open source update. Fixed Database filters, added docs page
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@@ -1562,6 +1562,18 @@ public class DATA {
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},
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// Passives
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// Aru Passives
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//PASSIVE_ThrumAttackSpeed
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{
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DataType.PASSIVE_ThrumAttackSpeed,
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new EntityModel(DataType.PASSIVE_ThrumAttackSpeed, EntityType.Passive)
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.AddPart(new EntityInfoModel {
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Name = "Thrum Attack Speed Boost", Descriptive = DescriptiveType.Ability,
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Description =
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@"Thrums gain more attack speed for a short duration when a near by allied Thrum kills an enemy unit"
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})
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.AddPart(new EntityFactionModel { Faction = FactionType.Aru })
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},
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{
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DataType.PASSIVE_XacalDamage,
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new EntityModel(DataType.PASSIVE_XacalDamage, EntityType.Passive)
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@@ -1743,6 +1755,17 @@ public class DATA {
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},
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// Abilities
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// Aru
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{
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DataType.ABILITY_MobilizeAru,
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new EntityModel(DataType.ABILITY_MobilizeAru, EntityType.Ability)
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.AddPart(new EntityInfoModel {
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Name = "Mobilize Aru", Descriptive = DescriptiveType.Ability,
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Description =
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@"Mobilize all deployed Aru units."
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})
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.AddPart(new EntityHotkeyModel { Hotkey = "F", HotkeyGroup = "D" })
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.AddPart(new EntityFactionModel { Faction = FactionType.Aru })
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},
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{
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DataType.ABILITY_Offering,
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new EntityModel(DataType.ABILITY_Offering, EntityType.Ability)
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@@ -1,4 +1,6 @@
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namespace Model.Immortal.Entity.Data;
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using System;
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namespace Model.Immortal.Entity.Data;
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public static class EntityType {
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public static string None = "None";
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@@ -7,12 +9,13 @@ public static class EntityType {
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public static string Family = "Family";
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public static string Faction = "Faction";
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public static string Command = "Command";
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public static string Worker = "Worker";
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public static string Army = "Army";
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public static string Building = "Building";
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public static string Building_Upgrade = "Building_Upgrade";
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public static string Immortal = "Immortal";
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public static string Pyre_Spell = "Pyre_Spell";
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public static string Pyre_Spell = "Spell";
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public static string Pyre_Event = "Pyre_Event";
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public static string Ability = "Ability";
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public static string Tech = "Tech";
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