Stream Patch plus WIP and quick fixes
This commit is contained in:
+87
-56
@@ -19,9 +19,21 @@
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<FormLayoutComponent>
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<FormToggleComponent
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Label="Is Plain View"
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Info="Should Entity view be in plain text?"
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Value="@_isEntityPlainView"
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OnChange="EntityViewChanged"/>
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</FormLayoutComponent>
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<DevOnlyComponent>
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<FormLayoutComponent>
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<FormToggleComponent
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Label="Is Dynamic Formatting"
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Info="Should [Attacks Per Second/Seconds Between Attack] match in-game values?"
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Value="@_isDynamicFormatting"
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OnChange="DynamicFormattingChanged"/>
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</FormLayoutComponent>
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</DevOnlyComponent>
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</PaperComponent>
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<PaperComponent>
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@@ -51,60 +63,72 @@
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}
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</FormInfoComponent>
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</FormNumberComponent>
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<FormSelectComponent OnChange="@OnFactionChanged">
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<FormLabelComponent>Faction</FormLabelComponent>
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<ChildContent>
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<option value="@DataType.FACTION_Aru"
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selected="@(Faction.Equals(DataType.FACTION_Aru))">Aru</option>
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<option value="@DataType.FACTION_QRath"
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selected="@(Faction.Equals(DataType.FACTION_QRath))">Q'Rath</option>
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<option value="@DataType.FACTION_Aru"
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selected="@(Faction.Equals(DataType.FACTION_Aru))">
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Aru
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</option>
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<option value="@DataType.FACTION_QRath"
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selected="@(Faction.Equals(DataType.FACTION_QRath))">
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Q'Rath
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</option>
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</ChildContent>
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</FormSelectComponent>
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<FormSelectComponent OnChange="@OnImmortalChanged">
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<FormLabelComponent>Immortal</FormLabelComponent>
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<ChildContent>
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@if (Faction == DataType.FACTION_QRath)
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{
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<option value="@DataType.IMMORTAL_Orzum"
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selected="@(Immortal.Equals(DataType.IMMORTAL_Orzum))">Orzum</option>
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<option value="@DataType.IMMORTAL_Ajari"
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selected="@(Immortal.Equals(DataType.IMMORTAL_Ajari))">Ajari</option>
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}
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@if (Faction == DataType.FACTION_Aru)
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{
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<option value="@DataType.IMMORTAL_Mala"
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selected="@(Immortal.Equals(DataType.IMMORTAL_Mala))">Mala</option>
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<option value="@DataType.IMMORTAL_Xol"
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selected="@(Immortal.Equals(DataType.IMMORTAL_Xol))">Xol</option>
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}
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</ChildContent>
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</FormSelectComponent>
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<FormNumberComponent Max="600"
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Min="0"
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Value="@(_buildingInputDelay == null ? 0 : (int)_buildingInputDelay)"
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OnChange="OnBuildingInputDelayChanged">
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<FormLabelComponent>Building Input Delay</FormLabelComponent>
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<FormInfoComponent>Add a input delay to constructing buildings for simulating worker movement and player micro.</FormInfoComponent>
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</FormNumberComponent>
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<FormNumberComponent Max="600"
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Min="1"
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Value="@(_waitTime == null ? 0 : (int)_waitTime)"
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OnChange="@OnWaitTimeChanged">
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<FormLabelComponent>Wait Time</FormLabelComponent>
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</FormNumberComponent>
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</FormLayoutComponent>
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<FormLayoutComponent>
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<FormNumberComponent Max="2048"
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Min="1"
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Value="@(_waitTo == null ? 0 : (int)_waitTo)"
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OnChange="@OnWaitToChanged">
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<FormLabelComponent>Wait To</FormLabelComponent>
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</FormNumberComponent>
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<FormSelectComponent OnChange="@OnImmortalChanged">
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<FormLabelComponent>Immortal</FormLabelComponent>
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<ChildContent>
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@if (Faction == DataType.FACTION_QRath)
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{
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<option value="@DataType.IMMORTAL_Orzum"
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selected="@(Immortal.Equals(DataType.IMMORTAL_Orzum))">
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Orzum
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</option>
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<option value="@DataType.IMMORTAL_Ajari"
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selected="@(Immortal.Equals(DataType.IMMORTAL_Ajari))">
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Ajari
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</option>
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}
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@if (Faction == DataType.FACTION_Aru)
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{
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<option value="@DataType.IMMORTAL_Mala"
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selected="@(Immortal.Equals(DataType.IMMORTAL_Mala))">
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Mala
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</option>
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<option value="@DataType.IMMORTAL_Xol"
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selected="@(Immortal.Equals(DataType.IMMORTAL_Xol))">
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Xol
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</option>
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}
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</ChildContent>
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</FormSelectComponent>
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<FormNumberComponent Max="600"
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Min="0"
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Value="@(_buildingInputDelay == null ? 0 : (int)_buildingInputDelay)"
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OnChange="OnBuildingInputDelayChanged">
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<FormLabelComponent>Building Input Delay</FormLabelComponent>
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<FormInfoComponent>Add a input delay to constructing buildings for simulating worker movement and player micro.</FormInfoComponent>
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</FormNumberComponent>
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<FormNumberComponent Max="600"
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Min="1"
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Value="@(_waitTime == null ? 0 : (int)_waitTime)"
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OnChange="@OnWaitTimeChanged">
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<FormLabelComponent>Wait Time</FormLabelComponent>
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</FormNumberComponent>
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</FormLayoutComponent>
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<FormLayoutComponent>
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<FormNumberComponent Max="2048"
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Min="1"
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Value="@(_waitTo == null ? 0 : (int)_waitTo)"
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OnChange="@OnWaitToChanged">
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<FormLabelComponent>Wait To</FormLabelComponent>
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</FormNumberComponent>
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</FormLayoutComponent>
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</PaperComponent>
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}
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@@ -127,7 +151,7 @@
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StorageService.Subscribe(RefreshDefaults);
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}
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void IDisposable.Dispose()
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{
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StorageService.Unsubscribe(RefreshDefaults);
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@@ -138,28 +162,28 @@
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private string? _faction = null;
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private string? _immortal = null;
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private string? Faction => _faction == null ? DataType.FACTION_QRath : _faction;
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private string? Immortal => _immortal == null ? DataType.IMMORTAL_Orzum : _immortal;
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private int? _buildingInputDelay;
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private int? _waitTime;
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private int? _waitTo;
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void RefreshDefaults()
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{
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_isEntityPlainView = StorageService.GetValue<bool>(StorageKeys.IsPlainView);
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_isDynamicFormatting = StorageService.GetValue<bool>(StorageKeys.IsDynamicFormatting);
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_attackTime = StorageService.GetValue<int?>(StorageKeys.AttackTime);
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_travelTime = StorageService.GetValue<int?>(StorageKeys.TravelTime);
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_faction = StorageService.GetValue<string?>(StorageKeys.SelectedFaction);
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_immortal = StorageService.GetValue<string?>(StorageKeys.SelectedImmortal);
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_buildingInputDelay = StorageService.GetValue<int?>(StorageKeys.BuildInputDelay);
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_waitTime = StorageService.GetValue<int?>(StorageKeys.WaitTime);
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_waitTo = StorageService.GetValue<int?>(StorageKeys.WaitTo);
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@@ -168,12 +192,18 @@
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}
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private bool _isEntityPlainView;
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private bool _isDynamicFormatting;
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private void EntityViewChanged(ChangeEventArgs obj)
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{
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StorageService.SetValue(StorageKeys.IsPlainView, obj.Value);
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}
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private void DynamicFormattingChanged(ChangeEventArgs obj)
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{
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StorageService.SetValue(StorageKeys.IsDynamicFormatting, obj.Value);
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}
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private void AttackTimeChanged(ChangeEventArgs obj)
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{
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StorageService.SetValue(StorageKeys.AttackTime, obj.Value);
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@@ -193,6 +223,7 @@
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{
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StorageService.SetValue(StorageKeys.SelectedImmortal, obj.Value);
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}
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private void OnBuildingInputDelayChanged(ChangeEventArgs obj)
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{
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StorageService.SetValue(StorageKeys.BuildInputDelay, obj.Value);
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@@ -202,7 +233,7 @@
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{
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StorageService.SetValue(StorageKeys.WaitTime, obj.Value);
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}
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private void OnWaitToChanged(ChangeEventArgs obj)
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{
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StorageService.SetValue(StorageKeys.WaitTo, obj.Value);
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