fix(Data) Zard's pointed out fixes

I also need to handle DPS vs Charges for attacks
This commit is contained in:
2022-05-04 18:13:34 -04:00
parent bfcf784210
commit 78deb6055c
5 changed files with 30 additions and 9 deletions
+7 -1
View File
@@ -1,4 +1,5 @@
using Model.Types;
using Model.Entity.Types;
using Model.Types;
namespace Model.Entity.Parts;
@@ -12,8 +13,12 @@ public class EntityWeaponModel : IEntityPartInterface
public float AttacksPerSecond { get; set; } = 0;
public float SecondsBetweenAttacks { get; set; } = 0;
public float Cooldown { get; set; } = 0;
public float Charges { get; set; } = 0;
public int Damage { get; set; } = 0;
public string ComplexDamage { get; set; } = "deals 126 over 6 seconds";
public bool HasSplash { get; set; }
@@ -26,4 +31,5 @@ public class EntityWeaponModel : IEntityPartInterface
public int StructureDamageBonus { get; set; } = 0;
public int EthericDamageBonus { get; set; } = 0;
public string Targets { get; set; } = TargetType.All;
public string Attack { get; set; } = AttackType.DPS;
}