fix(ChangeLog) No longer breaks when revisiting

This commit is contained in:
2022-04-03 20:32:54 -04:00
parent af43b9cd9e
commit b270453030
5 changed files with 31 additions and 35 deletions
+2 -8
View File
@@ -70,11 +70,8 @@ else {
@code {
#if NO_SQL
[Parameter]
public List<TaskModel> Tasks { get; set; }
[Parameter]
public List<SprintModel> Sprints { get; set; }
public List<TaskModel> Tasks => AgileService.TaskModels;
public List<SprintModel> Sprints => AgileService.SprintModels;
#else
[Inject]
DatabaseContext Database { get; set; }
@@ -97,9 +94,6 @@ else {
}
void HasChanged() {
Sprints = AgileService.SprintModels;
Tasks = AgileService.TaskModels;
backlog.Clear();
foreach (var task in Tasks) {
+2 -6
View File
@@ -82,11 +82,9 @@ else {
@code {
#if NO_SQL
[Parameter]
public List<PatchModel> Patches { get; set; }
public List<PatchModel> Patches => GitService.PatchModels;
[Parameter]
public List<ChangeModel> Changes { get; set; }
public List<ChangeModel> Changes => GitService.ChangeModels;
#else
[Inject]
DatabaseContext Database { get; set; }
@@ -115,8 +113,6 @@ else {
}
void HasChanged() {
Changes = GitService.ChangeModels;
Patches = GitService.PatchModels;
StateHasChanged();
}
+26 -20
View File
@@ -8,24 +8,37 @@
<LayoutLargeContentComponent>
<PaperComponent>
<FormDisplayComponent Label="Patch">
<Display>
Game Patch: @EntityModel.GameVersion
</Display>
</FormDisplayComponent>
</PaperComponent>
<PaperComponent>
<FormDisplayComponent Label="Patch">
<Display>
Game Patch: @EntityModel.GameVersion
</Display>
</FormDisplayComponent>
</PaperComponent>
<div style="margin-left: 8px">
<ButtonGroupComponent OnClick="((choice => { entityDisplayService.SetDisplayType(choice); }))" Choice="@entityDisplayService.GetDisplayType()" Choices="@entityDisplayService.DefaultChoices()"></ButtonGroupComponent>
</div>
<div style="margin-left: 8px">
<ButtonGroupComponent OnClick="((choice => { entityDisplayService.SetDisplayType(choice); }))" Choice="@entityDisplayService.GetDisplayType()" Choices="@entityDisplayService.DefaultChoices()"></ButtonGroupComponent>
</div>
@if (entity == null)
@if(Text.Trim().ToLower().Equals("walter"))
{
<div>Invalid entity name entered: @Text</div>
<div>No such entity. Did you mean <b>"Throne"</b>?</div>
<PaperComponent>
<CodeComponent>Unhandled Exception: EXCEPTION_MEMORY_SIZE_VIOLATION
UNIT_WALTER too powerful to be displayed.
This SHOULD NEVER HAPPEN!
</CodeComponent>
</PaperComponent>
}
else if (entity == null)
{
<PaperComponent>
<div>Invalid entity name entered: @Text</div>
<div>No such entity. Did you mean <b>"Throne"</b>?</div>
</PaperComponent>
}
else
{
<PaperComponent>
@@ -42,13 +55,6 @@
</LayoutLargeContentComponent>
<style>
.databaseInfoContainer {
display: flex;
gap: 24px;
}
</style>
@code {
[Parameter]