Converting Tests back to C# but still with Playwright
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@@ -0,0 +1,56 @@
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@if (Entity != null)
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{
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var isVanguard = Entity.VanguardAdded() != null ? " vanguard" : "";
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<div id="@Entity.EntityType.ToLower()-@Entity.Info().Name.ToLower()" class="entitiesContainer @isVanguard">
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<EntityHeaderComponent></EntityHeaderComponent>
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<div class="entityPartsContainer">
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<EntityVanguardAddedComponent></EntityVanguardAddedComponent>
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<EntityInfoComponent></EntityInfoComponent>
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<EntityVanguardsComponent></EntityVanguardsComponent>
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<EntityProductionComponent></EntityProductionComponent>
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<EntityStatsComponent></EntityStatsComponent>
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<EntityMechanicsComponent></EntityMechanicsComponent>
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<EntityPassivesComponent></EntityPassivesComponent>
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<EntityPyreSpellsComponent></EntityPyreSpellsComponent>
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<EntityUpgradesComponent></EntityUpgradesComponent>
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<EntityWeaponsComponent></EntityWeaponsComponent>
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<EntityAbilitiesComponent></EntityAbilitiesComponent>
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</div>
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</div>
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}
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<style>
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.entitiesContainer {
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margin-bottom: 12px;
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width: 100%;
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overflow-y: auto;
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overflow-x: hidden;
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padding: 30px;
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display: flex;
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flex-wrap: wrap;
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flex-direction: column;
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}
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.entityPartsContainer {
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display: flex;
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flex-direction: column;
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flex-wrap: wrap;
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width: 100%;
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}
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@@media only screen and (max-width: 1025px) {
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.entitiesContainer {
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padding: 0px;
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}
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}
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</style>
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@code {
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[CascadingParameter] public EntityModel? Entity { get; set; }
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[CascadingParameter] public string? StyleType { get; set; }
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}
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