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<?xml version="1.0" encoding="utf-8"?>
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<root>
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<xsd:schema xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata"
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id="root"
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xmlns="">
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<xsd:element name="root" msdata:IsDataSet="true">
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</xsd:element>
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</xsd:schema>
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<resheader name="resmimetype">
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<value>text/microsoft-resx</value>
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</resheader>
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<resheader name="version">
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<value>1.3</value>
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</resheader>
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<resheader name="reader">
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral,
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PublicKeyToken=b77a5c561934e089
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</value>
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</resheader>
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<resheader name="writer">
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral,
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PublicKeyToken=b77a5c561934e089
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</value>
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</resheader>
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<data name="Greeting" xml:space="preserve">
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<value>Hello</value>
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</data>
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<data name="Tooltip Chart Info" xml:space="preserve">
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<value>Shows economy at each game interval. Use to determine if spending additional resources on harvesters will help or hinder overall timing attack.</value>
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</data>
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<data name="Tooltip Filter Info" xml:space="preserve">
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<value>Select build details, such as Faction and Immortal.
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Affects entities you can build.</value>
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</data>
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<data name="Tooltip Entity Info" xml:space="preserve">
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<value>Summary of the entity you just selected.</value>
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</data>
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<data name="Tooltip Bank Info" xml:space="preserve">
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<value>Bank at time of last requested action. Use this section to determine if your build is floating too much alloy or ether.</value>
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</data>
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<data name="Tooltip Army Info" xml:space="preserve">
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<value>Overview of current army, and when it will be ready to begin an attack.</value>
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</data>
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<data name="Tooltip Highlights Info" xml:space="preserve">
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<value>Timeline highlights of your build order. Shows when you start a new action and when the action is done.</value>
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</data>
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<data name="Tooltip BuildOrder Info" xml:space="preserve">
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<value>Some raw JSON data to represent your build order.</value>
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</data>
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<data name="Tooltip Timing Info" xml:space="preserve">
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<value>Enter build details.</value>
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</data>
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<data name="Tooltip Hotkey Info" xml:space="preserve">
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<value>Click on the desired entity to build it. <i>You cannot build entities you cannot afford, construct an ether extractor before spending ether.</i>
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You can also use the default Immortal hotkeys, but the above hotkey UI must have focus for this to work. <i>I.e. click on it if hotkeys aren't working, and a white border should appear after key input to indicate focus.</i>
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Additionally, more entities will appear as you build the required technology. You can click or press ` to remove the last made entity. <i>But you cannot remove the starting entities at interval 0.</i></value>
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</data>
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<data name="Tooltip Options Info" xml:space="preserve">
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<value>Misc calculator controls.</value>
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</data>
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</root>
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