fix(Data) Zard's pointed out fixes
I also need to handle DPS vs Charges for attacks
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@@ -1,4 +1,5 @@
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using Model.Types;
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using Model.Entity.Types;
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using Model.Types;
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namespace Model.Entity.Parts;
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@@ -12,8 +13,12 @@ public class EntityWeaponModel : IEntityPartInterface
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public float AttacksPerSecond { get; set; } = 0;
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public float SecondsBetweenAttacks { get; set; } = 0;
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public float Cooldown { get; set; } = 0;
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public float Charges { get; set; } = 0;
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public int Damage { get; set; } = 0;
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public string ComplexDamage { get; set; } = "deals 126 over 6 seconds";
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public bool HasSplash { get; set; }
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@@ -26,4 +31,5 @@ public class EntityWeaponModel : IEntityPartInterface
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public int StructureDamageBonus { get; set; } = 0;
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public int EthericDamageBonus { get; set; } = 0;
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public string Targets { get; set; } = TargetType.All;
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public string Attack { get; set; } = AttackType.DPS;
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}
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