fix(Database) Fixed refresh bug. Fixed wrong data in database

This commit is contained in:
2022-04-03 16:17:32 -04:00
parent b5ea2ec833
commit 8584570a1e
24 changed files with 363 additions and 495 deletions
@@ -2,21 +2,23 @@
var isVanguard = Entity.VanguardAdded() != null ? " vanguard" : "";
<div class="enititiesContainer @isVanguard">
<EntityHeaderComponent Entity=Entity></EntityHeaderComponent>
<EntityHeaderComponent></EntityHeaderComponent>
<div class="entityPartsContainer">
<EntityVanguardAddedComponent Entity=Entity></EntityVanguardAddedComponent>
<EntityInfoComponent Entity=Entity></EntityInfoComponent>
<EntityVanguardsComponent Entity=Entity></EntityVanguardsComponent>
<EntityProductionComponent Entity=Entity></EntityProductionComponent>
<EntityStatsComponent Entity=Entity></EntityStatsComponent>
<EntityMechanicsComponent Entity=Entity></EntityMechanicsComponent>
<EntityPassivesComponent Entity=Entity></EntityPassivesComponent>
<EntityPyreSpellsComponent Entity=Entity></EntityPyreSpellsComponent>
<EntityUpgradesComponent Entity=Entity></EntityUpgradesComponent>
<EntityWeaponsComponent Entity=Entity></EntityWeaponsComponent>
<EntityAbilitiesComponent Entity=Entity></EntityAbilitiesComponent>
</div>
<CascadingValue Value="@Entity">
<div class="entityPartsContainer">
<EntityVanguardAddedComponent></EntityVanguardAddedComponent>
<EntityInfoComponent></EntityInfoComponent>
<EntityVanguardsComponent></EntityVanguardsComponent>
<EntityProductionComponent></EntityProductionComponent>
<EntityStatsComponent></EntityStatsComponent>
<EntityMechanicsComponent></EntityMechanicsComponent>
<EntityPassivesComponent></EntityPassivesComponent>
<EntityPyreSpellsComponent></EntityPyreSpellsComponent>
<EntityUpgradesComponent></EntityUpgradesComponent>
<EntityWeaponsComponent></EntityWeaponsComponent>
<EntityAbilitiesComponent></EntityAbilitiesComponent>
</div>
</CascadingValue>
</div>
}
@@ -48,8 +50,6 @@
</style>
@code {
[Parameter]
public EntityModel Entity { get; set; }
[CascadingParameter]
public EntityModel? Entity { get; set; }
}