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@inject IJSRuntime JsRuntime;
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@inject IBuildOrderService BuildOrderService
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@inject IEconomyService EconomyService
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@inject IToastService ToastService
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@inject ITimingService TimingService
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@implements IDisposable
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<FormLayoutComponent>
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<FormNumberComponent Max="600"
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Min="0"
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Value="BuildDelay"
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OnChange="@OnBuildingInputDelayChanged">
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<FormLabelComponent>Building Input Delay</FormLabelComponent>
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<FormInfoComponent>Add a input delay to constructing buildings for simulating worker movement and player
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micro.
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</FormInfoComponent>
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</FormNumberComponent>
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<div class="optionRow">
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<FormLayoutComponent>
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<FormNumberComponent Max="600"
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Min="1"
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Value="WaitTime"
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OnChange="@OnWaitTimeChanged">
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<FormLabelComponent>Wait Time</FormLabelComponent>
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</FormNumberComponent>
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<ButtonComponent OnClick="OnWaitClicked">Add Wait</ButtonComponent>
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</FormLayoutComponent>
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<FormLayoutComponent>
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<FormNumberComponent Max="2048"
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Min="1"
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Value="WaitTo"
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OnChange="@OnWaitToChanged">
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<FormLabelComponent>Wait To</FormLabelComponent>
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</FormNumberComponent>
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<ButtonComponent OnClick="OnWaitToClicked">Add Wait</ButtonComponent>
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</FormLayoutComponent>
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</div>
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</FormLayoutComponent>
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<style>
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.optionRow {
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display: flex;
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gap: 12px;
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}
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</style>
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@code {
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private int BuildDelay { get; set; } = 2;
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private int WaitTime { get; set; } = 30;
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private int WaitTo { get; set; } = 30;
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protected override void OnInitialized()
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{
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base.OnInitialized();
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TimingService.Subscribe(RefreshDefaults);
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RefreshDefaults();
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}
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void IDisposable.Dispose()
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{
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TimingService.Unsubscribe(RefreshDefaults);
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}
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void RefreshDefaults()
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{
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BuildDelay = TimingService.BuildingInputDelay;
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WaitTime = TimingService.WaitTime;
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WaitTo = TimingService.WaitTo;
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StateHasChanged();
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}
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void OnBuildingInputDelayChanged(ChangeEventArgs changeEventArgs)
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{
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TimingService.BuildingInputDelay = int.Parse(changeEventArgs.Value!.ToString()!);
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}
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void OnWaitTimeChanged(ChangeEventArgs changeEventArgs)
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{
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TimingService.WaitTime = (int)changeEventArgs.Value!;
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WaitTime = (int)changeEventArgs.Value!;
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}
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void OnWaitToChanged(ChangeEventArgs changeEventArgs)
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{
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TimingService.WaitTo = (int)changeEventArgs.Value!;
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WaitTo = (int)changeEventArgs.Value!;
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}
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private void OnWaitClicked()
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{
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if (BuildOrderService.AddWait(WaitTime))
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{
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EconomyService.Calculate(BuildOrderService, TimingService, BuildOrderService.GetLastRequestInterval());
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}
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}
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private void OnWaitToClicked()
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{
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if (BuildOrderService.AddWaitTo(WaitTo))
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{
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EconomyService.Calculate(BuildOrderService, TimingService, BuildOrderService.GetLastRequestInterval());
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}
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}
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protected override bool ShouldRender()
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{
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#if DEBUG
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JsRuntime.InvokeVoidAsync("console.time", "TimingComponent");
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#endif
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return true;
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}
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protected override void OnAfterRender(bool firstRender)
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{
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#if DEBUG
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JsRuntime.InvokeVoidAsync("console.timeEnd", "TimingComponent");
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#endif
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}
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}
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