Converting Tests back to C# but still with Playwright
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@inject IEconomyComparisonService economyComparisonService
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@inject IJSRuntime jsRuntime;
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@using Model.BuildOrders
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@implements IDisposable
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<div class="chartsContainer">
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@{
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var index = 0;
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}
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@foreach (var chart in charts)
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{
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index++;
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<div style="width: 0; height: @chart.ValueDisplayMax.ToString()px">
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<div
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style="left: calc(-@width.ToString()px / 2); position: relative; border: 2px solid gray; border-radius:2px; width: @chart.IntervalDisplayMax.ToString()px; height: @chart.ValueDisplayMax.ToString()px">
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@foreach (var point in chart.Points)
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{
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var xCoord = point.GetInterval(chart.HighestIntervalPoint, chart.IntervalDisplayMax);
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var show = int.Parse(xCoord) / 6 % 2;
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var player = index - 1;
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if (show == player)
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{
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<div style="position: absolute;
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bottom:@point.GetValue(highestAlloyPoint, chart.ValueDisplayMax)px;
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left:@point.GetInterval(chart.HighestIntervalPoint, chart.IntervalDisplayMax)px;
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width: 0px;
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height: 0px;">
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<div
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style="width:1px; height: 1px; border-top-right-radius:10px; border-top-left-radius:10px; border: 2px solid @chart.ChartColor; background-color:@chart.ChartColor">
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</div>
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</div>
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}
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}
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</div>
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</div>
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}
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</div>
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<style>
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.chartsContainer {
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position: relative;
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display: flex;
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flex-wrap: wrap;
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justify-content: center;
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margin-bottom: 20px;
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}
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</style>
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@code {
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private readonly int width = 800;
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private readonly int height = 700;
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private List<ChartModel> charts = new();
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float highestAlloyPoint;
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protected override void OnInitialized()
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{
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base.OnInitialized();
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economyComparisonService.Subscribe(OnBuilderOrderChanged);
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OnBuilderOrderChanged();
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}
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int lastRequestedRefreshIndex;
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void IDisposable.Dispose()
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{
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economyComparisonService.Unsubscribe(OnBuilderOrderChanged);
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}
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void OnBuilderOrderChanged()
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{
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charts = new List<ChartModel>();
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var index = 0;
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highestAlloyPoint = 0;
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foreach (var buildToCompare in economyComparisonService.BuildsToCompare)
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{
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GenerateChart(index++, buildToCompare);
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}
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StateHasChanged();
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}
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protected override bool ShouldRender()
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{
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#if DEBUG
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jsRuntime.InvokeVoidAsync("console.time", "ChartComponent");
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#endif
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return true;
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}
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protected override void OnAfterRender(bool firstRender)
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{
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#if DEBUG
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jsRuntime.InvokeVoidAsync("console.timeEnd", "ChartComponent");
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#endif
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}
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void GenerateChart(int index, BuildToCompareModel buildToCompareModel)
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{
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var economyOverTime = buildToCompareModel.EconomyOverTimeModel;
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var alloyChart = new ChartModel
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{
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IntervalDisplayMax = width,
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ValueDisplayMax = height,
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ChartColor = buildToCompareModel.ChartColor
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};
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for (var interval = 0; interval < economyOverTime.Count(); interval++)
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{
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var alloyPoint = new PointModel { Interval = interval };
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var economyAtSecond = economyOverTime[interval];
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var alloyWorkerHarvesters = from harvester in economyAtSecond.HarvestPoints
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where harvester.Harvest() != null
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where harvester.Harvest().RequiresWorker
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where harvester.Harvest().Resource == ResourceType.Alloy
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select harvester;
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var alloyAutomaticHarvesters = from harvester in economyAtSecond.HarvestPoints
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where harvester.Harvest() != null
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where !harvester.Harvest().RequiresWorker
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where harvester.Harvest().Resource == ResourceType.Alloy
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select harvester;
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float autoAlloy = 0;
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float workerSlots = 0;
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float workerAlloy = 0;
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float economySpending = 0;
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foreach (var alloyAutoHarvester in alloyAutomaticHarvesters)
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{
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autoAlloy += alloyAutoHarvester.Harvest().Slots * alloyAutoHarvester.Harvest().HarvestedPerInterval;
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var production = alloyAutoHarvester.Production();
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if (production != null)
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{
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economySpending += production.Alloy;
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}
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}
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foreach (var alloyWorkerHarvester in alloyWorkerHarvesters)
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{
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workerSlots += alloyWorkerHarvester.Harvest().Slots;
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var production = alloyWorkerHarvester.Production();
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if (production != null)
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{
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economySpending += production.Alloy;
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}
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}
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economySpending += (economyAtSecond.WorkerCount - 6) * 50;
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workerAlloy = Math.Min(economyAtSecond.WorkerCount - economyAtSecond.BusyWorkerCount, workerSlots);
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alloyPoint.TempValue = workerAlloy + autoAlloy;
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if (interval > 0)
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{
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alloyPoint.TempValue += alloyChart.Points.Last().TempValue;
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}
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alloyPoint.Value = alloyPoint.TempValue - economySpending;
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highestAlloyPoint = Math.Max(highestAlloyPoint, alloyPoint.Value);
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alloyChart.Points.Add(alloyPoint);
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}
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alloyChart.HighestValuePoint = highestAlloyPoint;
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alloyChart.HighestIntervalPoint = economyOverTime.Count();
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charts.Add(alloyChart);
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}
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}
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