fix(HarassCalculator) Travel time UX now makes sense. Fixed divide by zero errors

This commit is contained in:
2022-04-18 20:30:52 -04:00
parent fd160d1ba3
commit ab9bffc23f
5 changed files with 97 additions and 21 deletions
+80 -19
View File
@@ -1,6 +1,7 @@
@layout PageLayout
@page "/harass-calculator"
@using Model
<LayoutMediumContentComponent>
<WebsiteTitleComponent>Harass Calculator</WebsiteTitleComponent>
@@ -29,24 +30,38 @@
<LayoutColumnComponent>
<FormLayoutComponent>
<FormNumberComponent Min="0"
<FormNumberComponent Min="1"
Value="@((int)NumberOfWorkersLostToHarass)"
OnChange="@(e => { NumberOfWorkersLostToHarass = int.Parse(e.Value!.ToString()!); Calculate();})">
<FormLabelComponent>Number of workers lost to harass</FormLabelComponent>
</FormNumberComponent>
<FormNumberComponent Min="1"
Value="@((int)NumberOfTownHallsExisting)"
OnChange="OnTownHallsChanged">
<FormLabelComponent>Number of townhalls you have</FormLabelComponent>
</FormNumberComponent>
<FormNumberComponent Min="0"
Value="@((int)NumberOfTownHallsExisting)"
OnChange="@(e => { NumberOfTownHallsExisting = int.Parse(e.Value!.ToString()!); Calculate();})">
<FormLabelComponent>Number of townhalls you have</FormLabelComponent>
</FormNumberComponent>
<FormNumberComponent Min="0"
Value="@((int)TravelTime)"
OnChange="@(e => { TravelTime = int.Parse(e.Value!.ToString()!); Calculate();})">
<FormLabelComponent>Worker travel time to alloy</FormLabelComponent>
</FormNumberComponent>
@{
var index = 0;
}
@foreach (var travelTime in TravelTimes)
{
index++;
if (index == 1)
{
continue;
}
<FormNumberComponent Min="0"
Value="@(travelTime.Value)"
OnChange="((e) => { OnTownHallTravelTimeChanged(e, travelTime); })">
<FormLabelComponent>Worker travel time from other base @(travelTime.Index + 1)</FormLabelComponent>
</FormNumberComponent>
}
<FormDisplayComponent Label="Total alloy lost">
<Display>
<div style="font-size: 1.5rem; font-weight: 800;">
@@ -63,9 +78,11 @@
(<b>Worker replacement costs:</b> @WorkerReplacementCost())
</div>
<div>
(<b>Delayed mining time:</b> @DelayedMiningCost())
</div>
<div>
(<b>Average travel time:</b> @GetAverageTravelTime())
</div>
</LayoutColumnComponent>
@@ -180,10 +197,31 @@
readonly float CostOfWorker = 50;
readonly float AlloyMinedPerSecondByWorker = 1;
readonly float TimeToProduceWorker = 20;
float TravelTime = 1;
float NumberOfWorkersLostToHarass = 1;
float NumberOfTownHallsExisting = 1;
float GetAverageTravelTime()
{
if (TravelTimes.Count == 0)
{
return 0;
}
var sum = 0;
foreach (var travelTime in TravelTimes)
{
sum += travelTime.Value;
}
Console.WriteLine("NumberOfTownHallsExisting " + NumberOfTownHallsExisting);
return sum / NumberOfTownHallsExisting;
}
float SimultaneousProductionFloor()
{
if (NumberOfTownHallsExisting <= 0 || NumberOfWorkersLostToHarass <= 0)
@@ -191,6 +229,8 @@
return 0;
}
Console.WriteLine("SimultaneousProductionFloor " + Math.Min(NumberOfTownHallsExisting, NumberOfWorkersLostToHarass));
return (float)Math.Floor(NumberOfWorkersLostToHarass / Math.Min(NumberOfTownHallsExisting, NumberOfWorkersLostToHarass));
}
@@ -203,8 +243,7 @@
{
return CostOfWorker * NumberOfWorkersLostToHarass;
}
float DelayedMiningCost()
{
return TotalAlloyHarassment - WorkerReplacementCost();
@@ -216,10 +255,11 @@
for (var workerProductionIndex = 0; workerProductionIndex < SimultaneousProductionFloor(); workerProductionIndex++)
{
TotalAlloyHarassment += AlloyMinedPerSecondByWorker * (TimeToProduceWorker + TravelTime) * (workerProductionIndex + 1);
int townHallIndex = (workerProductionIndex + 1) % TravelTimes.Count;
TotalAlloyHarassment += AlloyMinedPerSecondByWorker * (TimeToProduceWorker + TravelTimes[townHallIndex].Value) * (workerProductionIndex + 1);
}
TotalAlloyHarassment += LeftOverWorkersToProduceCount() * (TimeToProduceWorker + TravelTime) * AlloyMinedPerSecondByWorker;
TotalAlloyHarassment += LeftOverWorkersToProduceCount() * (TimeToProduceWorker + TravelTimes[0].Value) * AlloyMinedPerSecondByWorker;
}
protected override void OnInitialized()
@@ -231,5 +271,26 @@
{
Calculate();
}
public List<TravelTime> TravelTimes { get; set; } = new() {new TravelTime(0, 0)};
private void OnTownHallsChanged(ChangeEventArgs obj)
{
NumberOfTownHallsExisting = int.Parse(obj.Value!.ToString()!);
while (TravelTimes.Count > NumberOfTownHallsExisting)
TravelTimes.Remove(TravelTimes.Last());
while (TravelTimes.Count < NumberOfTownHallsExisting)
TravelTimes.Add(new TravelTime(TravelTimes.Count, 0));
Calculate();
}
private void OnTownHallTravelTimeChanged(ChangeEventArgs obj, TravelTime travelTime)
{
travelTime.Value = (int)obj.Value!;
Calculate();
StateHasChanged();
}
}