fix(BuildCalc) Now shows locked entities as gray text. Added some missing data
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@@ -1435,9 +1435,13 @@ public class DATA
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.AddPart(new EntityHotkeyModel { Hotkey = "Q", HotkeyGroup = "TAB" })
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.AddPart(new EntityFactionModel { Faction = FactionType.QRath })
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.AddPart(new EntityProductionModel { Alloy = 100, Ether = 100, BuildTime = 100 })
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.AddPart(new EntityRequirementModel
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{
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Id = DataType.BUILDING_Reliquary,
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Requirement = RequirementType.Production_Building
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})
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},
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{
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DataType.UPGRADE_RadiantWard,
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new EntityModel(DataType.UPGRADE_RadiantWard, EntityType.Tech)
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@@ -1449,6 +1453,11 @@ public class DATA
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.AddPart(new EntityHotkeyModel { Hotkey = "V", HotkeyGroup = "TAB" })
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.AddPart(new EntityFactionModel { Faction = FactionType.QRath })
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.AddPart(new EntityProductionModel { Alloy = 80, Ether = 80, BuildTime = 34 })
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.AddPart(new EntityRequirementModel
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{
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Id = DataType.BUILDING_HouseOfFadingSaints,
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Requirement = RequirementType.Production_Building
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})
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},
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{
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@@ -1462,6 +1471,11 @@ public class DATA
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.AddPart(new EntityHotkeyModel { Hotkey = "Q", HotkeyGroup = "TAB", HoldSpace = true})
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.AddPart(new EntityFactionModel { Faction = FactionType.QRath })
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.AddPart(new EntityProductionModel { Alloy = 100, Ether = 100, BuildTime = 43 })
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.AddPart(new EntityRequirementModel
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{
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Id = DataType.BUILDING_EyeOfAros,
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Requirement = RequirementType.Production_Building
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})
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},
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@@ -1476,6 +1490,8 @@ public class DATA
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.AddPart(new EntityHotkeyModel { Hotkey = "Q", HotkeyGroup = "TAB" })
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.AddPart(new EntityFactionModel { Faction = FactionType.QRath })
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.AddPart(new EntityProductionModel { Alloy = 50, Ether = 100, BuildTime = 60 })
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.AddPart(new EntityVanguardAddedModel
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{ ReplaceId = DataType.UPGRADE_GreavesOfAhqar, ImmortalId = DataType.IMMORTAL_Orzum })
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},
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{
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@@ -1528,7 +1544,7 @@ public class DATA
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Name = "Sirocco Script", Descriptive = DescriptiveType.Upgrade,
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Description = "Grant's the Dervish Sirocco Script"
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})
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.AddPart(new EntityHotkeyModel { Hotkey = "F", HotkeyGroup = "TAB" })
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.AddPart(new EntityHotkeyModel { Hotkey = "R", HotkeyGroup = "TAB" })
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.AddPart(new EntityFactionModel { Faction = FactionType.QRath })
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.AddPart(new EntityProductionModel { Alloy = 75, Ether = 100, BuildTime = 60 })
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.AddPart(new EntityRequirementModel
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@@ -1553,6 +1569,10 @@ public class DATA
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Id = DataType.BUILDING_EyeOfAros,
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Requirement = RequirementType.Production_Building
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})
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.AddPart(new EntityVanguardAddedModel
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{ ReplaceId = DataType.UPGRADE_FortifiedIcons, ImmortalId = DataType.IMMORTAL_Orzum })
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},
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{
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DataType.UPGRADE_BladesOfTheGodhead,
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@@ -1735,6 +1755,9 @@ public class DATA
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Requirement = RequirementType.Research_Building
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})
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.AddPart(new EntityProductionModel { Alloy = 100, Ether = 80, BuildTime = 60 })
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.AddPart(new EntityVanguardAddedModel
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{ ReplaceId = DataType.UPGRADE_Offering, ImmortalId = DataType.IMMORTAL_Xol })
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},
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{
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@@ -1748,12 +1771,14 @@ public class DATA
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})
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.AddPart(new EntityHotkeyModel { Hotkey = "V", HotkeyGroup = "TAB", HoldSpace = false })
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.AddPart(new EntityFactionModel { Faction = FactionType.Aru })
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.AddPart(new EntityProductionModel { Alloy = 100, Ether = 125, BuildTime = 80 })
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.AddPart(new EntityRequirementModel
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{
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Id = DataType.BUILDING_RedVale,
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Requirement = RequirementType.Research_Building
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})
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.AddPart(new EntityProductionModel { Alloy = 100, Ether = 125, BuildTime = 80 })
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.AddPart(new EntityVanguardAddedModel
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{ ReplaceId = DataType.UPGRADE_BloodMothersFevor, ImmortalId = DataType.IMMORTAL_Xol })
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},
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@@ -1911,6 +1936,7 @@ public class DATA
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})
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.AddPart(new EntityRequirementModel(){ Id = DataType.UPGRADE_FaithCastBlades, Requirement = RequirementType.Research_Upgrade})
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.AddPart(new EntityFactionModel { Faction = FactionType.QRath })
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},
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{
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@@ -2329,6 +2355,11 @@ public class DATA
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.AddPart(new EntityProductionModel { DefensiveLayer = 30, Cooldown = 40} )
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.AddPart(new EntityRequirementModel { Id = DataType.UPGRADE_RadiantWard })
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.AddPart(new EntityVitalityModel {Health = 30, DefenseLayer = 30, Lasts = 30, Armor = ArmorType.Light, IsStructure = true})
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.AddPart(new EntityRequirementModel
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{
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Id = DataType.BUILDING_HouseOfFadingSaints,
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Requirement = RequirementType.Production_Building
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})
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},
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{
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