Converting Tests back to C# but still with Playwright
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@layout PageLayout
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@inherits BasePage
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@page "/database/{text}"
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@inject IEntityDisplayService EntityDisplayService
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@using Model
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@implements IDisposable
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<LayoutLargeContentComponent>
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<PaperComponent>
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<FormDisplayComponent Label="Patch">
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<Display>
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Game Patch: @Variables.GamePatch
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</Display>
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</FormDisplayComponent>
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</PaperComponent>
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<div style="margin-left: 8px">
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<ButtonGroupComponent OnClick="choice => { EntityDisplayService.SetDisplayType(choice); }"
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Choice="@EntityDisplayService.GetDisplayType()"
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Choices="@EntityDisplayService.DefaultChoices()"></ButtonGroupComponent>
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</div>
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@if (Text!.Trim().ToLower().Equals("walter"))
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{
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<PaperComponent>
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<CodeComponent>
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Unhandled Exception: EXCEPTION_MEMORY_SIZE_VIOLATION
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UNIT_WALTER too powerful to be displayed.
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This SHOULD NEVER HAPPEN!
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</CodeComponent>
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</PaperComponent>
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}
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else if (_entity == null)
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{
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<PaperComponent>
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<div>Invalid entity name entered: <span id="invalidSearch">@Text</span></div>
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<div>No such entity. Did you mean <b>"<span id="validSearch">Throne</span>"</b>?</div>
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</PaperComponent>
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}
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else
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{
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<PaperComponent>
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<CascadingValue Value="_entity">
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<CascadingValue Value="@EntityDisplayService.GetDisplayType()">
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<EntityViewComponent></EntityViewComponent>
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</CascadingValue>
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</CascadingValue>
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</PaperComponent>
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}
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</LayoutLargeContentComponent>
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@code {
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[Parameter] public string? Text { get; set; }
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private EntityModel? _entity;
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protected override void OnInitialized()
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{
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EntityDisplayService.Subscribe(StateHasChanged);
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}
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protected override void OnParametersSet()
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{
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base.OnParametersSet();
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base.OnInitialized();
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FocusEntity();
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}
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private void FocusEntity()
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{
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foreach (var e in EntityData.Get().Values)
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{
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if (e.Info().Name.ToLower().Equals(Text!.ToLower()))
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{
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_entity = e;
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return;
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}
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}
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}
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void IDisposable.Dispose()
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{
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EntityDisplayService.Unsubscribe(StateHasChanged);
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}
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}
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