Add DPS calculations and columns to WeaponTable

Introduced new methods in `EntityWeaponModel` to calculate DPS for normal, light, medium, and heavy damage types. Updated `WeaponTable.razor` to display these new DPS values as additional columns for better weapon performance insights. Also fixed missing initialization of the base `Damage` property in test data.
This commit is contained in:
Jonathan
2025-04-27 20:57:01 -04:00
parent b653a00238
commit 764192891c
3 changed files with 53 additions and 1 deletions
+46
View File
@@ -12,6 +12,52 @@ public class EntityWeaponModel : IEntityPartInterface
public float AttacksPerSecond { get; set; } = 0;
public float SecondsBetweenAttacks { get; set; } = 0;
public float DamagePerSecond()
{
if (SecondsBetweenAttacks == 0)
{
return Damage * AttacksPerSecond;
}
return Damage / SecondsBetweenAttacks;
}
public float DamagePerSecondLight()
{
var damage = LightDamage != 0 ? LightDamage : Damage;
if (SecondsBetweenAttacks == 0)
{
return damage * AttacksPerSecond;
}
return damage / SecondsBetweenAttacks;
}
public float DamagePerSecondMedium()
{
var damage = MediumDamage != 0 ? MediumDamage : Damage;
if (SecondsBetweenAttacks == 0)
{
return damage * AttacksPerSecond;
}
return damage / SecondsBetweenAttacks;
}
public float DamagePerSecondHeavy()
{
var damage = HeavyDamage != 0 ? HeavyDamage : Damage;
if (SecondsBetweenAttacks == 0)
{
return damage * AttacksPerSecond;
}
return damage / SecondsBetweenAttacks;
}
public float Cooldown { get; set; } = 0;
public float Charges { get; set; } = 0;