Converting Tests back to C# but still with Playwright
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@inject IJSRuntime jsRuntime
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@inject IEconomyService economyService
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@inject IBuildOrderService buildOrderService
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@implements IDisposable
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<Virtualize Items="@economyService.GetOverTime()" Context="economyAtSecond" ItemSize="400" OverscanCount="4">
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<div style="display: grid; gap: 8px; grid-template-columns: 1fr 1fr;">
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<div>
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<div>
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@economyAtSecond.Interval
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</div>
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<div>
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T @Interval.ToTime(economyAtSecond.Interval) | A @economyAtSecond.Alloy | E @economyAtSecond.Ether
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</div>
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<div>
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Worker Count: @(economyAtSecond.WorkerCount)
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</div>
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<div>
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Free Worker Count: @(economyAtSecond.WorkerCount - economyAtSecond.BusyWorkerCount)
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</div>
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<div>
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Busy Worker Count: @economyAtSecond.BusyWorkerCount
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</div>
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<div>
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Creating Worker Count: @economyAtSecond.CreatingWorkerCount
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</div>
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<br/>
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</div>
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<div>
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@if (buildOrderService.StartedOrders.TryGetValue(economyAtSecond.Interval, out var ordersAtTime))
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{
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@foreach (var order in ordersAtTime)
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{
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<div>
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Requested: @order.Info().Name
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</div>
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}
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}
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@if (buildOrderService.CompletedOrders.TryGetValue(economyAtSecond.Interval, out var ordersCompletedAtTime))
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{
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@foreach (var order in ordersCompletedAtTime)
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{
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<div>
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New: @order.Info().Name
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</div>
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}
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}
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</div>
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</div>
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</Virtualize>
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@code {
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protected override void OnInitialized()
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{
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base.OnInitialized();
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economyService.Subscribe(StateHasChanged);
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buildOrderService.Subscribe(StateHasChanged);
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}
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void IDisposable.Dispose()
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{
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economyService.Unsubscribe(StateHasChanged);
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buildOrderService.Unsubscribe(StateHasChanged);
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}
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protected override bool ShouldRender()
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{
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#if DEBUG
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jsRuntime.InvokeVoidAsync("console.time", "TimelineComponent");
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#endif
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return true;
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}
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protected override void OnAfterRender(bool firstRender)
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{
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#if DEBUG
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jsRuntime.InvokeVoidAsync("console.timeEnd", "TimelineComponent");
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#endif
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}
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}
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