/Model/Entity/Parts/EntityInfoModel.cs
+++ b/Model/Entity/Parts/EntityInfoModel.cs
@@ -7,5 +7,5 @@ public class EntityInfoModel : IEntityPartInterface {
public string Name { get; set; } = "";
public string Descriptive { get; set; } = DescriptiveType.None;
public string Description { get; set; } = "";
- public string Notes { get; set; }
+ public string Notes { get; set; } = "";
}
\ No newline at end of file
diff --git a/Model/Entity/Parts/EntityProductionModel.cs b/Model/Entity/Parts/EntityProductionModel.cs
index 045fc83..4f8a3ff 100644
--- a/Model/Entity/Parts/EntityProductionModel.cs
+++ b/Model/Entity/Parts/EntityProductionModel.cs
@@ -12,7 +12,7 @@ public class EntityProductionModel : IEntityPartInterface {
public int BuildTime { get; set; } = 0;
// Remove cooldown as a cost, and move into ability stats
- public int Cooldown { get; set; } = 0;
+ public float Cooldown { get; set; } = 0;
public bool RequiresWorker { get; set; } = false;
public bool ConsumesWorker { get; set; } = false;