Fixing Bonestalker build time
This commit is contained in:
@@ -651,7 +651,7 @@ public class DATA
|
|||||||
.AddPart(new EntityVanguardAddedModel
|
.AddPart(new EntityVanguardAddedModel
|
||||||
{ ReplaceId = DataType.UNIT_MaskedHunter, ImmortalId = DataType.IMMORTAL_Xol })
|
{ ReplaceId = DataType.UNIT_MaskedHunter, ImmortalId = DataType.IMMORTAL_Xol })
|
||||||
.AddPart(new EntityProductionModel
|
.AddPart(new EntityProductionModel
|
||||||
{ Alloy = 50, Ether = 0, BuildTime = 20, ProducedBy = DataType.BUILDING_AltarOfTheWorthy })
|
{ Alloy = 50, Ether = 0, BuildTime = 16, ProducedBy = DataType.BUILDING_AltarOfTheWorthy })
|
||||||
.AddPart(new EntitySupplyModel { Takes = 2 })
|
.AddPart(new EntitySupplyModel { Takes = 2 })
|
||||||
.AddPart(new EntityVitalityModel
|
.AddPart(new EntityVitalityModel
|
||||||
{ Health = 85, DefenseLayer = 10, Armor = ArmorType.Light, IsEtheric = false })
|
{ Health = 85, DefenseLayer = 10, Armor = ArmorType.Light, IsEtheric = false })
|
||||||
|
|||||||
Reference in New Issue
Block a user