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Feature/new patch (#52)

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Jonathan McCaffrey 3 years ago committed by GitHub
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  1. BIN
      IGP/Database.db-shm
  2. 0
      IGP/Database.db-wal
  3. 2
      IGP/wwwroot/generated/Variables.json
  4. 2
      Model/BuildOrders/TrainingSlot.cs
  5. 118
      Model/Entity/Data/DATA.cs
  6. 11
      Model/Entity/Data/Ids_Entity.cs

BIN
IGP/Database.db-shm

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0
IGP/Database.db-wal

2
IGP/wwwroot/generated/Variables.json

@ -1 +1 @@
[{"Key":"GamePatch","Value":"v0.0.6.9835a"},{"Key":"LastUpdated","Value":"June 26, 2022"}]
[{"Key":"GamePatch","Value":"v0.0.6.9643a"},{"Key":"LastUpdated","Value":"August 21, 2022"}]

2
Model/BuildOrders/TrainingSlot.cs

@ -5,6 +5,6 @@ namespace Model.BuildOrders;
public class TrainingSlot
{
public int StartingInterval { get; set; } = 30;
public int Slots { get; set; } = 16;
public int Slots { get; set; } = 10;
public string ProductionType { get; set; } = DataType.BUILDING_LegionHall;
}

118
Model/Entity/Data/DATA.cs

@ -280,7 +280,7 @@ public class DATA
Resource = ResourceType.Pyre, HarvestedPerInterval = 1, HarvestDelay = 3,
RequiresWorker = false, Slots = 1, TotalAmount = -1
})
.AddPart(new EntityIdPassiveModel { Id = DataType.IPASSIVE_MendingGrace })
.AddPart(new EntityIdPassiveModel { Id = DataType.IPASSIVE_AjarisGrace })
.AddPart(new EntityIdPyreSpellModel { Id = DataType.ISPELL_SummonCitadel })
.AddPart(new EntityIdPyreSpellModel { Id = DataType.ISPELL_InfuseTroops })
.AddPart(new EntityIdPyreSpellModel { Id = DataType.ISPELL_DeliverFromEvil })
@ -309,10 +309,10 @@ public class DATA
// Immortal Passives
{
DataType.IPASSIVE_MendingGrace,
new EntityModel(DataType.IPASSIVE_MendingGrace, EntityType.Passive)
DataType.IPASSIVE_AjarisGrace,
new EntityModel(DataType.IPASSIVE_AjarisGrace, EntityType.Passive)
.AddPart(new EntityInfoModel
{ Name = "Mending Grace", Description = "Ajari's presence empowers Hallowed Ground, slowly healing all friendly units within." })
{ Name = "Ajari's Grace", Description = "Ajari's presence slows heals friendly units within her Hallowed Ground. Units entering Hallowed Ground after a period of time receive a burst of healing.", Notes = "Units inside Hallowed Ground regenerate Life at 1/sec. While outside Hallowed Ground, Life that would have been regenerated is instead stored, up to 30 Life. Upon re-entering Hallowed Ground the unit regains all stored Life." })
},
{
DataType.IPASSIVE_OrdainedConquest,
@ -448,7 +448,7 @@ public class DATA
.AddPart(new EntityVanguardAddedModel
{ ReplaceId = DataType.UNIT_Sipari, ImmortalId = DataType.IMMORTAL_Orzum })
.AddPart(new EntityProductionModel
{ Alloy = 100, BuildTime = 24, ProducedBy = DataType.BUILDING_LegionHall })
{ Alloy = 100, BuildTime = 20, ProducedBy = DataType.BUILDING_LegionHall })
.AddPart(new EntitySupplyModel { Takes = 4 })
.AddPart(new EntityVitalityModel { Health = 180, DefenseLayer = 100, Armor = ArmorType.Light })
.AddPart(new EntityWeaponModel
@ -478,7 +478,7 @@ public class DATA
.AddPart(new EntityHotkeyModel { Hotkey = "R", HoldSpace = true, HotkeyGroup = "Z" })
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath })
.AddPart(new EntityProductionModel
{ Alloy = 200, Ether = 125, BuildTime = 40, ProducedBy = DataType.BUILDING_Angelarium })
{ Alloy = 200, Ether = 125, BuildTime = 32, ProducedBy = DataType.BUILDING_Angelarium })
.AddPart(new EntityVitalityModel { Health = 350, DefenseLayer = 120, Armor = ArmorType.Heavy })
.AddPart(new EntitySupplyModel { Takes = 6 })
.AddPart(new EntityWeaponModel
@ -518,7 +518,7 @@ public class DATA
.AddPart(new EntityVanguardAddedModel
{ ReplaceId = DataType.UNIT_Magi, ImmortalId = DataType.IMMORTAL_Ajari })
.AddPart(new EntityProductionModel
{ Alloy = 75, Ether = 75, BuildTime = 35, ProducedBy = DataType.BUILDING_LegionHall })
{ Alloy = 75, Ether = 75, BuildTime = 28, ProducedBy = DataType.BUILDING_LegionHall })
.AddPart(new EntitySupplyModel { Takes = 4 })
.AddPart(new EntityVitalityModel
{ Health = 140, DefenseLayer = 100, Armor = ArmorType.Light, IsEtheric = true })
@ -553,7 +553,7 @@ public class DATA
.AddPart(new EntityVanguardAddedModel
{ ReplaceId = DataType.UNIT_Hallower, ImmortalId = DataType.IMMORTAL_Ajari })
.AddPart(new EntityProductionModel
{ Alloy = 150, Ether = 100, BuildTime = 40, ProducedBy = DataType.BUILDING_SoulFoundry })
{ Alloy = 150, Ether = 100, BuildTime = 32, ProducedBy = DataType.BUILDING_SoulFoundry })
.AddPart(new EntitySupplyModel { Takes = 5 })
.AddPart(new EntityVitalityModel
{ Energy = 100, Health = 100, DefenseLayer = 100, Armor = ArmorType.Medium, IsEtheric = true })
@ -590,7 +590,7 @@ public class DATA
.AddPart(new EntityVanguardAddedModel
{ ReplaceId = DataType.UNIT_Underspine, ImmortalId = DataType.IMMORTAL_Mala })
.AddPart(new EntityProductionModel
{ Alloy = 175, Ether = 50, BuildTime = 35, ProducedBy = DataType.BUILDING_AmberWomb })
{ Alloy = 175, Ether = 50, BuildTime = 28, ProducedBy = DataType.BUILDING_AmberWomb })
.AddPart(new EntitySupplyModel { Takes = 5 })
.AddPart(new EntityVitalityModel
{ Health = 160, DefenseLayer = 40, Armor = ArmorType.Medium, IsEtheric = false })
@ -681,7 +681,7 @@ public class DATA
.AddPart(new EntityVanguardAddedModel
{ ReplaceId = DataType.UNIT_Bloodbound, ImmortalId = DataType.IMMORTAL_Xol })
.AddPart(new EntityProductionModel
{ Alloy = 80, Ether = 80, BuildTime = 35, ProducedBy = DataType.BUILDING_AltarOfTheWorthy })
{ Alloy = 80, Ether = 80, BuildTime = 28, ProducedBy = DataType.BUILDING_AltarOfTheWorthy })
.AddPart(new EntitySupplyModel { Takes = 4 })
.AddPart(new EntityVitalityModel
{
@ -758,7 +758,7 @@ public class DATA
.AddPart(new EntityHotkeyModel { Hotkey = "E", HotkeyGroup = "Z" })
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath })
.AddPart(new EntityProductionModel
{ Alloy = 75, Ether = 75, BuildTime = 35, ProducedBy = DataType.BUILDING_LegionHall })
{ Alloy = 75, Ether = 75, BuildTime = 28, ProducedBy = DataType.BUILDING_LegionHall })
.AddPart(new EntitySupplyModel { Takes = 3 })
.AddPart(new EntityVanguardReplacedModel
{ ImmortalId = DataType.IMMORTAL_Ajari, ReplacedById = DataType.VANGUARD_Saoshin_Ajari })
@ -833,7 +833,7 @@ public class DATA
.AddPart(new EntityHotkeyModel { Hotkey = "R", HotkeyGroup = "Z" })
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath })
.AddPart(new EntityProductionModel
{ Alloy = 125, Ether = 10, BuildTime = 35, ProducedBy = DataType.BUILDING_SoulFoundry })
{ Alloy = 125, Ether = 10, BuildTime = 28, ProducedBy = DataType.BUILDING_SoulFoundry })
.AddPart(new EntitySupplyModel { Takes = 4 })
.AddPart(new EntityVitalityModel { Health = 120, DefenseLayer = 100, Armor = ArmorType.Medium })
.AddPart(new EntityRequirementModel
@ -866,7 +866,7 @@ public class DATA
.AddPart(new EntityHotkeyModel { Hotkey = "F", HotkeyGroup = "Z" })
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath })
.AddPart(new EntityProductionModel
{ Alloy = 150, Ether = 75, BuildTime = 35, ProducedBy = DataType.BUILDING_SoulFoundry })
{ Alloy = 150, Ether = 75, BuildTime = 28, ProducedBy = DataType.BUILDING_SoulFoundry })
.AddPart(new EntitySupplyModel { Takes = 5 })
.AddPart(new EntityVitalityModel { Health = 175, DefenseLayer = 150, Armor = ArmorType.Medium })
.AddPart(new EntityRequirementModel
@ -902,7 +902,7 @@ public class DATA
.AddPart(new EntityHotkeyModel { Hotkey = "W", HoldSpace = true, HotkeyGroup = "Z" })
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath })
.AddPart(new EntityProductionModel
{ Alloy = 190, Ether = 75, BuildTime = 35, ProducedBy = DataType.BUILDING_SoulFoundry })
{ Alloy = 190, Ether = 75, BuildTime = 28, ProducedBy = DataType.BUILDING_SoulFoundry })
.AddPart(new EntitySupplyModel { Takes = 5 })
.AddPart(new EntityVitalityModel { Health = 200, DefenseLayer = 100, Armor = ArmorType.Heavy })
.AddPart(new EntityMovementModel { Speed = 340, Movement = MovementType.Ground })
@ -937,7 +937,7 @@ public class DATA
{ ImmortalId = DataType.IMMORTAL_Ajari, ReplacedById = DataType.VANGUARD_ArkMother_Ajari })
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath })
.AddPart(new EntityProductionModel
{ Alloy = 150, Ether = 75, BuildTime = 35, ProducedBy = DataType.BUILDING_SoulFoundry })
{ Alloy = 150, Ether = 75, BuildTime = 28, ProducedBy = DataType.BUILDING_SoulFoundry })
.AddPart(new EntitySupplyModel { Takes = 5 })
.AddPart(new EntityRequirementModel
{
@ -970,7 +970,7 @@ public class DATA
.AddPart(new EntityHotkeyModel { Hotkey = "E", HoldSpace = true, HotkeyGroup = "Z" })
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath })
.AddPart(new EntityProductionModel
{ Alloy = 150, Ether = 75, BuildTime = 35, ProducedBy = DataType.BUILDING_Angelarium })
{ Alloy = 150, Ether = 75, BuildTime = 28, ProducedBy = DataType.BUILDING_Angelarium })
.AddPart(new EntitySupplyModel { Takes = 5 })
.AddPart(new EntityVitalityModel { Health = 150, DefenseLayer = 100, Armor = ArmorType.Medium })
.AddPart(new EntityMovementModel { Speed = 525, Movement = MovementType.Air })
@ -1036,7 +1036,7 @@ public class DATA
{ ImmortalId = DataType.IMMORTAL_Orzum, ReplacedById = DataType.VANGUARD_Sceptre_Orzum })
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath })
.AddPart(new EntityProductionModel
{ Alloy = 175, Ether = 100, BuildTime = 40, ProducedBy = DataType.BUILDING_Angelarium })
{ Alloy = 175, Ether = 100, BuildTime = 32, ProducedBy = DataType.BUILDING_Angelarium })
.AddPart(new EntitySupplyModel { Takes = 6 })
.AddPart(new EntityRequirementModel
{
@ -1120,7 +1120,7 @@ public class DATA
})
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru })
.AddPart(new EntityProductionModel
{ Alloy = 50, BuildTime = 20, ProducedBy = DataType.BUILDING_AltarOfTheWorthy })
{ Alloy = 50, BuildTime = 16, ProducedBy = DataType.BUILDING_AltarOfTheWorthy })
.AddPart(new EntitySupplyModel { Takes = 2 })
.AddPart(new EntityVitalityModel
{ Health = 85, DefenseLayer = 25, Defense = DefenseType.Overgrowth, Armor = ArmorType.Light })
@ -1149,7 +1149,7 @@ public class DATA
.AddPart(new EntityHotkeyModel { Hotkey = "Q", HotkeyGroup = "Z" })
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru })
.AddPart(new EntityProductionModel
{ Alloy = 75, Ether = 30, BuildTime = 25, ProducedBy = DataType.BUILDING_AltarOfTheWorthy })
{ Alloy = 75, Ether = 30, BuildTime = 20, ProducedBy = DataType.BUILDING_AltarOfTheWorthy })
.AddPart(new EntitySupplyModel { Takes = 3 })
.AddPart(new EntityVitalityModel { Health = 160, DefenseLayer = 70, Armor = ArmorType.Heavy })
.AddPart(new EntityMovementModel { Speed = 378, Movement = MovementType.Ground })
@ -1181,7 +1181,7 @@ public class DATA
.AddPart(new EntityHotkeyModel { Hotkey = "E", HotkeyGroup = "Z" })
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru })
.AddPart(new EntityProductionModel
{ Alloy = 80, Ether = 80, BuildTime = 30, ProducedBy = DataType.BUILDING_AltarOfTheWorthy })
{ Alloy = 80, Ether = 80, BuildTime = 24, ProducedBy = DataType.BUILDING_AltarOfTheWorthy })
.AddPart(new EntitySupplyModel { Takes = 4 })
.AddPart(new EntityVitalityModel
{ Energy = 60, Health = 100, DefenseLayer = 40, Armor = ArmorType.Light })
@ -1215,7 +1215,7 @@ public class DATA
.AddPart(new EntityHotkeyModel { Hotkey = "F", HoldSpace = true, HotkeyGroup = "Z" })
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru })
.AddPart(new EntityProductionModel
{ Alloy = 40, Ether = 140, BuildTime = 40, ProducedBy = DataType.BUILDING_AltarOfTheWorthy })
{ Alloy = 40, Ether = 140, BuildTime = 32, ProducedBy = DataType.BUILDING_AltarOfTheWorthy })
.AddPart(new EntitySupplyModel { Takes = 3 })
.AddPart(new EntityVitalityModel
{
@ -1254,7 +1254,7 @@ public class DATA
.AddPart(new EntityHotkeyModel { Hotkey = "Q", HoldSpace = true, HotkeyGroup = "Z" })
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru })
.AddPart(new EntityProductionModel
{ Alloy = 70, Ether = 50, BuildTime = 25, ProducedBy = DataType.BUILDING_AltarOfTheWorthy })
{ Alloy = 70, Ether = 50, BuildTime = 20, ProducedBy = DataType.BUILDING_AltarOfTheWorthy })
.AddPart(new EntitySupplyModel { Takes = 3 })
.AddPart(new EntityVitalityModel { Health = 140, DefenseLayer = 40, Armor = ArmorType.Medium })
.AddPart(new EntityMovementModel { Speed = 350, Movement = MovementType.Ground })
@ -1285,7 +1285,7 @@ public class DATA
.AddPart(new EntityHotkeyModel { Hotkey = "R", HotkeyGroup = "Z" })
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru })
.AddPart(new EntityProductionModel
{ Alloy = 100, Ether = 0, BuildTime = 30, ProducedBy = DataType.BUILDING_AmberWomb })
{ Alloy = 100, Ether = 0, BuildTime = 24, ProducedBy = DataType.BUILDING_AmberWomb })
.AddPart(new EntitySupplyModel { Takes = 4 })
.AddPart(new EntityVitalityModel { Health = 100, DefenseLayer = 40, Armor = ArmorType.Medium })
.AddPart(new EntityMovementModel { Speed = 424, Movement = MovementType.Ground })
@ -1318,7 +1318,7 @@ public class DATA
.AddPart(new EntityHotkeyModel { Hotkey = "F", HotkeyGroup = "Z" })
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru })
.AddPart(new EntityProductionModel
{ Alloy = 150, Ether = 80, BuildTime = 40, ProducedBy = DataType.BUILDING_AmberWomb })
{ Alloy = 150, Ether = 80, BuildTime = 32, ProducedBy = DataType.BUILDING_AmberWomb })
.AddPart(new EntitySupplyModel { Takes = 5 })
.AddPart(new EntityVitalityModel { Health = 175, DefenseLayer = 60, Armor = ArmorType.Heavy })
.AddPart(new EntityMovementModel { Speed = 350, Movement = MovementType.Ground })
@ -1354,17 +1354,16 @@ public class DATA
.AddPart(new EntityHotkeyModel { Hotkey = "E", HoldSpace = true, HotkeyGroup = "Z" })
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru })
.AddPart(new EntityProductionModel
{ Alloy = 40, Ether = 40, BuildTime = 30, ProducedBy = DataType.BUILDING_BoneCanopy })
{ Alloy = 40, Ether = 40, BuildTime = 24, ProducedBy = DataType.BUILDING_BoneCanopy })
.AddPart(new EntitySupplyModel { Takes = 2 })
.AddPart(new EntityVitalityModel { Health = 45, DefenseLayer = 10, Armor = ArmorType.Light })
.AddPart(new EntityMovementModel { Speed = 532, Movement = MovementType.Air })
.AddPart(new EntityWeaponModel
{
LightDamage = 75, MediumDamage = 100, HeavyDamage = 125, Range = 20, AttacksPerSecond = 1,
LightDamage = 100, MediumDamage = 130, HeavyDamage = 160, Range = 20, AttacksPerSecond = 1,
Targets =
TargetType.Air
})
.AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_AaroxBurn })
.AddPart(new EntityIdAbilityModel { Id = DataType.ABILITY_DiveBomb })
},
{
@ -1380,7 +1379,7 @@ public class DATA
.AddPart(new EntityHotkeyModel { Hotkey = "R", HoldSpace = true, HotkeyGroup = "Z" })
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru })
.AddPart(new EntityProductionModel
{ Alloy = 80, Ether = 75, BuildTime = 30, ProducedBy = DataType.BUILDING_BoneCanopy })
{ Alloy = 80, Ether = 75, BuildTime = 24, ProducedBy = DataType.BUILDING_BoneCanopy })
.AddPart(new EntitySupplyModel { Takes = 3 })
.AddPart(new EntityVitalityModel { Health = 120, DefenseLayer = 40, Armor = ArmorType.Light })
.AddPart(new EntityMovementModel { Speed = 500, Movement = MovementType.Air })
@ -1403,7 +1402,7 @@ public class DATA
.AddPart(new EntityHotkeyModel { Hotkey = "W", HoldSpace = true, HotkeyGroup = "Z" })
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru })
.AddPart(new EntityProductionModel
{ Alloy = 80, Ether = 40, BuildTime = 30, ProducedBy = DataType.BUILDING_AmberWomb })
{ Alloy = 80, Ether = 40, BuildTime = 24, ProducedBy = DataType.BUILDING_AmberWomb })
.AddPart(new EntitySupplyModel { Takes = 3 })
.AddPart(new EntityVitalityModel { Health = 120, DefenseLayer = 45, Armor = ArmorType.Medium })
.AddPart(new EntityMovementModel { Speed = 350, Movement = MovementType.Ground })
@ -1435,7 +1434,7 @@ public class DATA
.AddPart(new EntityHotkeyModel { Hotkey = "A", HoldSpace = true, HotkeyGroup = "Z" })
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru })
.AddPart(new EntityProductionModel
{ Alloy = 190, Ether = 150, BuildTime = 50, ProducedBy = DataType.BUILDING_BoneCanopy })
{ Alloy = 190, Ether = 150, BuildTime = 40, ProducedBy = DataType.BUILDING_BoneCanopy })
.AddPart(new EntitySupplyModel { Takes = 8 })
.AddPart(new EntityVitalityModel { Health = 350, DefenseLayer = 100, Armor = ArmorType.Heavy })
.AddPart(new EntityMovementModel { Speed = 210, Movement = MovementType.Air })
@ -2773,7 +2772,7 @@ public class DATA
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru })
.AddPart(new EntityVanguardAddedModel
{ ImmortalId = DataType.IMMORTAL_Mala, ReplaceId = DataType.UNIT_Acaaluk })
.AddPart(new EntityProductionModel { Energy = 80, BuildTime = 10, Cooldown = 30 })
.AddPart(new EntityProductionModel { Energy = 80, BuildTime = 10, Cooldown = 45 })
.AddPart(new EntitySupplyModel { Takes = 0 })
.AddPart(new EntityVitalityModel
{
@ -2830,6 +2829,7 @@ public class DATA
.AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_Respite })
.AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_HallowedGround })
},
// Orzum
{
DataType.ISPELL_PillarOfHeaven,
new EntityModel(DataType.ISPELL_PillarOfHeaven, EntityType.Pyre_Spell)
@ -2874,33 +2874,34 @@ public class DATA
.AddPart(new EntityFactionModel { Faction = DataType.Any })
.AddPart(new EntityProductionModel { Pyre = 75, Cooldown = 20 })
},
// Ajari
{
DataType.ISPELL_DeliverFromEvil,
new EntityModel(DataType.ISPELL_DeliverFromEvil, EntityType.Pyre_Spell)
DataType.ISPELL_HeavensAegis,
new EntityModel(DataType.ISPELL_HeavensAegis, EntityType.Pyre_Spell)
.AddPart(new EntityInfoModel
{
Name = "Deliver from Evil",
Name = "Heaven's Aegis",
Description =
@"Units in the area <b style=""gain bonus shields"">. After a short delay, allied units in teh area <b style=""color:skyblue"">teleport to your nearest Town Hall</b>."
@"Provides a Barrier to a nearby allied unit once every 0.5 seconds."
})
.AddPart(new EntityHotkeyModel { Hotkey = "E", HotkeyGroup = "V" })
.AddPart(new EntityHotkeyModel { Hotkey = "W", HotkeyGroup = "V" })
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath })
.AddPart(new EntityVanguardAddedModel { ImmortalId = DataType.IMMORTAL_Ajari })
.AddPart(new EntityProductionModel { Pyre = 50, Cooldown = 60 })
.AddPart(new EntityProductionModel { Pyre = 75, Cooldown = 30 })
},
{
DataType.ISPELL_HeavensAegis,
new EntityModel(DataType.ISPELL_HeavensAegis, EntityType.Pyre_Spell)
DataType.ISPELL_DeliverFromEvil,
new EntityModel(DataType.ISPELL_DeliverFromEvil, EntityType.Pyre_Spell)
.AddPart(new EntityInfoModel
{
Name = "Heaven's Aegis",
Name = "Deliver from Evil",
Description =
@"All allied units <b style=""color:lime"">gain bonus shields</b> for several seconds."
@"Summons Ajari. Allied units near Ajari gain bonus shields. After a short delay, nearby allied units teleport to the nearest Acropolis."
})
.AddPart(new EntityHotkeyModel { Hotkey = "R", HotkeyGroup = "V" })
.AddPart(new EntityHotkeyModel { Hotkey = "E", HotkeyGroup = "V" })
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath })
.AddPart(new EntityVanguardAddedModel { ImmortalId = DataType.IMMORTAL_Ajari })
.AddPart(new EntityProductionModel { Pyre = 150, Cooldown = 120 })
.AddPart(new EntityProductionModel { Pyre = 50, Cooldown = 60 })
},
// Immortal Spells
// Aru
@ -2940,6 +2941,34 @@ public class DATA
.AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_Transfusion })
.AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_Rootway })
},
// Mala
{
DataType.ISPELL_RedHarvest,
new EntityModel(DataType.ISPELL_RedHarvest, EntityType.Pyre_Spell)
.AddPart(new EntityInfoModel
{
Name = "Red Harvest",
Description = "Summons Mala's spectre. All nearby allied units replenish life as they deal damage. Nearby allied AND enemy units spawn quitl upon death."
})
.AddPart(new EntityHotkeyModel { Hotkey = "W", HotkeyGroup = "V" })
.AddPart(new EntityVanguardAddedModel { ImmortalId = DataType.IMMORTAL_Mala })
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru })
.AddPart(new EntityProductionModel { Pyre = 75, Cooldown = 30 })
},
{
DataType.ISPELL_ProphetsFavor,
new EntityModel(DataType.ISPELL_ProphetsFavor, EntityType.Pyre_Spell)
.AddPart(new EntityInfoModel
{
Name = "Prophet's Favor",
Description = "Within the area, Mala channels the energy of dying units to permanently enhance her chosen warriors."
})
.AddPart(new EntityHotkeyModel { Hotkey = "E", HotkeyGroup = "V" })
.AddPart(new EntityVanguardAddedModel { ImmortalId = DataType.IMMORTAL_Mala })
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru })
.AddPart(new EntityProductionModel { Pyre = 50, Cooldown = 120})
},
{
DataType.ISPELL_RedTithe,
new EntityModel(DataType.ISPELL_RedTithe, EntityType.Pyre_Spell)
@ -2959,13 +2988,14 @@ public class DATA
.AddPart(new EntityInfoModel
{
Name = "Rain of Blood",
Description = "Massively increases life, shield and mana regeneration for 30 seconds."
Description = "Rains blood from the sky for 30 seconds. Massively increases global life regeneration for allied troops. Allies near Mala also have significantly increased blood regeneration."
})
.AddPart(new EntityHotkeyModel { Hotkey = "R", HotkeyGroup = "V" })
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru })
.AddPart(new EntityVanguardAddedModel { ImmortalId = DataType.IMMORTAL_Mala })
.AddPart(new EntityProductionModel { Pyre = 130, Cooldown = 30 })
},
// Xol
{
DataType.ISPELL_MarkPrey,
new EntityModel(DataType.ISPELL_MarkPrey, EntityType.Pyre_Spell)

11
Model/Entity/Data/Ids_Entity.cs

@ -48,15 +48,22 @@ public static class DataType
public static string ISPELL_SummonCitadel = "3813b14c-eac5-4249-85ac-8cd7253e3aa3";
public static string ISPELL_EmpireUnbroken = "3f442411-e958-4ff2-8671-291c47e6404a";
public static string ISPELL_PillarOfHeaven = "af822b5c-7404-4961-9589-774c7b073877";
public static string ISPELL_DeliverFromEvil = "4168ca14-be95-4db4-b2b8-8b5491510b1a";
public static string ISPELL_HeavensAegis = "0dcbdeac-eea2-4208-a7a1-83f47fb76e66";
public static string ISPELL_DeliverFromEvil = "4168ca14-be95-4db4-b2b8-8b5491510b1a";
public static string ISPELL_Salvation = "4168ca14-be95-4db4-b2b8-8b5491510b1a";
public static string ISPELL_SummonGroveGuardian = "4829079a-9c7c-44f0-90a1-d6eb36f91a2f";
public static string ISPELL_ConstructBloodWell = "07aee142-02dd-4804-878a-2d5c6881e8c8";
public static string ISPELL_RedHarvest = "a9504b95-cc3a-4204-9bc2-7269424d26a3";
public static string ISPELL_ProphetsFavor = "68611c59-5e04-4f1d-866c-a18f0577b4df";
public static string ISPELL_RedTithe = "57008163-5e3a-4b95-98f3-d00b54e18684";
public static string ISPELL_RainOfBlood = "792df385-c66a-4710-9f75-97731897a565";
public static string IPASSIVE_MendingGrace = "3ec17526-8dc5-4592-9c15-ef1d9b1ca2f6";
public static string IPASSIVE_AjarisGrace = "3ec17526-8dc5-4592-9c15-ef1d9b1ca2f6";
public static string IPASSIVE_OrdainedConquest = "b6cd4335-2165-44c3-b3dc-4500c0111870";
public static string IPASSIVE_MothersHunger = "382dc614-9228-4494-9a80-d1a72604a1ee";

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