feature(BuildCalc) Adding WIP wait button, and better styling
This commit is contained in:
@@ -8,12 +8,12 @@ namespace Services.Immortal;
|
||||
|
||||
public class EconomyService : IEconomyService
|
||||
{
|
||||
private List<EconomyModel> _economyOverTime = null!;
|
||||
private List<EconomyModel> economyOverTime = null!;
|
||||
|
||||
|
||||
public List<EconomyModel> GetOverTime()
|
||||
{
|
||||
return _economyOverTime;
|
||||
return economyOverTime;
|
||||
}
|
||||
|
||||
public void Subscribe(Action action)
|
||||
@@ -29,33 +29,33 @@ public class EconomyService : IEconomyService
|
||||
public void Calculate(IBuildOrderService buildOrder, ITimingService timing, int fromInterval)
|
||||
{
|
||||
//TODO Break all this up
|
||||
if (_economyOverTime == null)
|
||||
if (economyOverTime == null)
|
||||
{
|
||||
_economyOverTime = new List<EconomyModel>();
|
||||
for (var interval = 0; interval < timing.GetTiming(); interval++)
|
||||
_economyOverTime.Add(new EconomyModel { Interval = interval });
|
||||
economyOverTime = new List<EconomyModel>();
|
||||
for (var interval = 0; interval < timing.GetAttackTime(); interval++)
|
||||
economyOverTime.Add(new EconomyModel { Interval = interval });
|
||||
}
|
||||
|
||||
|
||||
if (_economyOverTime.Count > timing.GetTiming())
|
||||
_economyOverTime.RemoveRange(timing.GetTiming(), _economyOverTime.Count - timing.GetTiming());
|
||||
if (economyOverTime.Count > timing.GetAttackTime())
|
||||
economyOverTime.RemoveRange(timing.GetAttackTime(), economyOverTime.Count - timing.GetAttackTime());
|
||||
|
||||
while (_economyOverTime.Count < timing.GetTiming())
|
||||
_economyOverTime.Add(new EconomyModel { Interval = _economyOverTime.Count - 1 });
|
||||
while (economyOverTime.Count < timing.GetAttackTime())
|
||||
economyOverTime.Add(new EconomyModel { Interval = economyOverTime.Count - 1 });
|
||||
|
||||
for (var interval = fromInterval; interval < timing.GetTiming(); interval++)
|
||||
for (var interval = fromInterval; interval < timing.GetAttackTime(); interval++)
|
||||
{
|
||||
var economyAtSecond = _economyOverTime[interval];
|
||||
var economyAtSecond = economyOverTime[interval];
|
||||
if (interval > 0)
|
||||
{
|
||||
economyAtSecond.Alloy = _economyOverTime[interval - 1].Alloy;
|
||||
economyAtSecond.Ether = _economyOverTime[interval - 1].Ether;
|
||||
economyAtSecond.Pyre = _economyOverTime[interval - 1].Pyre;
|
||||
economyAtSecond.WorkerCount = _economyOverTime[interval - 1].WorkerCount;
|
||||
economyAtSecond.BusyWorkerCount = _economyOverTime[interval - 1].BusyWorkerCount;
|
||||
economyAtSecond.CreatingWorkerCount = _economyOverTime[interval - 1].CreatingWorkerCount;
|
||||
economyAtSecond.Harvesters = _economyOverTime[interval - 1].Harvesters.ToList();
|
||||
economyAtSecond.CreatingWorkerDelays = _economyOverTime[interval - 1].CreatingWorkerDelays.ToList();
|
||||
economyAtSecond.Alloy = economyOverTime[interval - 1].Alloy;
|
||||
economyAtSecond.Ether = economyOverTime[interval - 1].Ether;
|
||||
economyAtSecond.Pyre = economyOverTime[interval - 1].Pyre;
|
||||
economyAtSecond.WorkerCount = economyOverTime[interval - 1].WorkerCount;
|
||||
economyAtSecond.BusyWorkerCount = economyOverTime[interval - 1].BusyWorkerCount;
|
||||
economyAtSecond.CreatingWorkerCount = economyOverTime[interval - 1].CreatingWorkerCount;
|
||||
economyAtSecond.Harvesters = economyOverTime[interval - 1].Harvesters.ToList();
|
||||
economyAtSecond.CreatingWorkerDelays = economyOverTime[interval - 1].CreatingWorkerDelays.ToList();
|
||||
}
|
||||
|
||||
economyAtSecond.Interval = interval;
|
||||
@@ -159,12 +159,12 @@ public class EconomyService : IEconomyService
|
||||
|
||||
public EconomyModel GetEconomy(int atInterval)
|
||||
{
|
||||
if (atInterval >= _economyOverTime.Count)
|
||||
if (atInterval >= economyOverTime.Count)
|
||||
{
|
||||
return _economyOverTime.Last();
|
||||
return economyOverTime.Last();
|
||||
}
|
||||
|
||||
return _economyOverTime[atInterval];
|
||||
return economyOverTime[atInterval];
|
||||
}
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user