feat(BuildCalc) Wait To button and some WIP code

This commit is contained in:
2022-04-19 23:22:19 -04:00
parent af03cae560
commit 89e12a8de0
27 changed files with 371 additions and 334 deletions
+94 -109
View File
@@ -8,23 +8,98 @@ namespace Services.Immortal;
public class EconomyComparisionService : IEconomyComparisonService
{
public List<BuildToCompareModel> BuildsToCompare { get; set; }
private readonly int IntervalMax = 1024;
public EconomyComparisionService()
{
BuildsToCompare = new List<BuildToCompareModel>()
BuildsToCompare = new List<BuildToCompareModel>
{
new BuildToCompareModel { NumberOfTownHallExpansions = 0, Faction = DataType.FACTION_Aru, ChartColor = "green"},
new BuildToCompareModel { NumberOfTownHallExpansions = 0, Faction = DataType.FACTION_Aru, ChartColor = "red"}
new() { NumberOfTownHallExpansions = 0, Faction = DataType.FACTION_Aru, ChartColor = "green" },
new() { NumberOfTownHallExpansions = 0, Faction = DataType.FACTION_Aru, ChartColor = "red" }
};
BuildsToCompare[0].EconomyOverTimeModel = CalculateEconomy(BuildsToCompare[0], 0);
BuildsToCompare[1].EconomyOverTimeModel = CalculateEconomy(BuildsToCompare[1], 0);
BuildsToCompare[0].EconomyOverTimeModel = CalculateEconomy(BuildsToCompare[0]);
BuildsToCompare[1].EconomyOverTimeModel = CalculateEconomy(BuildsToCompare[1]);
}
public List<BuildToCompareModel> BuildsToCompare { get; set; }
public void ChangeNumberOfTownHalls(int forPlayer, int toCount)
{
if (BuildsToCompare[forPlayer].NumberOfTownHallExpansions == toCount) return;
BuildsToCompare[forPlayer].NumberOfTownHallExpansions = toCount;
CalculateBuildOrder(BuildsToCompare[forPlayer]);
NotifyDataChanged();
}
public void ChangeTownHallTiming(int forPlayer, int forTownHall, int toTiming)
{
if (BuildsToCompare[forPlayer].TimeToBuildTownHall[forTownHall] == toTiming) return;
BuildsToCompare[forPlayer].TimeToBuildTownHall[forTownHall] = toTiming;
CalculateBuildOrder(BuildsToCompare[forPlayer]);
NotifyDataChanged();
}
public int GetTownHallCount(int forPlayer)
{
return BuildsToCompare[forPlayer].NumberOfTownHallExpansions;
}
public int GetTownHallBuildTime(int forPlayer, int forTownHall)
{
return BuildsToCompare[forPlayer].TimeToBuildTownHall[forTownHall];
}
public List<int> GetTownHallBuildTimes(int forPlayer)
{
return BuildsToCompare[forPlayer].TimeToBuildTownHall;
}
public void ChangeFaction(int forPlayer, string toFaction)
{
if (BuildsToCompare[forPlayer].Faction.Equals(toFaction)) return;
BuildsToCompare[forPlayer].Faction = toFaction;
NotifyDataChanged();
}
public string GetFaction(int forPlayer)
{
return BuildsToCompare[forPlayer].Faction;
}
public void ChangeColor(int forPlayer, string toColor)
{
if (BuildsToCompare[forPlayer].ChartColor.Equals(toColor)) return;
BuildsToCompare[forPlayer].ChartColor = toColor;
NotifyDataChanged();
}
public string GetColor(int forPlayer)
{
return BuildsToCompare[forPlayer].ChartColor;
}
public void Subscribe(Action action)
{
OnChange += action;
}
public void Unsubscribe(Action action)
{
OnChange -= action;
}
void CalculateBuildOrder(BuildToCompareModel buildToCompare)
private void CalculateBuildOrder(BuildToCompareModel buildToCompare)
{
buildToCompare.BuildOrderModel = new BuildOrderModel(buildToCompare.Faction);
@@ -36,22 +111,23 @@ public class EconomyComparisionService : IEconomyComparisonService
Add(townHall, buildToCompare, time);
Add(townHallMining2, buildToCompare, time + townHall.Production()!.BuildTime);
Add(townHallMining3, buildToCompare, time + townHall.Production()!.BuildTime + townHallMining2.Production()!.BuildTime);
Add(townHallMining3, buildToCompare,
time + townHall.Production()!.BuildTime + townHallMining2.Production()!.BuildTime);
}
CalculateEconomy(buildToCompare, 0);
CalculateEconomy(buildToCompare);
}
public void Add(EntityModel entityModel, BuildToCompareModel buildToCompare, int atInterval)
{
BuildOrderModel buildOrder = buildToCompare.BuildOrderModel;
var buildOrder = buildToCompare.BuildOrderModel;
if (!buildOrder.StartedOrders.ContainsKey(atInterval))
buildOrder.StartedOrders.Add(atInterval, new List<EntityModel>());
var production = entityModel.Production();
var completedTime = atInterval;
if (production != null) completedTime += production.BuildTime;
@@ -64,17 +140,12 @@ public class EconomyComparisionService : IEconomyComparisonService
NotifyDataChanged();
}
private int IntervalMax = 1024;
private List<EconomyModel> CalculateEconomy(BuildToCompareModel buildToCompare, int fromInterval = 0)
{
// We don't consider things mining at zero seconds
if (fromInterval == 0)
{
fromInterval = 1;
}
BuildOrderModel buildOrder = buildToCompare.BuildOrderModel;
if (fromInterval == 0) fromInterval = 1;
var buildOrder = buildToCompare.BuildOrderModel;
List<EconomyModel> buildEconomyOverTime = buildToCompare.EconomyOverTimeModel;
@@ -195,93 +266,7 @@ public class EconomyComparisionService : IEconomyComparisonService
return buildEconomyOverTime;
}
public void ChangeNumberOfTownHalls(int forPlayer, int toCount)
{
if (BuildsToCompare[forPlayer].NumberOfTownHallExpansions == toCount)
{
return;
}
BuildsToCompare[forPlayer].NumberOfTownHallExpansions = toCount;
CalculateBuildOrder(BuildsToCompare[forPlayer]);
NotifyDataChanged();
}
public void ChangeTownHallTiming(int forPlayer, int forTownHall, int toTiming)
{
if (BuildsToCompare[forPlayer].TimeToBuildTownHall[forTownHall] == toTiming)
{
return;
}
BuildsToCompare[forPlayer].TimeToBuildTownHall[forTownHall] = toTiming;
CalculateBuildOrder(BuildsToCompare[forPlayer]);
NotifyDataChanged();
}
public int GetTownHallCount(int forPlayer)
{
return BuildsToCompare[forPlayer].NumberOfTownHallExpansions;
}
public int GetTownHallBuildTime(int forPlayer, int forTownHall)
{
return BuildsToCompare[forPlayer].TimeToBuildTownHall[forTownHall];
}
public List<int> GetTownHallBuildTimes(int forPlayer)
{
return BuildsToCompare[forPlayer].TimeToBuildTownHall;
}
public void ChangeFaction(int forPlayer, string toFaction)
{
if (BuildsToCompare[forPlayer].Faction.Equals(toFaction))
{
return;
}
BuildsToCompare[forPlayer].Faction = toFaction;
NotifyDataChanged();
}
public string GetFaction(int forPlayer)
{
return BuildsToCompare[forPlayer].Faction;
}
public void ChangeColor(int forPlayer, string toColor)
{
if (BuildsToCompare[forPlayer].ChartColor.Equals(toColor))
{
return;
}
BuildsToCompare[forPlayer].ChartColor = toColor;
NotifyDataChanged();
}
public string GetColor(int forPlayer)
{
return BuildsToCompare[forPlayer].ChartColor;
}
public void Subscribe(Action action)
{
OnChange += action;
}
public void Unsubscribe(Action action)
{
OnChange -= action;
}
private event Action OnChange = null!;
private void NotifyDataChanged()