diff --git a/IGP/wwwroot/generated/Variables.json b/IGP/wwwroot/generated/Variables.json index 7973eb5..b82d21e 100644 --- a/IGP/wwwroot/generated/Variables.json +++ b/IGP/wwwroot/generated/Variables.json @@ -1 +1 @@ -[{"Key":"GamePatch","Value":"v0.0.6.9643a"},{"Key":"LastUpdated","Value":"May 04, 2022"}] \ No newline at end of file +[{"Key":"GamePatch","Value":"v0.0.6.9835a"},{"Key":"LastUpdated","Value":"June 26, 2022"}] \ No newline at end of file diff --git a/Model/Entity/Data/DATA.cs b/Model/Entity/Data/DATA.cs index cecb5f3..e42bb29 100644 --- a/Model/Entity/Data/DATA.cs +++ b/Model/Entity/Data/DATA.cs @@ -655,7 +655,7 @@ public class DATA .AddPart(new EntitySupplyModel { Takes = 2 }) .AddPart(new EntityVitalityModel { Health = 85, DefenseLayer = 10, Armor = ArmorType.Light, IsEtheric = false }) - .AddPart(new EntityMovementModel { Speed = 350, Movement = MovementType.Ground }) + .AddPart(new EntityMovementModel { Speed = 380, Movement = MovementType.Ground }) .AddPart(new EntityWeaponModel { Damage = 11, Range = 400, AttacksPerSecond = 1.02f, Targets = TargetType.All }) .AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_Stalk }) @@ -813,7 +813,7 @@ public class DATA .AddPart(new EntityMovementModel { Speed = 350, Movement = MovementType.Ground }) .AddPart(new EntityWeaponModel { - Damage = 20, MediumDamage = 24, HeavyDamage = 28, Range = 500, AttacksPerSecond = 0.667f, + Damage = 16, MediumDamage = 21, HeavyDamage = 26, Range = 500, AttacksPerSecond = 0.667f, Targets = TargetType.All }) .AddPart(new EntityIdUpgradeModel { Id = DataType.UPGRADE_WindStep }) @@ -874,7 +874,7 @@ public class DATA Id = DataType.BUILDING_SoulFoundry, Requirement = RequirementType.Production_Building }) - .AddPart(new EntityMovementModel { Speed = 315, Movement = MovementType.Ground }) + .AddPart(new EntityMovementModel { Speed = 350, Movement = MovementType.Ground }) .AddPart(new EntityWeaponModel { Damage = 11, MediumDamage = 13, HeavyDamage = 15, StructureDamageBonus = 8, Range = 800, @@ -882,7 +882,7 @@ public class DATA }) .AddPart(new EntityWeaponModel { - Damage = 4, MediumDamage = 6, HeavyDamage = 8, Range = 800, AttacksPerSecond = 2.857f, + Damage = 6, MediumDamage = 7, HeavyDamage = 8, Range = 800, AttacksPerSecond = 2.857f, Targets = TargetType.Ground }) .AddPart(new EntityIdAbilityModel { Id = DataType.ABILITY_DeployAbsolver }) @@ -1356,7 +1356,7 @@ public class DATA .AddPart(new EntityProductionModel { Alloy = 40, Ether = 40, BuildTime = 30, ProducedBy = DataType.BUILDING_BoneCanopy }) .AddPart(new EntitySupplyModel { Takes = 2 }) - .AddPart(new EntityVitalityModel { Health = 35, DefenseLayer = 10, Armor = ArmorType.Light }) + .AddPart(new EntityVitalityModel { Health = 45, DefenseLayer = 10, Armor = ArmorType.Light }) .AddPart(new EntityMovementModel { Speed = 532, Movement = MovementType.Air }) .AddPart(new EntityWeaponModel { @@ -1380,10 +1380,10 @@ public class DATA .AddPart(new EntityHotkeyModel { Hotkey = "R", HoldSpace = true, HotkeyGroup = "Z" }) .AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru }) .AddPart(new EntityProductionModel - { Alloy = 80, Ether = 50, BuildTime = 30, ProducedBy = DataType.BUILDING_BoneCanopy }) + { Alloy = 80, Ether = 75, BuildTime = 30, ProducedBy = DataType.BUILDING_BoneCanopy }) .AddPart(new EntitySupplyModel { Takes = 3 }) .AddPart(new EntityVitalityModel { Health = 120, DefenseLayer = 40, Armor = ArmorType.Light }) - .AddPart(new EntityMovementModel { Speed = 525, Movement = MovementType.Air }) + .AddPart(new EntityMovementModel { Speed = 500, Movement = MovementType.Air }) .AddPart(new EntityWeaponModel { Damage = 11, HeavyDamage = 9, Range = 350, AttacksPerSecond = 0.8f, Targets = TargetType.All @@ -1836,7 +1836,7 @@ public class DATA .AddPart(new EntityInfoModel { Name = "Research Ambush", - Description = "When Hidden, the Bone Stalker's next attack deals double damage", + Description = "When Hidden, the Bone Stalker's next attack deals 200% damage. Attack range is permanetly increased by 100.", Descriptive = DescriptiveType.Upgrade }) .AddPart(new EntityHotkeyModel { Hotkey = "CAPSLOCK", HotkeyGroup = "TAB", HoldSpace = false }) @@ -2495,7 +2495,7 @@ public class DATA .AddPart(new EntityProductionModel { DefensiveLayer = 30, Cooldown = 40 }) .AddPart(new EntityRequirementModel { Id = DataType.UPGRADE_RadiantWard }) .AddPart(new EntityVitalityModel - { Health = 30, DefenseLayer = 30, Lasts = 30, Armor = ArmorType.Light }) + { Health = 30, DefenseLayer = 30, Lasts = 60, Armor = ArmorType.Light }) .AddPart(new EntityRequirementModel { Id = DataType.BUILDING_HouseOfFadingSaints,