Agent code and restructuring
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@@ -11,7 +11,7 @@ public class EconomyService : IEconomyService
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public List<EconomyModel> GetOverTime()
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{
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return buildEconomyOverTime;
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return buildEconomyOverTime ?? [];
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}
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public void Subscribe(Action action)
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@@ -67,6 +67,7 @@ public class EconomyService : IEconomyService
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public EconomyModel GetEconomy(int atInterval)
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{
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if (buildEconomyOverTime == null) return new EconomyModel();
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return atInterval >= buildEconomyOverTime.Count
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? buildEconomyOverTime.Last()
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: buildEconomyOverTime[atInterval];
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@@ -218,7 +219,7 @@ public class EconomyService : IEconomyService
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private void CarryOverEconomyFromPreviousInterval(int interval, EconomyModel economyAtSecond)
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{
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if (interval <= 0) return;
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if (interval <= 0 || buildEconomyOverTime == null) return;
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economyAtSecond.Alloy = buildEconomyOverTime[interval - 1].Alloy;
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economyAtSecond.Ether = buildEconomyOverTime[interval - 1].Ether;
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